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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/FighterAI.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/FighterAI.h')
-rw-r--r--Stars45/FighterAI.h84
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diff --git a/Stars45/FighterAI.h b/Stars45/FighterAI.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Fighter (low-level) Artifical Intelligence class
-*/
-
-#ifndef FighterAI_h
-#define FighterAI_h
-
-#include "Types.h"
-#include "ShipAI.h"
-
-// +--------------------------------------------------------------------+
-
-class Ship;
-class Shot;
-class InboundSlot;
-
-// +--------------------------------------------------------------------+
-
-class FighterAI : public ShipAI
-{
-public:
- FighterAI(SimObject* s);
- virtual ~FighterAI();
-
- virtual void ExecFrame(double seconds);
- virtual int Subframe() const { return true; }
-
- // convert the goal point from world to local coords:
- virtual void FindObjective();
- virtual void FindObjectiveNavPoint();
-
-protected:
- // behaviors:
- virtual Steer AvoidTerrain();
- virtual Steer SeekTarget();
- virtual Steer EvadeThreat();
- virtual Point ClosingVelocity();
-
- // accumulate behaviors:
- virtual void Navigator();
-
- // steering functions:
- virtual Steer Seek(const Point& point);
- virtual Steer SeekFormationSlot();
-
- // fire on target if appropriate:
- virtual void FireControl();
- virtual void HelmControl();
- virtual void ThrottleControl();
-
- virtual double CalcDefensePerimeter(Ship* starship);
- virtual void ReturnToBase(Ship* controller);
-
- Shot* decoy_missile;
- double missile_time;
- int terrain_warning;
- int drop_state;
- char dir_info[32];
- double brakes;
- double z_shift;
- double time_to_dock;
- InboundSlot* inbound;
- int rtb_code;
- bool evading;
- DWORD jink_time;
- Point jink;
- bool over_threshold;
- bool form_up;
- bool go_manual;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif // FighterAI_h
-