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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Computer.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Computer.cpp')
-rw-r--r-- | Stars45/Computer.cpp | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/Stars45/Computer.cpp b/Stars45/Computer.cpp deleted file mode 100644 index 60f5ee0..0000000 --- a/Stars45/Computer.cpp +++ /dev/null @@ -1,92 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Computer System class -*/ - -#include "Computer.h" -#include "Game.h" -#include "ContentBundle.h" - -// +----------------------------------------------------------------------+ - -static int computer_value[] = { - 0, 1, 1, 1, 1 -}; - -// +----------------------------------------------------------------------+ - -Computer::Computer(int comp_type, const char* comp_name) -: System(COMPUTER, comp_type, comp_name, 1, 1, 1, 1) -{ - SetAbbreviation(ContentBundle::GetInstance()->GetText("sys.computer.abrv")); - power_flags = POWER_WATTS | POWER_CRITICAL; - - if (subtype == FLIGHT) { - crit_level = -1.0f; - } -} - -// +----------------------------------------------------------------------+ - -Computer::Computer(const Computer& c) -: System(c) -{ - Mount(c); - SetAbbreviation(c.Abbreviation()); - power_flags = POWER_WATTS | POWER_CRITICAL; - - if (subtype == FLIGHT) { - crit_level = -1.0f; - } -} - -// +--------------------------------------------------------------------+ - -Computer::~Computer() -{ } - -// +--------------------------------------------------------------------+ - -void -Computer::ApplyDamage(double damage) -{ - System::ApplyDamage(damage); -} - -// +--------------------------------------------------------------------+ - -void -Computer::ExecFrame(double seconds) -{ - energy = 0.0f; - System::ExecFrame(seconds); -} - -// +--------------------------------------------------------------------+ - -void -Computer::Distribute(double delivered_energy, double seconds) -{ - if (IsPowerOn()) { - // convert Joules to Watts: - energy = (float) (delivered_energy/seconds); - - // brown out: - if (energy < capacity*0.75f) - power_on = false; - - // spike: - else if (energy > capacity*1.5f) { - power_on = false; - ApplyDamage(50); - } - } -} |