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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/CombatRoster.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/CombatRoster.h')
-rw-r--r--Stars45/CombatRoster.h47
1 files changed, 0 insertions, 47 deletions
diff --git a/Stars45/CombatRoster.h b/Stars45/CombatRoster.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- The complete roster of all known persistent entities
- for all combatants in the game.
-*/
-
-#ifndef CombatRoster_h
-#define CombatRoster_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class CombatGroup;
-
-// +--------------------------------------------------------------------+
-
-class CombatRoster
-{
- CombatRoster();
- ~CombatRoster();
-
-public:
- static const char* TYPENAME() { return "CombatRoster"; }
-
- static void Initialize();
- static void Close();
- static CombatRoster* GetInstance();
-
- CombatGroup* GetForce(const char* name);
-
-private:
- List<CombatGroup> forces;
-};
-
-
-#endif // CombatRoster_h