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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
commit69209c38968c6f4066a772e0a51a2928749217de (patch)
treeb325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/FighterAI.h
parentfd51dc1bbbcba496fa0d57963a5727a36e381118 (diff)
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Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/FighterAI.h')
-rw-r--r--Stars45/FighterAI.h104
1 files changed, 52 insertions, 52 deletions
diff --git a/Stars45/FighterAI.h b/Stars45/FighterAI.h
index 99a3121..25a3097 100644
--- a/Stars45/FighterAI.h
+++ b/Stars45/FighterAI.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: FighterAI.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: FighterAI.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Fighter (low-level) Artifical Intelligence class
+ OVERVIEW
+ ========
+ Fighter (low-level) Artifical Intelligence class
*/
#ifndef FighterAI_h
@@ -29,54 +29,54 @@ class InboundSlot;
class FighterAI : public ShipAI
{
public:
- FighterAI(SimObject* s);
- virtual ~FighterAI();
+ FighterAI(SimObject* s);
+ virtual ~FighterAI();
- virtual void ExecFrame(double seconds);
- virtual int Subframe() const { return true; }
+ virtual void ExecFrame(double seconds);
+ virtual int Subframe() const { return true; }
- // convert the goal point from world to local coords:
- virtual void FindObjective();
- virtual void FindObjectiveNavPoint();
+ // convert the goal point from world to local coords:
+ virtual void FindObjective();
+ virtual void FindObjectiveNavPoint();
protected:
- // behaviors:
- virtual Steer AvoidTerrain();
- virtual Steer SeekTarget();
- virtual Steer EvadeThreat();
- virtual Point ClosingVelocity();
-
- // accumulate behaviors:
- virtual void Navigator();
-
- // steering functions:
- virtual Steer Seek(const Point& point);
- virtual Steer SeekFormationSlot();
-
- // fire on target if appropriate:
- virtual void FireControl();
- virtual void HelmControl();
- virtual void ThrottleControl();
-
- virtual double CalcDefensePerimeter(Ship* starship);
- virtual void ReturnToBase(Ship* controller);
-
- Shot* decoy_missile;
- double missile_time;
- int terrain_warning;
- int drop_state;
- char dir_info[32];
- double brakes;
- double z_shift;
- double time_to_dock;
- InboundSlot* inbound;
- int rtb_code;
- bool evading;
- DWORD jink_time;
- Point jink;
- bool over_threshold;
- bool form_up;
- bool go_manual;
+ // behaviors:
+ virtual Steer AvoidTerrain();
+ virtual Steer SeekTarget();
+ virtual Steer EvadeThreat();
+ virtual Point ClosingVelocity();
+
+ // accumulate behaviors:
+ virtual void Navigator();
+
+ // steering functions:
+ virtual Steer Seek(const Point& point);
+ virtual Steer SeekFormationSlot();
+
+ // fire on target if appropriate:
+ virtual void FireControl();
+ virtual void HelmControl();
+ virtual void ThrottleControl();
+
+ virtual double CalcDefensePerimeter(Ship* starship);
+ virtual void ReturnToBase(Ship* controller);
+
+ Shot* decoy_missile;
+ double missile_time;
+ int terrain_warning;
+ int drop_state;
+ char dir_info[32];
+ double brakes;
+ double z_shift;
+ double time_to_dock;
+ InboundSlot* inbound;
+ int rtb_code;
+ bool evading;
+ DWORD jink_time;
+ Point jink;
+ bool over_threshold;
+ bool form_up;
+ bool go_manual;
};
// +--------------------------------------------------------------------+