From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/Drone.h | 58 ++++++++++++++++++++++++++++----------------------------- 1 file changed, 29 insertions(+), 29 deletions(-) (limited to 'Stars45/Drone.h') diff --git a/Stars45/Drone.h b/Stars45/Drone.h index cac3a09..84d4d31 100644 --- a/Stars45/Drone.h +++ b/Stars45/Drone.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: Drone.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: Drone.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Decoy / Weapons Drone class + OVERVIEW + ======== + Decoy / Weapons Drone class */ #ifndef Drone_h @@ -34,35 +34,35 @@ class Sound; class Drone : public Shot { public: - static const char* TYPENAME() { return "Drone"; } + static const char* TYPENAME() { return "Drone"; } - Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0); - virtual ~Drone(); + Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0); + virtual ~Drone(); - virtual void SeekTarget(SimObject* target, System* sub=0); - virtual void ExecFrame(double factor); + virtual void SeekTarget(SimObject* target, System* sub=0); + virtual void ExecFrame(double factor); - virtual bool IsDrone() const { return true; } - virtual bool IsDecoy() const { return decoy_type != 0; } - virtual bool IsProbe() const { return probe?true:false; } + virtual bool IsDrone() const { return true; } + virtual bool IsDecoy() const { return decoy_type != 0; } + virtual bool IsProbe() const { return probe?true:false; } - virtual void Disarm(); - virtual void Destroy(); + virtual void Disarm(); + virtual void Destroy(); - // SENSORS AND VISIBILITY: - virtual double PCS() const; - virtual double ACS() const; - virtual const char* ClassName() const; - virtual int Class() const; + // SENSORS AND VISIBILITY: + virtual double PCS() const; + virtual double ACS() const; + virtual const char* ClassName() const; + virtual int Class() const; - // DAMAGE RESOLUTION: - void SetLife(int seconds) { life = seconds; } - virtual int HitBy(Shot* shot, Point& impact); + // DAMAGE RESOLUTION: + void SetLife(int seconds) { life = seconds; } + virtual int HitBy(Shot* shot, Point& impact); protected: - int iff_code; - int decoy_type; - int probe; + int iff_code; + int decoy_type; + int probe; }; #endif Drone_h -- cgit v1.1