From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/FighterAI.h | 104 ++++++++++++++++++++++++++-------------------------- 1 file changed, 52 insertions(+), 52 deletions(-) (limited to 'Stars45/FighterAI.h') diff --git a/Stars45/FighterAI.h b/Stars45/FighterAI.h index 99a3121..25a3097 100644 --- a/Stars45/FighterAI.h +++ b/Stars45/FighterAI.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: FighterAI.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: FighterAI.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Fighter (low-level) Artifical Intelligence class + OVERVIEW + ======== + Fighter (low-level) Artifical Intelligence class */ #ifndef FighterAI_h @@ -29,54 +29,54 @@ class InboundSlot; class FighterAI : public ShipAI { public: - FighterAI(SimObject* s); - virtual ~FighterAI(); + FighterAI(SimObject* s); + virtual ~FighterAI(); - virtual void ExecFrame(double seconds); - virtual int Subframe() const { return true; } + virtual void ExecFrame(double seconds); + virtual int Subframe() const { return true; } - // convert the goal point from world to local coords: - virtual void FindObjective(); - virtual void FindObjectiveNavPoint(); + // convert the goal point from world to local coords: + virtual void FindObjective(); + virtual void FindObjectiveNavPoint(); protected: - // behaviors: - virtual Steer AvoidTerrain(); - virtual Steer SeekTarget(); - virtual Steer EvadeThreat(); - virtual Point ClosingVelocity(); - - // accumulate behaviors: - virtual void Navigator(); - - // steering functions: - virtual Steer Seek(const Point& point); - virtual Steer SeekFormationSlot(); - - // fire on target if appropriate: - virtual void FireControl(); - virtual void HelmControl(); - virtual void ThrottleControl(); - - virtual double CalcDefensePerimeter(Ship* starship); - virtual void ReturnToBase(Ship* controller); - - Shot* decoy_missile; - double missile_time; - int terrain_warning; - int drop_state; - char dir_info[32]; - double brakes; - double z_shift; - double time_to_dock; - InboundSlot* inbound; - int rtb_code; - bool evading; - DWORD jink_time; - Point jink; - bool over_threshold; - bool form_up; - bool go_manual; + // behaviors: + virtual Steer AvoidTerrain(); + virtual Steer SeekTarget(); + virtual Steer EvadeThreat(); + virtual Point ClosingVelocity(); + + // accumulate behaviors: + virtual void Navigator(); + + // steering functions: + virtual Steer Seek(const Point& point); + virtual Steer SeekFormationSlot(); + + // fire on target if appropriate: + virtual void FireControl(); + virtual void HelmControl(); + virtual void ThrottleControl(); + + virtual double CalcDefensePerimeter(Ship* starship); + virtual void ReturnToBase(Ship* controller); + + Shot* decoy_missile; + double missile_time; + int terrain_warning; + int drop_state; + char dir_info[32]; + double brakes; + double z_shift; + double time_to_dock; + InboundSlot* inbound; + int rtb_code; + bool evading; + DWORD jink_time; + Point jink; + bool over_threshold; + bool form_up; + bool go_manual; }; // +--------------------------------------------------------------------+ -- cgit v1.1