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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CombatRoster.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ The complete roster of all known persistent entities
+ for all combatants in the game.
+*/
+
+#include "MemDebug.h"
+#include "CombatRoster.h"
+#include "CombatGroup.h"
+
+#include "Game.h"
+#include "DataLoader.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+static CombatRoster* roster = 0;
+
+// +--------------------------------------------------------------------+
+
+CombatRoster::CombatRoster()
+{
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath("Campaigns/");
+
+ List<Text> files;
+ loader->ListFiles("*.def", files);
+
+ for (int i = 0; i < files.size(); i++) {
+ Text filename = *files[i];
+
+ if (!filename.contains("/") && !filename.contains("\\")) {
+ loader->SetDataPath("Campaigns/");
+ CombatGroup* g = CombatGroup::LoadOrderOfBattle(filename, -1, 0);
+ forces.append(g);
+ }
+ }
+
+ files.destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+CombatRoster::~CombatRoster()
+{
+ forces.destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+CombatGroup*
+CombatRoster::GetForce(const char* name)
+{
+ ListIter<CombatGroup> iter = forces;
+ while (++iter) {
+ CombatGroup* f = iter.value();
+
+ if (f->Name() == name)
+ return f;
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+CombatRoster::Initialize()
+{
+ roster = new(__FILE__,__LINE__) CombatRoster();
+}
+
+void
+CombatRoster::Close()
+{
+ delete roster;
+ roster = 0;
+}
+
+CombatRoster*
+CombatRoster::GetInstance()
+{
+ return roster;
+} \ No newline at end of file