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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/DebriefDlg.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/DebriefDlg.cpp')
-rw-r--r-- | Stars45/DebriefDlg.cpp | 373 |
1 files changed, 0 insertions, 373 deletions
diff --git a/Stars45/DebriefDlg.cpp b/Stars45/DebriefDlg.cpp deleted file mode 100644 index d4977ab..0000000 --- a/Stars45/DebriefDlg.cpp +++ /dev/null @@ -1,373 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Mission Debriefing Dialog Active Window class -*/ - -#include "DebriefDlg.h" -#include "PlanScreen.h" -#include "Starshatter.h" -#include "Campaign.h" -#include "Element.h" -#include "Instruction.h" -#include "Mission.h" -#include "Sim.h" -#include "SimEvent.h" -#include "Ship.h" -#include "ShipDesign.h" -#include "StarSystem.h" -#include "FormatUtil.h" -#include "Player.h" -#include "Campaign.h" - -#include "NetLobby.h" -#include "HttpServer.h" - -#include "Clock.h" -#include "ContentBundle.h" -#include "Keyboard.h" -#include "Mouse.h" -#include "Button.h" -#include "ListBox.h" -#include "Slider.h" -#include "ParseUtil.h" -#include "Panic.h" - -// +--------------------------------------------------------------------+ -// DECLARE MAPPING FUNCTIONS: - -DEF_MAP_CLIENT(DebriefDlg, OnClose); -DEF_MAP_CLIENT(DebriefDlg, OnUnit); - -// +--------------------------------------------------------------------+ - -DebriefDlg::DebriefDlg(Screen* s, FormDef& def, PlanScreen* mgr) -: FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr), -close_btn(0), campaign(0), mission(0), -unit_index(0), info(0), sim(0), ship(0) -{ - campaign = Campaign::GetCampaign(); - - if (campaign) - mission = campaign->GetMission(); - - Init(def); -} - -DebriefDlg::~DebriefDlg() -{ -} - -// +--------------------------------------------------------------------+ - -void -DebriefDlg::RegisterControls() -{ - mission_name = FindControl(200); - mission_system = FindControl(202); - mission_sector = FindControl(204); - mission_time_start = FindControl(206); - - objectives = FindControl(210); - situation = FindControl(240); - mission_score = FindControl(211); - unit_list = (ListBox*) FindControl(320); - summary_list = (ListBox*) FindControl(330); - event_list = (ListBox*) FindControl(340); - - if (unit_list) - REGISTER_CLIENT(EID_SELECT, unit_list, DebriefDlg, OnUnit); - - close_btn = (Button*) FindControl(1); - - if (close_btn) - REGISTER_CLIENT(EID_CLICK, close_btn, DebriefDlg, OnClose); -} - -// +--------------------------------------------------------------------+ - -void -DebriefDlg::Show() -{ - FormWindow::Show(); - Clock::GetInstance()->SetTimeCompression(1.0); - - mission = 0; - campaign = Campaign::GetCampaign(); - sim = Sim::GetSim(); - - if (sim) - ship = sim->GetPlayerShip(); - - if (campaign) - mission = campaign->GetMission(); - - if (mission_name) { - if (mission) - mission_name->SetText(mission->Name()); - else - mission_name->SetText(ContentBundle::GetInstance()->GetText("DebriefDlg.mission-name")); - } - - if (mission_system) { - mission_system->SetText(""); - - if (mission) { - StarSystem* sys = mission->GetStarSystem(); - - if (sys) - mission_system->SetText(sys->Name()); - } - } - - if (mission_sector) { - mission_sector->SetText(""); - - if (mission) { - MissionElement* elem = mission->GetElements()[0]; - - if (elem) - mission_sector->SetText(elem->Region()); - } - } - - if (mission_time_start) { - if (mission) { - char txt[32]; - FormatDayTime(txt, mission->Start()); - mission_time_start->SetText(txt); - } - } - - if (objectives) { - bool found_objectives = false; - - if (sim && sim->GetPlayerElement()) { - Text text; - Element* elem = sim->GetPlayerElement(); - - for (int i = 0; i < elem->NumObjectives(); i++) { - Instruction* obj = elem->GetObjective(i); - text += Text("* ") + obj->GetDescription() + Text("\n"); - - found_objectives = true; - } - - objectives->SetText(text); - } - - if (!found_objectives) { - if (mission) - objectives->SetText(mission->Objective()); - else - objectives->SetText(ContentBundle::GetInstance()->GetText("DebriefDlg.unspecified")); - } - } - - if (situation) { - if (mission) - situation->SetText(mission->Situation()); - else - situation->SetText(ContentBundle::GetInstance()->GetText("DebriefDlg.unknown")); - } - - if (mission_score) { - mission_score->SetText(ContentBundle::GetInstance()->GetText("DebriefDlg.no-stats")); - - if (ship) { - for (int i = 0; i < ShipStats::NumStats(); i++) { - ShipStats* stats = ShipStats::GetStats(i); - if (stats && !strcmp(ship->Name(), stats->GetName())) { - stats->Summarize(); - - Player* player = Player::GetCurrentPlayer(); - int points = stats->GetPoints() + stats->GetCommandPoints(); - - if (player && sim) - points = player->GetMissionPoints(stats, sim->StartTime()) + stats->GetCommandPoints(); - - char score[32]; - sprintf_s(score, "%d %s", points, ContentBundle::GetInstance()->GetText("DebriefDlg.points").data()); - mission_score->SetText(score); - break; - } - } - } - } - - DrawUnits(); -} - -// +--------------------------------------------------------------------+ - -void -DebriefDlg::DrawUnits() -{ - if (mission) { - if (unit_list) { - unit_list->ClearItems(); - - int seln = -1; - bool netgame = false; - - if (sim && sim->IsNetGame()) - netgame = true; - - for (int i = 0; i < ShipStats::NumStats(); i++) { - ShipStats* stats = ShipStats::GetStats(i); - stats->Summarize(); - - if (netgame || (stats->GetIFF() == mission->Team() && - !strcmp(stats->GetRegion(), mission->GetRegion()))) { - int n = unit_list->AddItemWithData(" ", i) - 1; - unit_list->SetItemText(n, 1, stats->GetName()); - unit_list->SetItemText(n, 2, stats->GetRole()); - unit_list->SetItemText(n, 3, stats->GetType()); - - if (ship && !strcmp(ship->Name(), stats->GetName())) - seln = n; - } - } - - if (seln >= 0) { - unit_list->SetSelected(seln); - OnUnit(0); - } - } - } -} - -// +--------------------------------------------------------------------+ - -void -DebriefDlg::ExecFrame() -{ - if (unit_list && unit_list->NumItems() && unit_list->GetSelCount() < 1) { - unit_list->SetSelected(0); - OnUnit(0); - } - - if (Keyboard::KeyDown(VK_RETURN)) { - OnClose(0); - } -} - -// +--------------------------------------------------------------------+ - -void -DebriefDlg::OnUnit(AWEvent* event) -{ - if (!unit_list || !event_list || !summary_list) - return; - - summary_list->ClearItems(); - event_list->ClearItems(); - - int seln = unit_list->GetSelection(); - int unit = unit_list->GetItemData(seln); - - ShipStats* stats = ShipStats::GetStats(unit); - if (stats) { - stats->Summarize(); - - char txt[64]; - int i = 0; - - sprintf_s(txt, "%d", stats->GetGunShots()); - summary_list->AddItem("Guns Fired: "); - summary_list->SetItemText(i++, 1, txt); - - sprintf_s(txt, "%d", stats->GetGunHits()); - summary_list->AddItem("Gun Hits: "); - summary_list->SetItemText(i++, 1, txt); - - sprintf_s(txt, "%d", stats->GetGunKills()); - summary_list->AddItem("Gun Kills: "); - summary_list->SetItemText(i++, 1, txt); - - // one line spacer: - summary_list->AddItem(" "); - i++; - - sprintf_s(txt, "%d", stats->GetMissileShots()); - summary_list->AddItem("Missiles Fired: "); - summary_list->SetItemText(i++, 1, txt); - - sprintf_s(txt, "%d", stats->GetMissileHits()); - summary_list->AddItem("Missile Hits: "); - summary_list->SetItemText(i++, 1, txt); - - sprintf_s(txt, "%d", stats->GetMissileKills()); - summary_list->AddItem("Missile Kills: "); - summary_list->SetItemText(i++, 1, txt); - - i = 0; - ListIter<SimEvent> iter = stats->GetEvents(); - while (++iter) { - SimEvent* event = iter.value(); - - char txt[64]; - int time = event->GetTime(); - - if (time > 24 * 60 * 60) - FormatDayTime(txt, time); - else - FormatTime(txt, time); - - event_list->AddItem(txt); - event_list->SetItemText(i, 1, event->GetEventDesc()); - - if (event->GetTarget()) - event_list->SetItemText(i, 2, event->GetTarget()); - - i++; - } - } -} - -// +--------------------------------------------------------------------+ - -void -DebriefDlg::OnClose(AWEvent* event) -{ - Sim* sim = Sim::GetSim(); - - sim->CommitMission(); - sim->UnloadMission(); - - NetLobby* lobby = NetLobby::GetInstance(); - if (lobby && lobby->IsHost()) { - lobby->SelectMission(0); - lobby->ExecFrame(); - } - - Player* player = Player::GetCurrentPlayer(); - if (player && player->ShowAward()) { - manager->ShowAwardDlg(); - } - - else { - Starshatter* stars = Starshatter::GetInstance(); - - if (stars) { - Mouse::Show(false); - - Campaign* campaign = Campaign::GetCampaign(); - if (campaign && campaign->GetCampaignId() < Campaign::SINGLE_MISSIONS) - stars->SetGameMode(Starshatter::CMPN_MODE); - else - stars->SetGameMode(Starshatter::MENU_MODE); - } - - else { - Panic::Panic("DebriefDlg::OnClose() - Game instance not found"); - } - } -} |