summaryrefslogtreecommitdiffhomepage
path: root/Stars45/Debris.cpp
diff options
context:
space:
mode:
authorAki <please@ignore.pl>2022-02-03 22:57:49 +0100
committerAki <please@ignore.pl>2022-02-03 22:57:49 +0100
commitfaeef00bb63623089d706c0c5b411b344d92bd9e (patch)
treebd6131a5d2f9a379b1468abb9c16976e1a82faa4 /Stars45/Debris.cpp
parent975a232cfb08410177af2ba06251e4c553780e7b (diff)
downloadstarshatter-faeef00bb63623089d706c0c5b411b344d92bd9e.zip
starshatter-faeef00bb63623089d706c0c5b411b344d92bd9e.tar.gz
starshatter-faeef00bb63623089d706c0c5b411b344d92bd9e.tar.bz2
Added hostname to the server configuration
This is in order to avoid default lookup for local address, which usually caused the game to bind to a LAN address hence effectively disallowing any other traffic in. For now there is no option in GUI to configure the hostname. Menus definitions are in the game files, so I should avoid any changes that can cause the binary to be incompatible with currently available resource packs.
Diffstat (limited to 'Stars45/Debris.cpp')
0 files changed, 0 insertions, 0 deletions