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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/DebriefDlg.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/DebriefDlg.cpp')
-rw-r--r--Stars45/DebriefDlg.cpp373
1 files changed, 0 insertions, 373 deletions
diff --git a/Stars45/DebriefDlg.cpp b/Stars45/DebriefDlg.cpp
deleted file mode 100644
index d4977ab..0000000
--- a/Stars45/DebriefDlg.cpp
+++ /dev/null
@@ -1,373 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Mission Debriefing Dialog Active Window class
-*/
-
-#include "DebriefDlg.h"
-#include "PlanScreen.h"
-#include "Starshatter.h"
-#include "Campaign.h"
-#include "Element.h"
-#include "Instruction.h"
-#include "Mission.h"
-#include "Sim.h"
-#include "SimEvent.h"
-#include "Ship.h"
-#include "ShipDesign.h"
-#include "StarSystem.h"
-#include "FormatUtil.h"
-#include "Player.h"
-#include "Campaign.h"
-
-#include "NetLobby.h"
-#include "HttpServer.h"
-
-#include "Clock.h"
-#include "ContentBundle.h"
-#include "Keyboard.h"
-#include "Mouse.h"
-#include "Button.h"
-#include "ListBox.h"
-#include "Slider.h"
-#include "ParseUtil.h"
-#include "Panic.h"
-
-// +--------------------------------------------------------------------+
-// DECLARE MAPPING FUNCTIONS:
-
-DEF_MAP_CLIENT(DebriefDlg, OnClose);
-DEF_MAP_CLIENT(DebriefDlg, OnUnit);
-
-// +--------------------------------------------------------------------+
-
-DebriefDlg::DebriefDlg(Screen* s, FormDef& def, PlanScreen* mgr)
-: FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
-close_btn(0), campaign(0), mission(0),
-unit_index(0), info(0), sim(0), ship(0)
-{
- campaign = Campaign::GetCampaign();
-
- if (campaign)
- mission = campaign->GetMission();
-
- Init(def);
-}
-
-DebriefDlg::~DebriefDlg()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-DebriefDlg::RegisterControls()
-{
- mission_name = FindControl(200);
- mission_system = FindControl(202);
- mission_sector = FindControl(204);
- mission_time_start = FindControl(206);
-
- objectives = FindControl(210);
- situation = FindControl(240);
- mission_score = FindControl(211);
- unit_list = (ListBox*) FindControl(320);
- summary_list = (ListBox*) FindControl(330);
- event_list = (ListBox*) FindControl(340);
-
- if (unit_list)
- REGISTER_CLIENT(EID_SELECT, unit_list, DebriefDlg, OnUnit);
-
- close_btn = (Button*) FindControl(1);
-
- if (close_btn)
- REGISTER_CLIENT(EID_CLICK, close_btn, DebriefDlg, OnClose);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-DebriefDlg::Show()
-{
- FormWindow::Show();
- Clock::GetInstance()->SetTimeCompression(1.0);
-
- mission = 0;
- campaign = Campaign::GetCampaign();
- sim = Sim::GetSim();
-
- if (sim)
- ship = sim->GetPlayerShip();
-
- if (campaign)
- mission = campaign->GetMission();
-
- if (mission_name) {
- if (mission)
- mission_name->SetText(mission->Name());
- else
- mission_name->SetText(ContentBundle::GetInstance()->GetText("DebriefDlg.mission-name"));
- }
-
- if (mission_system) {
- mission_system->SetText("");
-
- if (mission) {
- StarSystem* sys = mission->GetStarSystem();
-
- if (sys)
- mission_system->SetText(sys->Name());
- }
- }
-
- if (mission_sector) {
- mission_sector->SetText("");
-
- if (mission) {
- MissionElement* elem = mission->GetElements()[0];
-
- if (elem)
- mission_sector->SetText(elem->Region());
- }
- }
-
- if (mission_time_start) {
- if (mission) {
- char txt[32];
- FormatDayTime(txt, mission->Start());
- mission_time_start->SetText(txt);
- }
- }
-
- if (objectives) {
- bool found_objectives = false;
-
- if (sim && sim->GetPlayerElement()) {
- Text text;
- Element* elem = sim->GetPlayerElement();
-
- for (int i = 0; i < elem->NumObjectives(); i++) {
- Instruction* obj = elem->GetObjective(i);
- text += Text("* ") + obj->GetDescription() + Text("\n");
-
- found_objectives = true;
- }
-
- objectives->SetText(text);
- }
-
- if (!found_objectives) {
- if (mission)
- objectives->SetText(mission->Objective());
- else
- objectives->SetText(ContentBundle::GetInstance()->GetText("DebriefDlg.unspecified"));
- }
- }
-
- if (situation) {
- if (mission)
- situation->SetText(mission->Situation());
- else
- situation->SetText(ContentBundle::GetInstance()->GetText("DebriefDlg.unknown"));
- }
-
- if (mission_score) {
- mission_score->SetText(ContentBundle::GetInstance()->GetText("DebriefDlg.no-stats"));
-
- if (ship) {
- for (int i = 0; i < ShipStats::NumStats(); i++) {
- ShipStats* stats = ShipStats::GetStats(i);
- if (stats && !strcmp(ship->Name(), stats->GetName())) {
- stats->Summarize();
-
- Player* player = Player::GetCurrentPlayer();
- int points = stats->GetPoints() + stats->GetCommandPoints();
-
- if (player && sim)
- points = player->GetMissionPoints(stats, sim->StartTime()) + stats->GetCommandPoints();
-
- char score[32];
- sprintf_s(score, "%d %s", points, ContentBundle::GetInstance()->GetText("DebriefDlg.points").data());
- mission_score->SetText(score);
- break;
- }
- }
- }
- }
-
- DrawUnits();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-DebriefDlg::DrawUnits()
-{
- if (mission) {
- if (unit_list) {
- unit_list->ClearItems();
-
- int seln = -1;
- bool netgame = false;
-
- if (sim && sim->IsNetGame())
- netgame = true;
-
- for (int i = 0; i < ShipStats::NumStats(); i++) {
- ShipStats* stats = ShipStats::GetStats(i);
- stats->Summarize();
-
- if (netgame || (stats->GetIFF() == mission->Team() &&
- !strcmp(stats->GetRegion(), mission->GetRegion()))) {
- int n = unit_list->AddItemWithData(" ", i) - 1;
- unit_list->SetItemText(n, 1, stats->GetName());
- unit_list->SetItemText(n, 2, stats->GetRole());
- unit_list->SetItemText(n, 3, stats->GetType());
-
- if (ship && !strcmp(ship->Name(), stats->GetName()))
- seln = n;
- }
- }
-
- if (seln >= 0) {
- unit_list->SetSelected(seln);
- OnUnit(0);
- }
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-DebriefDlg::ExecFrame()
-{
- if (unit_list && unit_list->NumItems() && unit_list->GetSelCount() < 1) {
- unit_list->SetSelected(0);
- OnUnit(0);
- }
-
- if (Keyboard::KeyDown(VK_RETURN)) {
- OnClose(0);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-DebriefDlg::OnUnit(AWEvent* event)
-{
- if (!unit_list || !event_list || !summary_list)
- return;
-
- summary_list->ClearItems();
- event_list->ClearItems();
-
- int seln = unit_list->GetSelection();
- int unit = unit_list->GetItemData(seln);
-
- ShipStats* stats = ShipStats::GetStats(unit);
- if (stats) {
- stats->Summarize();
-
- char txt[64];
- int i = 0;
-
- sprintf_s(txt, "%d", stats->GetGunShots());
- summary_list->AddItem("Guns Fired: ");
- summary_list->SetItemText(i++, 1, txt);
-
- sprintf_s(txt, "%d", stats->GetGunHits());
- summary_list->AddItem("Gun Hits: ");
- summary_list->SetItemText(i++, 1, txt);
-
- sprintf_s(txt, "%d", stats->GetGunKills());
- summary_list->AddItem("Gun Kills: ");
- summary_list->SetItemText(i++, 1, txt);
-
- // one line spacer:
- summary_list->AddItem(" ");
- i++;
-
- sprintf_s(txt, "%d", stats->GetMissileShots());
- summary_list->AddItem("Missiles Fired: ");
- summary_list->SetItemText(i++, 1, txt);
-
- sprintf_s(txt, "%d", stats->GetMissileHits());
- summary_list->AddItem("Missile Hits: ");
- summary_list->SetItemText(i++, 1, txt);
-
- sprintf_s(txt, "%d", stats->GetMissileKills());
- summary_list->AddItem("Missile Kills: ");
- summary_list->SetItemText(i++, 1, txt);
-
- i = 0;
- ListIter<SimEvent> iter = stats->GetEvents();
- while (++iter) {
- SimEvent* event = iter.value();
-
- char txt[64];
- int time = event->GetTime();
-
- if (time > 24 * 60 * 60)
- FormatDayTime(txt, time);
- else
- FormatTime(txt, time);
-
- event_list->AddItem(txt);
- event_list->SetItemText(i, 1, event->GetEventDesc());
-
- if (event->GetTarget())
- event_list->SetItemText(i, 2, event->GetTarget());
-
- i++;
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-DebriefDlg::OnClose(AWEvent* event)
-{
- Sim* sim = Sim::GetSim();
-
- sim->CommitMission();
- sim->UnloadMission();
-
- NetLobby* lobby = NetLobby::GetInstance();
- if (lobby && lobby->IsHost()) {
- lobby->SelectMission(0);
- lobby->ExecFrame();
- }
-
- Player* player = Player::GetCurrentPlayer();
- if (player && player->ShowAward()) {
- manager->ShowAwardDlg();
- }
-
- else {
- Starshatter* stars = Starshatter::GetInstance();
-
- if (stars) {
- Mouse::Show(false);
-
- Campaign* campaign = Campaign::GetCampaign();
- if (campaign && campaign->GetCampaignId() < Campaign::SINGLE_MISSIONS)
- stars->SetGameMode(Starshatter::CMPN_MODE);
- else
- stars->SetGameMode(Starshatter::MENU_MODE);
- }
-
- else {
- Panic::Panic("DebriefDlg::OnClose() - Game instance not found");
- }
- }
-}