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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
commit69209c38968c6f4066a772e0a51a2928749217de (patch)
treeb325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/DetailSet.h
parentfd51dc1bbbcba496fa0d57963a5727a36e381118 (diff)
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Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/DetailSet.h')
-rw-r--r--Stars45/DetailSet.h76
1 files changed, 38 insertions, 38 deletions
diff --git a/Stars45/DetailSet.h b/Stars45/DetailSet.h
index 8a847ed..61bf535 100644
--- a/Stars45/DetailSet.h
+++ b/Stars45/DetailSet.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: DetailSet.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: DetailSet.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Level of Detail Manger class
+ OVERVIEW
+ ========
+ Level of Detail Manger class
*/
#ifndef DetailSet_h
@@ -30,41 +30,41 @@ class SimRegion;
class DetailSet
{
public:
- enum { MAX_DETAIL = 4 };
-
- DetailSet();
- virtual ~DetailSet();
-
- int DefineLevel(double r, Graphic* g=0, Point* offset=0, Point* spin=0);
- void AddToLevel(int level, Graphic* g, Point* offset=0, Point* spin=0);
- int NumLevels() const { return levels; }
- int NumModels(int level) const;
-
- void ExecFrame(double seconds);
- void SetLocation(SimRegion* rgn, const Point& loc);
- static void SetReference(SimRegion* rgn, const Point& loc);
-
- int GetDetailLevel();
- Graphic* GetRep(int level, int n=0);
- Point GetOffset(int level, int n=0);
- Point GetSpin(int level, int n=0);
- void Destroy();
+ enum { MAX_DETAIL = 4 };
+
+ DetailSet();
+ virtual ~DetailSet();
+
+ int DefineLevel(double r, Graphic* g=0, Point* offset=0, Point* spin=0);
+ void AddToLevel(int level, Graphic* g, Point* offset=0, Point* spin=0);
+ int NumLevels() const { return levels; }
+ int NumModels(int level) const;
+
+ void ExecFrame(double seconds);
+ void SetLocation(SimRegion* rgn, const Point& loc);
+ static void SetReference(SimRegion* rgn, const Point& loc);
+
+ int GetDetailLevel();
+ Graphic* GetRep(int level, int n=0);
+ Point GetOffset(int level, int n=0);
+ Point GetSpin(int level, int n=0);
+ void Destroy();
protected:
- List<Graphic> rep[MAX_DETAIL];
- List<Point> off[MAX_DETAIL];
- double rad[MAX_DETAIL];
+ List<Graphic> rep[MAX_DETAIL];
+ List<Point> off[MAX_DETAIL];
+ double rad[MAX_DETAIL];
- List<Point> spin;
- List<Point> rate;
+ List<Point> spin;
+ List<Point> rate;
- int index;
- int levels;
- SimRegion* rgn;
- Point loc;
+ int index;
+ int levels;
+ SimRegion* rgn;
+ Point loc;
- static SimRegion* ref_rgn;
- static Point ref_loc;
+ static SimRegion* ref_rgn;
+ static Point ref_loc;
};
// +--------------------------------------------------------------------+