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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/FighterAI.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/FighterAI.h')
-rw-r--r-- | Stars45/FighterAI.h | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/Stars45/FighterAI.h b/Stars45/FighterAI.h deleted file mode 100644 index 37da3cf..0000000 --- a/Stars45/FighterAI.h +++ /dev/null @@ -1,84 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Fighter (low-level) Artifical Intelligence class -*/ - -#ifndef FighterAI_h -#define FighterAI_h - -#include "Types.h" -#include "ShipAI.h" - -// +--------------------------------------------------------------------+ - -class Ship; -class Shot; -class InboundSlot; - -// +--------------------------------------------------------------------+ - -class FighterAI : public ShipAI -{ -public: - FighterAI(SimObject* s); - virtual ~FighterAI(); - - virtual void ExecFrame(double seconds); - virtual int Subframe() const { return true; } - - // convert the goal point from world to local coords: - virtual void FindObjective(); - virtual void FindObjectiveNavPoint(); - -protected: - // behaviors: - virtual Steer AvoidTerrain(); - virtual Steer SeekTarget(); - virtual Steer EvadeThreat(); - virtual Point ClosingVelocity(); - - // accumulate behaviors: - virtual void Navigator(); - - // steering functions: - virtual Steer Seek(const Point& point); - virtual Steer SeekFormationSlot(); - - // fire on target if appropriate: - virtual void FireControl(); - virtual void HelmControl(); - virtual void ThrottleControl(); - - virtual double CalcDefensePerimeter(Ship* starship); - virtual void ReturnToBase(Ship* controller); - - Shot* decoy_missile; - double missile_time; - int terrain_warning; - int drop_state; - char dir_info[32]; - double brakes; - double z_shift; - double time_to_dock; - InboundSlot* inbound; - int rtb_code; - bool evading; - DWORD jink_time; - Point jink; - bool over_threshold; - bool form_up; - bool go_manual; -}; - -// +--------------------------------------------------------------------+ - -#endif // FighterAI_h - |