diff options
author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
---|---|---|
committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/Drone.cpp | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/Drone.cpp')
-rw-r--r-- | Stars45/Drone.cpp | 416 |
1 files changed, 220 insertions, 196 deletions
diff --git a/Stars45/Drone.cpp b/Stars45/Drone.cpp index c4dc591..f1fdb1a 100644 --- a/Stars45/Drone.cpp +++ b/Stars45/Drone.cpp @@ -1,196 +1,220 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Drone.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Laser and Missile class
-*/
-
-#include "MemDebug.h"
-#include "Drone.h"
-#include "Weapon.h"
-#include "Ship.h"
-#include "Sim.h"
-#include "Explosion.h"
-
-#include "Game.h"
-#include "Bolt.h"
-#include "Sprite.h"
-#include "Solid.h"
-#include "Light.h"
-#include "Bitmap.h"
-#include "DataLoader.h"
-#include "Sound.h"
-
-// +--------------------------------------------------------------------+
-
-Drone::Drone(const Point& pos, const Camera& shot_cam, WeaponDesign* dsn, const Ship* ship)
-: Shot(pos, shot_cam, dsn, ship),
-decoy_type(0), iff_code(0)
-{
- obj_type = SimObject::SIM_DRONE;
-
- if (dsn) {
- decoy_type = dsn->decoy_type;
- probe = dsn->probe;
- integrity = dsn->integrity;
- sprintf_s(name, "Drone %04d", Identity());
- }
-}
-
-// +--------------------------------------------------------------------+
-
-Drone::~Drone()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Drone::SeekTarget(SimObject* target, System* sub)
-{
- if (!probe)
- Shot::SeekTarget(target, sub);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Drone::ExecFrame(double seconds)
-{
- Shot::ExecFrame(seconds);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Drone::Disarm()
-{
- Shot::Disarm();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Drone::Destroy()
-{
- Shot::Destroy();
-}
-
-// +--------------------------------------------------------------------+
-
-double
-Drone::PCS() const
-{
- if (decoy_type == 0 && !probe)
- return 10e3;
-
- return 0;
-}
-
-double
-Drone::ACS() const
-{
- if (decoy_type == 0 && !probe)
- return 1e3;
-
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-const char*
-Drone::ClassName() const
-{
- return Ship::ClassName(decoy_type);
-}
-
-int
-Drone::Class() const
-{
- return decoy_type;
-}
-
-// +--------------------------------------------------------------------+
-
-int
-Drone::HitBy(Shot* shot, Point& impact)
-{
- if (life == 0 || !shot->IsArmed()) return 0;
-
- const int HIT_NOTHING = 0;
- const int HIT_HULL = 1;
-
- Point hull_impact;
- int hit_type = HIT_NOTHING;
- Point shot_loc = shot->Location();
- Point shot_org = shot->Origin();
- Point delta = shot_loc - Location();
- double dlen = delta.length();
- double dscale = 1;
- float scale = design->explosion_scale;
- Sim* sim = Sim::GetSim();
-
- if (scale <= 0)
- scale = design->scale;
-
- // MISSILE PROCESSING ------------------------------------------------
-
- if (shot->IsMissile()) {
- if (dlen < 10 * Radius()) {
- hull_impact = impact = shot_loc;
- sim->CreateExplosion(impact, Velocity(), Explosion::HULL_FLASH, 0.3f * scale, scale, region);
- sim->CreateExplosion(impact, Point(), Explosion::SHOT_BLAST, 2.0f, scale, region);
- hit_type = HIT_HULL;
- }
- }
-
- // ENERGY WEP PROCESSING ---------------------------------------------
-
- else {
- if (shot->IsBeam()) {
- // check right angle spherical distance:
- Point d0 = Location() - shot_org;
- Point w = shot_loc - shot_org; w.Normalize();
- Point test = shot_org + w * (d0 * w);
- Point d1 = test - Location();
- double dlen = d1.length(); // distance of point from line
-
- if (dlen < 2*Radius()) {
- hull_impact = impact = test;
- shot->SetBeamPoints(shot_org, impact);
- sim->CreateExplosion(impact, Velocity(), Explosion::BEAM_FLASH, 0.30f * scale, scale, region);
- hit_type = HIT_HULL;
- }
- }
- else if (dlen < 2*Radius()) {
- hull_impact = impact = shot_loc;
- sim->CreateExplosion(impact, Velocity(), Explosion::HULL_FLASH, 0.30f * scale, scale, region);
- hit_type = HIT_HULL;
- }
- }
-
- // DAMAGE RESOLUTION -------------------------------------------------
-
- if (hit_type != HIT_NOTHING) {
- double effective_damage = shot->Damage() * dscale;
-
- if (shot->IsBeam()) {
- effective_damage *= Game::FrameTime();
- }
- else {
- ApplyTorque(shot->Velocity() * (float) effective_damage * 1e-6f);
- }
-
- if (effective_damage > 0)
- Physical::InflictDamage(effective_damage);
- }
-
- return hit_type;
-}
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Drone.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Laser and Missile class +*/ + +#include "MemDebug.h" +#include "Drone.h" +#include "Weapon.h" +#include "Ship.h" +#include "Sim.h" +#include "Explosion.h" + +#include "Game.h" +#include "Bolt.h" +#include "Sprite.h" +#include "Solid.h" +#include "Light.h" +#include "Bitmap.h" +#include "DataLoader.h" +#include "Sound.h" + +// +--------------------------------------------------------------------+ + +Drone::Drone(const Point& pos, const Camera& shot_cam, WeaponDesign* dsn, const Ship* ship) + : Shot(pos, shot_cam, dsn, ship), + decoy_type(0), iff_code(0) +{ + obj_type = SimObject::SIM_DRONE; + + if (dsn) { + decoy_type = dsn->decoy_type; + probe = dsn->probe; + integrity = dsn->integrity; + sprintf_s(name, "Drone %04d", Identity()); + } +} + +// +--------------------------------------------------------------------+ + +Drone::~Drone() +{ +} + +// +--------------------------------------------------------------------+ + +void +Drone::SeekTarget(SimObject* target, System* sub) +{ + if (!probe) + Shot::SeekTarget(target, sub); +} + +// +--------------------------------------------------------------------+ + +void +Drone::ExecFrame(double seconds) +{ + Shot::ExecFrame(seconds); +} + +// +--------------------------------------------------------------------+ + +void +Drone::Disarm() +{ + Shot::Disarm(); +} + +// +--------------------------------------------------------------------+ + +void +Drone::Destroy() +{ + Shot::Destroy(); +} + +// +--------------------------------------------------------------------+ + +double +Drone::PCS() const +{ + if (decoy_type == 0 && !probe) + return 10e3; + + return 0; +} + +double +Drone::ACS() const +{ + if (decoy_type == 0 && !probe) + return 1e3; + + return 0; +} + +// +--------------------------------------------------------------------+ + +const char* +Drone::ClassName() const +{ + return Ship::ClassName(decoy_type); +} + +int +Drone::Class() const +{ + return decoy_type; +} + +// +--------------------------------------------------------------------+ + +int +Drone::HitBy(Shot* shot, Point& impact) +{ + if (life == 0 || !shot->IsArmed()) return 0; + + const int HIT_NOTHING = 0; + const int HIT_HULL = 1; + + Point hull_impact; + int hit_type = HIT_NOTHING; + Point shot_loc = shot->Location(); + Point shot_org = shot->Origin(); + Point delta = shot_loc - Location(); + double dlen = delta.length(); + double dscale = 1; + float scale = design->explosion_scale; + Sim* sim = Sim::GetSim(); + + if (scale <= 0) + scale = design->scale; + + // MISSILE PROCESSING ------------------------------------------------ + + if (shot->IsMissile()) { + if (dlen < 10 * Radius()) { + hull_impact = impact = shot_loc; + sim->CreateExplosion(impact, Velocity(), Explosion::HULL_FLASH, 0.3f * scale, scale, region); + sim->CreateExplosion(impact, Point(), Explosion::SHOT_BLAST, 2.0f, scale, region); + hit_type = HIT_HULL; + } + } + + // ENERGY WEP PROCESSING --------------------------------------------- + + else { + if (shot->IsBeam()) { + // check right angle spherical distance: + Point d0 = Location() - shot_org; + Point w = shot_loc - shot_org; w.Normalize(); + Point test = shot_org + w * (d0 * w); + Point d1 = test - Location(); + double dlen = d1.length(); // distance of point from line + + if (dlen < 2*Radius()) { + hull_impact = impact = test; + shot->SetBeamPoints(shot_org, impact); + sim->CreateExplosion(impact, Velocity(), Explosion::BEAM_FLASH, 0.30f * scale, scale, region); + hit_type = HIT_HULL; + } + } + else if (dlen < 2*Radius()) { + hull_impact = impact = shot_loc; + sim->CreateExplosion(impact, Velocity(), Explosion::HULL_FLASH, 0.30f * scale, scale, region); + hit_type = HIT_HULL; + } + } + + // DAMAGE RESOLUTION ------------------------------------------------- + + if (hit_type != HIT_NOTHING) { + double effective_damage = shot->Damage() * dscale; + + if (shot->IsBeam()) { + effective_damage *= Game::FrameTime(); + } + else { + ApplyTorque(shot->Velocity() * (float) effective_damage * 1e-6f); + } + + if (effective_damage > 0) + Physical::InflictDamage(effective_damage); + } + + return hit_type; +} |