From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/CombatRoster.cpp | 93 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 Stars45/CombatRoster.cpp (limited to 'Stars45/CombatRoster.cpp') diff --git a/Stars45/CombatRoster.cpp b/Stars45/CombatRoster.cpp new file mode 100644 index 0000000..66f7455 --- /dev/null +++ b/Stars45/CombatRoster.cpp @@ -0,0 +1,93 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: CombatRoster.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + The complete roster of all known persistent entities + for all combatants in the game. +*/ + +#include "MemDebug.h" +#include "CombatRoster.h" +#include "CombatGroup.h" + +#include "Game.h" +#include "DataLoader.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +static CombatRoster* roster = 0; + +// +--------------------------------------------------------------------+ + +CombatRoster::CombatRoster() +{ + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath("Campaigns/"); + + List files; + loader->ListFiles("*.def", files); + + for (int i = 0; i < files.size(); i++) { + Text filename = *files[i]; + + if (!filename.contains("/") && !filename.contains("\\")) { + loader->SetDataPath("Campaigns/"); + CombatGroup* g = CombatGroup::LoadOrderOfBattle(filename, -1, 0); + forces.append(g); + } + } + + files.destroy(); +} + +// +--------------------------------------------------------------------+ + +CombatRoster::~CombatRoster() +{ + forces.destroy(); +} + +// +--------------------------------------------------------------------+ + +CombatGroup* +CombatRoster::GetForce(const char* name) +{ + ListIter iter = forces; + while (++iter) { + CombatGroup* f = iter.value(); + + if (f->Name() == name) + return f; + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +void +CombatRoster::Initialize() +{ + roster = new(__FILE__,__LINE__) CombatRoster(); +} + +void +CombatRoster::Close() +{ + delete roster; + roster = 0; +} + +CombatRoster* +CombatRoster::GetInstance() +{ + return roster; +} \ No newline at end of file -- cgit v1.1