From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/DriveSprite.h | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) (limited to 'Stars45/DriveSprite.h') diff --git a/Stars45/DriveSprite.h b/Stars45/DriveSprite.h index 0556c59..afa93d3 100644 --- a/Stars45/DriveSprite.h +++ b/Stars45/DriveSprite.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: DriveSprite.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: DriveSprite.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Specialized Drive Sprite Object + OVERVIEW + ======== + Specialized Drive Sprite Object */ #ifndef DriveSprite_h @@ -24,21 +24,21 @@ class DriveSprite : public Sprite { public: - DriveSprite(); - DriveSprite(Bitmap* animation, Bitmap* glow); - DriveSprite(Bitmap* animation, int length=1, int repeat=1, int share=1); - virtual ~DriveSprite(); + DriveSprite(); + DriveSprite(Bitmap* animation, Bitmap* glow); + DriveSprite(Bitmap* animation, int length=1, int repeat=1, int share=1); + virtual ~DriveSprite(); - // operations - virtual void Render(Video* video, DWORD flags); - virtual void SetFront(const Vec3& f); - virtual void SetBias(DWORD b); + // operations + virtual void Render(Video* video, DWORD flags); + virtual void SetFront(const Vec3& f); + virtual void SetBias(DWORD b); protected: - double effective_radius; - Vec3 front; - Bitmap* glow; - DWORD bias; + double effective_radius; + Vec3 front; + Bitmap* glow; + DWORD bias; }; // +--------------------------------------------------------------------+ -- cgit v1.1