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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: Drone.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Decoy / Weapons Drone class
+*/
+
+#ifndef Drone_h
+#define Drone_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "Shot.h"
+
+// +--------------------------------------------------------------------+
+
+class Camera;
+class Ship;
+class Trail;
+class System;
+class WeaponDesign;
+class Sprite3D;
+class Sound;
+
+// +--------------------------------------------------------------------+
+
+class Drone : public Shot
+{
+public:
+ static const char* TYPENAME() { return "Drone"; }
+
+ Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0);
+ virtual ~Drone();
+
+ virtual void SeekTarget(SimObject* target, System* sub=0);
+ virtual void ExecFrame(double factor);
+
+ virtual bool IsDrone() const { return true; }
+ virtual bool IsDecoy() const { return decoy_type != 0; }
+ virtual bool IsProbe() const { return probe?true:false; }
+
+ virtual void Disarm();
+ virtual void Destroy();
+
+ // SENSORS AND VISIBILITY:
+ virtual double PCS() const;
+ virtual double ACS() const;
+ virtual const char* ClassName() const;
+ virtual int Class() const;
+
+ // DAMAGE RESOLUTION:
+ void SetLife(int seconds) { life = seconds; }
+ virtual int HitBy(Shot* shot, Point& impact);
+
+protected:
+ int iff_code;
+ int decoy_type;
+ int probe;
+};
+
+#endif Drone_h
+