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author | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-09 19:00:23 +0000 |
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committer | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-09 19:00:23 +0000 |
commit | 69209c38968c6f4066a772e0a51a2928749217de (patch) | |
tree | b325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/Drone.h | |
parent | fd51dc1bbbcba496fa0d57963a5727a36e381118 (diff) | |
download | starshatter-69209c38968c6f4066a772e0a51a2928749217de.zip starshatter-69209c38968c6f4066a772e0a51a2928749217de.tar.gz starshatter-69209c38968c6f4066a772e0a51a2928749217de.tar.bz2 |
Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/Drone.h')
-rw-r--r-- | Stars45/Drone.h | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/Stars45/Drone.h b/Stars45/Drone.h index cac3a09..84d4d31 100644 --- a/Stars45/Drone.h +++ b/Stars45/Drone.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: Drone.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: Drone.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Decoy / Weapons Drone class
+ OVERVIEW
+ ========
+ Decoy / Weapons Drone class
*/
#ifndef Drone_h
@@ -34,35 +34,35 @@ class Sound; class Drone : public Shot
{
public:
- static const char* TYPENAME() { return "Drone"; }
+ static const char* TYPENAME() { return "Drone"; }
- Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0);
- virtual ~Drone();
+ Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0);
+ virtual ~Drone();
- virtual void SeekTarget(SimObject* target, System* sub=0);
- virtual void ExecFrame(double factor);
+ virtual void SeekTarget(SimObject* target, System* sub=0);
+ virtual void ExecFrame(double factor);
- virtual bool IsDrone() const { return true; }
- virtual bool IsDecoy() const { return decoy_type != 0; }
- virtual bool IsProbe() const { return probe?true:false; }
+ virtual bool IsDrone() const { return true; }
+ virtual bool IsDecoy() const { return decoy_type != 0; }
+ virtual bool IsProbe() const { return probe?true:false; }
- virtual void Disarm();
- virtual void Destroy();
+ virtual void Disarm();
+ virtual void Destroy();
- // SENSORS AND VISIBILITY:
- virtual double PCS() const;
- virtual double ACS() const;
- virtual const char* ClassName() const;
- virtual int Class() const;
+ // SENSORS AND VISIBILITY:
+ virtual double PCS() const;
+ virtual double ACS() const;
+ virtual const char* ClassName() const;
+ virtual int Class() const;
- // DAMAGE RESOLUTION:
- void SetLife(int seconds) { life = seconds; }
- virtual int HitBy(Shot* shot, Point& impact);
+ // DAMAGE RESOLUTION:
+ void SetLife(int seconds) { life = seconds; }
+ virtual int HitBy(Shot* shot, Point& impact);
protected:
- int iff_code;
- int decoy_type;
- int probe;
+ int iff_code;
+ int decoy_type;
+ int probe;
};
#endif Drone_h
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