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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
commit69209c38968c6f4066a772e0a51a2928749217de (patch)
treeb325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/CombatRoster.h
parentfd51dc1bbbcba496fa0d57963a5727a36e381118 (diff)
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Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/CombatRoster.h')
-rw-r--r--Stars45/CombatRoster.h34
1 files changed, 17 insertions, 17 deletions
diff --git a/Stars45/CombatRoster.h b/Stars45/CombatRoster.h
index 2c1f4c8..4638481 100644
--- a/Stars45/CombatRoster.h
+++ b/Stars45/CombatRoster.h
@@ -1,16 +1,16 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: CombatRoster.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: CombatRoster.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- The complete roster of all known persistent entities
- for all combatants in the game.
+ OVERVIEW
+ ========
+ The complete roster of all known persistent entities
+ for all combatants in the game.
*/
#ifndef CombatRoster_h
@@ -28,20 +28,20 @@ class CombatGroup;
class CombatRoster
{
- CombatRoster();
- ~CombatRoster();
+ CombatRoster();
+ ~CombatRoster();
public:
- static const char* TYPENAME() { return "CombatRoster"; }
+ static const char* TYPENAME() { return "CombatRoster"; }
- static void Initialize();
- static void Close();
- static CombatRoster* GetInstance();
+ static void Initialize();
+ static void Close();
+ static CombatRoster* GetInstance();
- CombatGroup* GetForce(const char* name);
+ CombatGroup* GetForce(const char* name);
private:
- List<CombatGroup> forces;
+ List<CombatGroup> forces;
};