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authorAki <please@ignore.pl>2022-02-28 22:49:18 +0100
committerAki <please@ignore.pl>2022-02-28 22:49:18 +0100
commitc376af320ebd9d9e435ef3003dd35136dbd71ae8 (patch)
tree224ef8cdd3390260ed97d8278d1223d0494016c8 /Stars45/DebriefDlg.cpp
parent724c36ea74dc6f2dfc097c45825c06df7756e058 (diff)
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Replaced old panic mechanism uses with the new one
This will allow to split the functionality even further. I predict that at some point they I will start joining them up together once again, but for now I need them to be isolated.
Diffstat (limited to 'Stars45/DebriefDlg.cpp')
-rw-r--r--Stars45/DebriefDlg.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Stars45/DebriefDlg.cpp b/Stars45/DebriefDlg.cpp
index cf9882c..7765ca1 100644
--- a/Stars45/DebriefDlg.cpp
+++ b/Stars45/DebriefDlg.cpp
@@ -39,6 +39,7 @@
#include "ListBox.h"
#include "Slider.h"
#include "ParseUtil.h"
+#include "Panic.h"
// +--------------------------------------------------------------------+
// DECLARE MAPPING FUNCTIONS:
@@ -367,7 +368,7 @@ DebriefDlg::OnClose(AWEvent* event)
}
else {
- Game::Panic("DebriefDlg::OnClose() - Game instance not found");
+ Panic::Panic("DebriefDlg::OnClose() - Game instance not found");
}
}
}