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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
commit69209c38968c6f4066a772e0a51a2928749217de (patch)
treeb325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/DriveSprite.h
parentfd51dc1bbbcba496fa0d57963a5727a36e381118 (diff)
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Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/DriveSprite.h')
-rw-r--r--Stars45/DriveSprite.h40
1 files changed, 20 insertions, 20 deletions
diff --git a/Stars45/DriveSprite.h b/Stars45/DriveSprite.h
index 0556c59..afa93d3 100644
--- a/Stars45/DriveSprite.h
+++ b/Stars45/DriveSprite.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: DriveSprite.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: DriveSprite.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Specialized Drive Sprite Object
+ OVERVIEW
+ ========
+ Specialized Drive Sprite Object
*/
#ifndef DriveSprite_h
@@ -24,21 +24,21 @@
class DriveSprite : public Sprite
{
public:
- DriveSprite();
- DriveSprite(Bitmap* animation, Bitmap* glow);
- DriveSprite(Bitmap* animation, int length=1, int repeat=1, int share=1);
- virtual ~DriveSprite();
+ DriveSprite();
+ DriveSprite(Bitmap* animation, Bitmap* glow);
+ DriveSprite(Bitmap* animation, int length=1, int repeat=1, int share=1);
+ virtual ~DriveSprite();
- // operations
- virtual void Render(Video* video, DWORD flags);
- virtual void SetFront(const Vec3& f);
- virtual void SetBias(DWORD b);
+ // operations
+ virtual void Render(Video* video, DWORD flags);
+ virtual void SetFront(const Vec3& f);
+ virtual void SetBias(DWORD b);
protected:
- double effective_radius;
- Vec3 front;
- Bitmap* glow;
- DWORD bias;
+ double effective_radius;
+ Vec3 front;
+ Bitmap* glow;
+ DWORD bias;
};
// +--------------------------------------------------------------------+