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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/DriveSprite.cpp
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/DriveSprite.cpp')
-rw-r--r--Stars45/DriveSprite.cpp310
1 files changed, 167 insertions, 143 deletions
diff --git a/Stars45/DriveSprite.cpp b/Stars45/DriveSprite.cpp
index 4da8b82..3590b48 100644
--- a/Stars45/DriveSprite.cpp
+++ b/Stars45/DriveSprite.cpp
@@ -1,143 +1,167 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2005. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: DriveSprite.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Sprite for rendering drive flares. Remains visible at extreme ranges.
-*/
-
-#include "MemDebug.h"
-#include "DriveSprite.h"
-
-#include "Bitmap.h"
-#include "Camera.h"
-#include "Scene.h"
-#include "Video.h"
-
-// +--------------------------------------------------------------------+
-
-DriveSprite::DriveSprite()
-: Sprite(), glow(0), effective_radius(0), front(0,0,0), bias(0)
-{ luminous = true; }
-
-DriveSprite::DriveSprite(Bitmap* animation, Bitmap* g)
-: Sprite(animation), glow(g), effective_radius(0), front(0,0,0), bias(0)
-{ luminous = true; }
-
-DriveSprite::DriveSprite(Bitmap* animation, int length, int repeat, int share)
-: Sprite(animation, length, repeat, share), glow(0), effective_radius(0),
-front(0,0,0), bias(0)
-{ luminous = true; }
-
-DriveSprite::~DriveSprite()
-{ }
-
-// +--------------------------------------------------------------------+
-
-void
-DriveSprite::SetFront(const Vec3& f)
-{
- front = f;
- front.Normalize();
-}
-
-void
-DriveSprite::SetBias(DWORD b)
-{
- bias = b;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-DriveSprite::Render(Video* video, DWORD flags)
-{
- if (!video || ((flags & RENDER_ADDITIVE) == 0))
- return;
-
- if (shade > 0 && !hidden && (life > 0 || loop)) {
- const Camera* cam = video->GetCamera();
- bool z_disable = false;
-
- if (bias)
- video->SetRenderState(Video::Z_BIAS, bias);
-
- if (front.length()) {
- Point test = loc;
-
- if (scene && cam) {
- Vec3 dir = front;
-
- double intensity = cam->vpn() * dir * -1;
- double distance = Point(cam->Pos() - test).length();
-
- if (intensity > 0.05) {
- if (!scene->IsLightObscured(cam->Pos(), test, 8)) {
- video->SetRenderState(Video::Z_ENABLE, false);
- z_disable = true;
-
- if (glow) {
- intensity = pow(intensity, 3);
-
- if (distance > 5e3)
- intensity *= (1 - (distance-5e3)/45e3);
-
- if (intensity > 0) {
- Bitmap* tmp_frame = frames;
- double tmp_shade = shade;
- int tmp_w = w;
- int tmp_h = h;
-
- if (glow->Width() != frames->Width()) {
- double wscale = glow->Width() / frames->Width();
- double hscale = glow->Height() / frames->Height();
-
- w = (int) (w * wscale);
- h = (int) (h * hscale);
- }
-
- shade = intensity;
- frames = glow;
-
- Sprite::Render(video, flags);
-
- frames = tmp_frame;
- shade = tmp_shade;
- w = tmp_w;
- h = tmp_h;
- }
- }
- }
- }
- }
- }
-
- if (effective_radius-radius > 0.1) {
- double scale_up = effective_radius / radius;
- int tmp_w = w;
- int tmp_h = h;
-
- w = (int) (w * scale_up);
- h = (int) (h * scale_up);
-
- Sprite::Render(video, flags);
-
- w = tmp_w;
- h = tmp_h;
- }
-
- else {
- Sprite::Render(video, flags);
- }
-
- if (bias) video->SetRenderState(Video::Z_BIAS, 0);
- if (z_disable) video->SetRenderState(Video::Z_ENABLE, true);
- }
-}
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: DriveSprite.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Sprite for rendering drive flares. Remains visible at extreme ranges.
+*/
+
+#include "MemDebug.h"
+#include "DriveSprite.h"
+
+#include "Bitmap.h"
+#include "Camera.h"
+#include "Scene.h"
+#include "Video.h"
+
+// +--------------------------------------------------------------------+
+
+DriveSprite::DriveSprite()
+ : Sprite(), glow(0), effective_radius(0), front(0,0,0), bias(0)
+{ luminous = true; }
+
+DriveSprite::DriveSprite(Bitmap* animation, Bitmap* g)
+ : Sprite(animation), glow(g), effective_radius(0), front(0,0,0), bias(0)
+{ luminous = true; }
+
+DriveSprite::DriveSprite(Bitmap* animation, int length, int repeat, int share)
+ : Sprite(animation, length, repeat, share), glow(0), effective_radius(0),
+ front(0,0,0), bias(0)
+{ luminous = true; }
+
+DriveSprite::~DriveSprite()
+{ }
+
+// +--------------------------------------------------------------------+
+
+void
+DriveSprite::SetFront(const Vec3& f)
+{
+ front = f;
+ front.Normalize();
+}
+
+void
+DriveSprite::SetBias(DWORD b)
+{
+ bias = b;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+DriveSprite::Render(Video* video, DWORD flags)
+{
+ if (!video || ((flags & RENDER_ADDITIVE) == 0))
+ return;
+
+ if (shade > 0 && !hidden && (life > 0 || loop)) {
+ const Camera* cam = video->GetCamera();
+ bool z_disable = false;
+
+ if (bias)
+ video->SetRenderState(Video::Z_BIAS, bias);
+
+ if (front.length()) {
+ Point test = loc;
+
+ if (scene && cam) {
+ Vec3 dir = front;
+
+ double intensity = cam->vpn() * dir * -1;
+ double distance = Point(cam->Pos() - test).length();
+
+ if (intensity > 0.05) {
+ if (!scene->IsLightObscured(cam->Pos(), test, 8)) {
+ video->SetRenderState(Video::Z_ENABLE, false);
+ z_disable = true;
+
+ if (glow) {
+ intensity = pow(intensity, 3);
+
+ if (distance > 5e3)
+ intensity *= (1 - (distance-5e3)/45e3);
+
+ if (intensity > 0) {
+ Bitmap* tmp_frame = frames;
+ double tmp_shade = shade;
+ int tmp_w = w;
+ int tmp_h = h;
+
+ if (glow->Width() != frames->Width()) {
+ double wscale = glow->Width() / frames->Width();
+ double hscale = glow->Height() / frames->Height();
+
+ w = (int) (w * wscale);
+ h = (int) (h * hscale);
+ }
+
+ shade = intensity;
+ frames = glow;
+
+ Sprite::Render(video, flags);
+
+ frames = tmp_frame;
+ shade = tmp_shade;
+ w = tmp_w;
+ h = tmp_h;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (effective_radius-radius > 0.1) {
+ double scale_up = effective_radius / radius;
+ int tmp_w = w;
+ int tmp_h = h;
+
+ w = (int) (w * scale_up);
+ h = (int) (h * scale_up);
+
+ Sprite::Render(video, flags);
+
+ w = tmp_w;
+ h = tmp_h;
+ }
+
+ else {
+ Sprite::Render(video, flags);
+ }
+
+ if (bias) video->SetRenderState(Video::Z_BIAS, 0);
+ if (z_disable) video->SetRenderState(Video::Z_ENABLE, true);
+ }
+}
+