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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Computer.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Computer.cpp')
-rw-r--r--Stars45/Computer.cpp92
1 files changed, 0 insertions, 92 deletions
diff --git a/Stars45/Computer.cpp b/Stars45/Computer.cpp
deleted file mode 100644
index 60f5ee0..0000000
--- a/Stars45/Computer.cpp
+++ /dev/null
@@ -1,92 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Computer System class
-*/
-
-#include "Computer.h"
-#include "Game.h"
-#include "ContentBundle.h"
-
-// +----------------------------------------------------------------------+
-
-static int computer_value[] = {
- 0, 1, 1, 1, 1
-};
-
-// +----------------------------------------------------------------------+
-
-Computer::Computer(int comp_type, const char* comp_name)
-: System(COMPUTER, comp_type, comp_name, 1, 1, 1, 1)
-{
- SetAbbreviation(ContentBundle::GetInstance()->GetText("sys.computer.abrv"));
- power_flags = POWER_WATTS | POWER_CRITICAL;
-
- if (subtype == FLIGHT) {
- crit_level = -1.0f;
- }
-}
-
-// +----------------------------------------------------------------------+
-
-Computer::Computer(const Computer& c)
-: System(c)
-{
- Mount(c);
- SetAbbreviation(c.Abbreviation());
- power_flags = POWER_WATTS | POWER_CRITICAL;
-
- if (subtype == FLIGHT) {
- crit_level = -1.0f;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-Computer::~Computer()
-{ }
-
-// +--------------------------------------------------------------------+
-
-void
-Computer::ApplyDamage(double damage)
-{
- System::ApplyDamage(damage);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Computer::ExecFrame(double seconds)
-{
- energy = 0.0f;
- System::ExecFrame(seconds);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Computer::Distribute(double delivered_energy, double seconds)
-{
- if (IsPowerOn()) {
- // convert Joules to Watts:
- energy = (float) (delivered_energy/seconds);
-
- // brown out:
- if (energy < capacity*0.75f)
- power_on = false;
-
- // spike:
- else if (energy > capacity*1.5f) {
- power_on = false;
- ApplyDamage(50);
- }
- }
-}