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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Explosion.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Explosion.cpp')
-rw-r--r-- | Stars45/Explosion.cpp | 609 |
1 files changed, 0 insertions, 609 deletions
diff --git a/Stars45/Explosion.cpp b/Stars45/Explosion.cpp deleted file mode 100644 index 9a47b0b..0000000 --- a/Stars45/Explosion.cpp +++ /dev/null @@ -1,609 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Explosion Sprite animation class -*/ - -#include "Explosion.h" -#include "QuantumFlash.h" -#include "Particles.h" -#include "Ship.h" -#include "Sim.h" -#include "CameraDirector.h" -#include "AudioConfig.h" - -#include "Light.h" -#include "Sprite.h" -#include "Solid.h" -#include "Bitmap.h" -#include "DataLoader.h" -#include "Game.h" -#include "Scene.h" -#include "ParseUtil.h" - -// +--------------------------------------------------------------------+ - -const int MAX_EXPLOSION_TYPES = 32; - -static float lifetimes[MAX_EXPLOSION_TYPES]; -static float scales[MAX_EXPLOSION_TYPES]; -static Bitmap* bitmaps[MAX_EXPLOSION_TYPES]; -static Bitmap* particle_bitmaps[MAX_EXPLOSION_TYPES]; -static int part_frames[MAX_EXPLOSION_TYPES]; -static int lengths[MAX_EXPLOSION_TYPES]; -static float light_levels[MAX_EXPLOSION_TYPES]; -static float light_decays[MAX_EXPLOSION_TYPES]; -static Color light_colors[MAX_EXPLOSION_TYPES]; -static int num_parts[MAX_EXPLOSION_TYPES]; -static int part_types[MAX_EXPLOSION_TYPES]; -static float part_speeds[MAX_EXPLOSION_TYPES]; -static float part_drags[MAX_EXPLOSION_TYPES]; -static float part_scales[MAX_EXPLOSION_TYPES]; -static float part_blooms[MAX_EXPLOSION_TYPES]; -static float part_rates[MAX_EXPLOSION_TYPES]; -static float part_decays[MAX_EXPLOSION_TYPES]; -static bool part_trails[MAX_EXPLOSION_TYPES]; -static int part_alphas[MAX_EXPLOSION_TYPES]; -static Sound* sounds[MAX_EXPLOSION_TYPES]; -static bool recycles[MAX_EXPLOSION_TYPES]; - -// +--------------------------------------------------------------------+ - -Explosion::Explosion(int t, const Vec3& pos, const Vec3& vel, -float exp_scale, float part_scale, -SimRegion* rgn, SimObject* src) -: SimObject("Explosion", t), type(t), particles(0), source(src) -{ - Observe(source); - - MoveTo(pos); - velocity = vel; - drag = 0.3f; - rep = 0; - light = 0; - life = 0; - - if (type == QUANTUM_FLASH) { - life = 1.1; - - QuantumFlash* q = new QuantumFlash(); - rep = q; - - light = new Light(1e9, 0.66f); - light->SetColor(Color(180, 200, 255)); - } - - else if (type >= 0 && type < MAX_EXPLOSION_TYPES) { - life = lifetimes[type]; - - if (source) { - Matrix src_orient = source->Cam().Orientation(); - src_orient.Transpose(); - mount_rel = (pos - source->Location()) * src_orient; - } - - if (lengths[type] > 0) { - int repeat = (lengths[type] == 1); - Sprite* s = new Sprite(bitmaps[type], lengths[type], repeat); - s->Scale(exp_scale * scales[type]); - s->SetAngle(PI * rand()/16384.0); - s->SetLuminous(true); - rep = s; - } - - if (light_levels[type] > 0) { - light = new Light(light_levels[type], light_decays[type]); - light->SetColor(light_colors[type]); - } - - if (num_parts[type] > 0) { - particles = new Particles(particle_bitmaps[type], - num_parts[type], - pos, - Vec3(0.0f, 0.0f, 0.0f), - part_speeds[type] * part_scale, - part_drags[type], - part_scales[type] * part_scale, - part_blooms[type] * part_scale, - part_decays[type], - part_rates[type], - recycles[type], - part_trails[type], - (rgn && rgn->IsAirSpace()), - part_alphas[type], - part_frames[type]); - } - } - - if (rep) - rep->MoveTo(pos); - - if (light) - light->MoveTo(pos); -} - -// +--------------------------------------------------------------------+ - -Explosion::~Explosion() -{ - GRAPHIC_DESTROY(particles); -} - -// +--------------------------------------------------------------------+ - -bool -Explosion::Update(SimObject* obj) -{ - if (obj == source) { - source = 0; - - if (life < 0 || life > 4) - life = 4; - - if (particles) - particles->StopEmitting(); - } - - return SimObserver::Update(obj); -} - -const char* -Explosion::GetObserverName() const -{ - static char name[128]; - if (source) - sprintf_s(name, "Explosion(%s)", source->Name()); - else - sprintf_s(name, "Explosion"); - return name; -} - -// +--------------------------------------------------------------------+ - -void -Explosion::Initialize() -{ - static int initialized = 0; - if (initialized) return; - - ZeroMemory(lifetimes, sizeof(lifetimes)); - ZeroMemory(scales, sizeof(scales)); - ZeroMemory(bitmaps, sizeof(bitmaps)); - ZeroMemory(particle_bitmaps, sizeof(particle_bitmaps)); - ZeroMemory(lengths, sizeof(lengths)); - ZeroMemory(light_levels, sizeof(light_levels)); - ZeroMemory(light_decays, sizeof(light_decays)); - ZeroMemory(light_colors, sizeof(light_colors)); - ZeroMemory(num_parts, sizeof(num_parts)); - ZeroMemory(part_types, sizeof(part_types)); - ZeroMemory(part_speeds, sizeof(part_speeds)); - ZeroMemory(part_drags, sizeof(part_drags)); - ZeroMemory(part_scales, sizeof(part_scales)); - ZeroMemory(part_blooms, sizeof(part_blooms)); - ZeroMemory(part_decays, sizeof(part_decays)); - ZeroMemory(part_rates, sizeof(part_rates)); - ZeroMemory(part_trails, sizeof(part_trails)); - ZeroMemory(part_alphas, sizeof(part_alphas)); - ZeroMemory(sounds, sizeof(sounds)); - ZeroMemory(recycles, sizeof(recycles)); - - const char* filename = "Explosions.def"; - Print("Loading Explosion Defs '%s'\n", filename); - - // Load Design File: - DataLoader* loader = DataLoader::GetLoader(); - BYTE* block; - - loader->SetDataPath("Explosions/"); - int blocklen = loader->LoadBuffer(filename, block, true); - Parser parser(new BlockReader((const char*) block, blocklen)); - Term* term = parser.ParseTerm(); - - if (!term) { - Print("ERROR: could not parse '%s'\n", filename); - exit(-3); - } - else { - TermText* file_type = term->isText(); - if (!file_type || file_type->value() != "EXPLOSION") { - Print("ERROR: invalid explosion def file '%s'\n", filename); - exit(-4); - } - } - - do { - delete term; - - term = parser.ParseTerm(); - - if (term) { - TermDef* def = term->isDef(); - if (def) { - if (def->name()->value() == "explosion") { - - if (!def->term() || !def->term()->isStruct()) { - Print("WARNING: explosion structure missing in '%s'\n", filename); - } - else { - TermStruct* val = def->term()->isStruct(); - int type = -1; - char type_name[32]; - char bitmap[32]; - char particle_bitmap[32]; - char sound_file[32]; - float lifetime = 0.0f; - float scale = 1.0f; - int length = 0; - float light_level = 0.0f; - float light_decay = 1.0f; - Color light_color; - int num_part = 0; - int part_type = 0; - float part_speed = 0.0f; - float part_drag = 1.0f; - float part_scale = 1.0f; - float part_bloom = 0.0f; - float part_decay = 100.0f; - float part_rate = 1.0f; - bool part_trail = true; - bool continuous = false; - int part_alpha = 4; - int part_nframes = 1; - float sound_min_dist = 1.0f; - float sound_max_dist = 1.0e5f; - - type_name[0] = 0; - bitmap[0] = 0; - particle_bitmap[0] = 0; - sound_file[0] = 0; - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - - if (pdef->name()->value() == "type") { - if (pdef->term()->isText()) { - GetDefText(type_name, pdef, filename); - - const char* names[15] = { - "SHIELD_FLASH", - "HULL_FLASH", - "BEAM_FLASH", - "SHOT_BLAST", - "HULL_BURST", - "HULL_FIRE", - "PLASMA_LEAK", - "SMOKE_TRAIL", - "SMALL_FIRE", - "SMALL_EXPLOSION", - "LARGE_EXPLOSION", - "LARGE_BURST", - "NUKE_EXPLOSION", - "QUANTUM_FLASH", - "HYPER_FLASH" - }; - - for (int n = 0; n < 15; n++) - if (!_stricmp(type_name, names[n])) - type = n + 1; - } - - else if (pdef->term()->isNumber()) { - GetDefNumber(type, pdef, filename); - - if (type < 0 || type >= MAX_EXPLOSION_TYPES) { - ::Print("Warning - invalid explosion type %d ignored\n", type); - } - } - - else { - ::Print("Warning - weird explosion type:\n"); - pdef->print(); - } - } - - else if (pdef->name()->value() == "image" || - pdef->name()->value() == "bitmap") - GetDefText(bitmap, pdef, filename); - - else if (pdef->name()->value() == "particles" || - pdef->name()->value() == "particle_bitmap") - GetDefText(particle_bitmap, pdef, filename); - - else if (pdef->name()->value() == "sound") - GetDefText(sound_file, pdef, filename); - - else if (pdef->name()->value() == "lifetime") - GetDefNumber(lifetime, pdef, filename); - - else if (pdef->name()->value() == "scale") - GetDefNumber(scale, pdef, filename); - - else if (pdef->name()->value() == "length") - GetDefNumber(length, pdef, filename); - - else if (pdef->name()->value() == "light_level") - GetDefNumber(light_level, pdef, filename); - - else if (pdef->name()->value() == "light_decay") - GetDefNumber(light_decay, pdef, filename); - - else if (pdef->name()->value() == "light_color") - GetDefColor(light_color, pdef, filename); - - else if (pdef->name()->value() == "num_parts") - GetDefNumber(num_part, pdef, filename); - - else if (pdef->name()->value() == "part_frames") - GetDefNumber(part_nframes, pdef, filename); - - else if (pdef->name()->value() == "part_type") - GetDefNumber(part_type, pdef, filename); - - else if (pdef->name()->value() == "part_speed") - GetDefNumber(part_speed, pdef, filename); - - else if (pdef->name()->value() == "part_drag") - GetDefNumber(part_drag, pdef, filename); - - else if (pdef->name()->value() == "part_scale") - GetDefNumber(part_scale, pdef, filename); - - else if (pdef->name()->value() == "part_bloom") - GetDefNumber(part_bloom, pdef, filename); - - else if (pdef->name()->value() == "part_decay") - GetDefNumber(part_decay, pdef, filename); - - else if (pdef->name()->value() == "part_rate") - GetDefNumber(part_rate, pdef, filename); - - else if (pdef->name()->value() == "part_trail") - GetDefBool(part_trail, pdef, filename); - - else if (pdef->name()->value() == "part_alpha") - GetDefNumber(part_alpha, pdef, filename); - - else if (pdef->name()->value() == "continuous") - GetDefBool(continuous, pdef, filename); - - else if (pdef->name()->value() == "sound_min_dist") - GetDefNumber(sound_min_dist, pdef, filename); - - else if (pdef->name()->value() == "sound_max_dist") - GetDefNumber(sound_max_dist, pdef, filename); - - else { - Print("WARNING: parameter '%s' ignored in '%s'\n", - pdef->name()->value().data(), filename); - } - } - else { - Print("WARNING: term ignored in '%s'\n", filename); - val->elements()->at(i)->print(); - } - } - - if (type >= 0 && type < MAX_EXPLOSION_TYPES) { - if (part_alpha > 2) - part_alpha = 4; - - lengths[type] = length; - lifetimes[type] = lifetime; - scales[type] = scale; - light_levels[type] = light_level; - light_decays[type] = light_decay; - light_colors[type] = light_color; - num_parts[type] = num_part; - part_types[type] = part_type; - part_speeds[type] = part_speed; - part_drags[type] = part_drag; - part_scales[type] = part_scale; - part_blooms[type] = part_bloom; - part_frames[type] = part_nframes; - part_decays[type] = part_decay; - part_rates[type] = part_rate; - part_trails[type] = part_trail; - part_alphas[type] = part_alpha; - recycles[type] = continuous; - - if (length > 0) { - bitmaps[type] = new Bitmap[length]; - - if (length > 1) { - for (int n = 0; n < length; n++) { - char img_name[64]; - sprintf_s(img_name, "%s%02d.pcx", bitmap, n); - loader->LoadBitmap(img_name, bitmaps[type][n], Bitmap::BMP_TRANSLUCENT); - } - } - - else { - loader->LoadBitmap(bitmap, bitmaps[type][0], Bitmap::BMP_TRANSLUCENT); - } - } - - if (particle_bitmap[0]) { - particle_bitmaps[type] = new Bitmap[part_nframes]; - - if (part_nframes > 1) { - for (int i = 0; i < part_nframes; i++) { - char fname[64]; - sprintf_s(fname, "%s%02d.pcx", particle_bitmap, i); - loader->LoadBitmap(fname, particle_bitmaps[type][i], Bitmap::BMP_TRANSLUCENT); - particle_bitmaps[type][i].MakeTexture(); - } - } - - else { - loader->LoadBitmap(particle_bitmap, particle_bitmaps[type][0], Bitmap::BMP_TRANSLUCENT); - particle_bitmaps[type][0].MakeTexture(); - } - } - - if (sound_file[0]) { - loader->SetDataPath("Sounds/"); - loader->LoadSound(sound_file, sounds[type], Sound::LOCALIZED | Sound::LOC_3D); - loader->SetDataPath("Explosions/"); - - if (sounds[type]) { - sounds[type]->SetMinDistance(sound_min_dist); - sounds[type]->SetMaxDistance(sound_max_dist); - } - } - } - } - } - - else - Print("WARNING: unknown definition '%s' in '%s'\n", - def->name()->value().data(), filename); - } - else { - Print("WARNING: term ignored in '%s'\n", filename); - term->print(); - } - } - } - while (term); - - loader->ReleaseBuffer(block); - loader->SetDataPath(0); - initialized = 1; -} - -// +--------------------------------------------------------------------+ - -void -Explosion::Close() -{ - for (int t = 0; t < MAX_EXPLOSION_TYPES; t++) { - if (lengths[t] && bitmaps[t]) { - for (int i = 0; i < lengths[t]; i++) - bitmaps[t][i].ClearImage(); - delete [] bitmaps[t]; - } - - if (particle_bitmaps[t]) { - for (int i = 0; i < part_frames[t]; i++) - particle_bitmaps[t][i].ClearImage(); - delete [] particle_bitmaps[t]; - } - - delete sounds[t]; - } -} - -// +--------------------------------------------------------------------+ - -void -Explosion::ExecFrame(double seconds) -{ - if (source) { - const Matrix& orientation = source->Cam().Orientation(); - MoveTo((mount_rel * orientation) + source->Location()); - - if (rep) rep->Show(); - - if (particles) particles->Show(); - - if (source == Sim::GetSim()->GetPlayerShip()) { - Ship* ship = (Ship*) source; - if (CameraDirector::GetCameraMode() == CameraDirector::MODE_COCKPIT && - !ship->IsDying()) { - if (rep) rep->Hide(); - if (particles) particles->Hide(); - } - } - } - - life -= seconds; - - if (rep) { - rep->MoveTo(Location()); - - if (rep->Life() == 0) { - rep = 0; // about to be GC'd - } - - else if (rep->IsSprite()) { - Sprite* s = (Sprite*) rep; - s->SetAngle(s->Angle() + seconds * 0.5); - } - - else if (type == QUANTUM_FLASH) { - QuantumFlash* q = (QuantumFlash*) rep; - q->SetShade(q->Shade() - seconds); - } - } - - if (light) { - light->Update(); - - if (light->Life() == 0) - light = 0; // about to be GC'd - } - - if (particles) { - particles->MoveTo(Location()); - particles->ExecFrame(seconds); - } - - if (source && source->Life() == 0) - life = 0; -} - -// +--------------------------------------------------------------------+ - -void -Explosion::Activate(Scene& scene) -{ - bool filter = false; - - CameraDirector* cam_dir = CameraDirector::GetInstance(); - if (cam_dir && cam_dir->GetCamera()) { - if (Point(cam_dir->GetCamera()->Pos() - Location()).length() < 100) - filter = true; - } - - if (rep && !filter) - scene.AddGraphic(rep); - - if (light) - scene.AddLight(light); - - if (particles && !filter) - scene.AddGraphic(particles); - - if (sounds[obj_type]) { - Sound* sound = sounds[obj_type]->Duplicate(); - - // fire and forget: - if (sound) { - sound->SetLocation(Location()); - sound->SetVolume(AudioConfig::EfxVolume()); - sound->Play(); - } - } - - active = true; -} - -void -Explosion::Deactivate(Scene& scene) -{ - SimObject::Deactivate(scene); - - if (particles) - scene.DelGraphic(particles); -} - -// +--------------------------------------------------------------------+ - |