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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/CmpSceneDlg.cpp
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/CmpSceneDlg.cpp')
-rw-r--r--Stars45/CmpSceneDlg.cpp400
1 files changed, 212 insertions, 188 deletions
diff --git a/Stars45/CmpSceneDlg.cpp b/Stars45/CmpSceneDlg.cpp
index f407d7b..970e3fc 100644
--- a/Stars45/CmpSceneDlg.cpp
+++ b/Stars45/CmpSceneDlg.cpp
@@ -1,188 +1,212 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2006. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CmpSceneDlg.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
-*/
-
-#include "MemDebug.h"
-#include "CmpSceneDlg.h"
-#include "CmpnScreen.h"
-#include "GameScreen.h"
-#include "Campaign.h"
-#include "CombatEvent.h"
-#include "Starshatter.h"
-#include "Sim.h"
-#include "CameraDirector.h"
-#include "Mission.h"
-#include "MissionEvent.h"
-
-#include "Game.h"
-#include "DataLoader.h"
-#include "Video.h"
-#include "Keyboard.h"
-#include "Mouse.h"
-#include "ImageBox.h"
-#include "RichTextBox.h"
-#include "Button.h"
-#include "FormatUtil.h"
-
-// +--------------------------------------------------------------------+
-// DECLARE MAPPING FUNCTIONS:
-
-// +--------------------------------------------------------------------+
-
-CmpSceneDlg::CmpSceneDlg(Screen* s, FormDef& def, CmpnScreen* mgr)
-: FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
-mov_scene(0), subtitles_box(0), cam_view(0), disp_view(0), old_disp_win(0),
-flare1(0), flare2(0), flare3(0), flare4(0), subtitles_delay(0), subtitles_time(0)
-{
- Init(def);
-
- DataLoader* loader = DataLoader::GetLoader();
- const char* oldpath = loader->GetDataPath();
-
- loader->SetDataPath(0);
- loader->LoadTexture("flare0+.pcx", flare1, Bitmap::BMP_TRANSLUCENT);
- loader->LoadTexture("flare2.pcx", flare2, Bitmap::BMP_TRANSLUCENT);
- loader->LoadTexture("flare3.pcx", flare3, Bitmap::BMP_TRANSLUCENT);
- loader->LoadTexture("flare4.pcx", flare4, Bitmap::BMP_TRANSLUCENT);
- loader->SetDataPath(oldpath);
-}
-
-CmpSceneDlg::~CmpSceneDlg()
-{
-}
-
-void
-CmpSceneDlg::RegisterControls()
-{
- mov_scene = FindControl(101);
- subtitles_box = (RichTextBox*) FindControl(102);
-
- if (mov_scene) {
- CameraDirector* cam_dir = CameraDirector::GetInstance();
- cam_view = new(__FILE__,__LINE__) CameraView(mov_scene, cam_dir->GetCamera(), 0);
- if (cam_view)
- mov_scene->AddView(cam_view);
-
- disp_view = DisplayView::GetInstance();
- }
-}
-
-void
-CmpSceneDlg::Show()
-{
- FormWindow::Show();
-
- Starshatter* stars = Starshatter::GetInstance();
-
- if (stars->InCutscene()) {
- Sim* sim = Sim::GetSim();
-
- if (sim) {
- cam_view->UseCamera(CameraDirector::GetInstance()->GetCamera());
- cam_view->UseScene(sim->GetScene());
- }
-
- // initialize lens flare bitmaps:
- if (stars->LensFlare()) {
- cam_view->LensFlareElements(flare1, flare4, flare2, flare3);
- cam_view->LensFlare(true);
- }
-
- // if lens flare disabled, just create the corona:
- else if (stars->Corona()) {
- cam_view->LensFlareElements(flare1, 0, 0, 0);
- cam_view->LensFlare(true);
- }
-
- if (disp_view) {
- old_disp_win = disp_view->GetWindow();
-
- disp_view->SetWindow(mov_scene);
- mov_scene->AddView(disp_view);
- }
-
- if (subtitles_box) {
- subtitles_box->SetText(stars->GetSubtitles());
- subtitles_delay = 0;
- subtitles_time = 0;
- }
- }
-}
-
-void
-CmpSceneDlg::Hide()
-{
- FormWindow::Hide();
-
- if (disp_view && mov_scene && old_disp_win) {
- mov_scene->DelView(disp_view);
- disp_view->SetWindow(old_disp_win);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-CameraView*
-CmpSceneDlg::GetCameraView()
-{
- return cam_view;
-}
-
-DisplayView*
-CmpSceneDlg::GetDisplayView()
-{
- return disp_view;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-CmpSceneDlg::ExecFrame()
-{
- Starshatter* stars = Starshatter::GetInstance();
- Mission* cutscene_mission = stars->GetCutsceneMission();
-
- if (cutscene_mission && disp_view) {
- disp_view->ExecFrame();
-
- if (subtitles_box && subtitles_box->GetLineCount() > 0) {
- if (subtitles_delay == 0) {
- int nlines = subtitles_box->GetLineCount();
-
- MissionEvent* begin_scene = cutscene_mission->FindEvent(MissionEvent::BEGIN_SCENE);
- MissionEvent* end_scene = cutscene_mission->FindEvent(MissionEvent::END_SCENE);
-
- if (begin_scene && end_scene) {
- double total_time = end_scene->Time() - begin_scene->Time();
- subtitles_delay = total_time / nlines;
- subtitles_time = Game::RealTime() / 1000.0 + subtitles_delay;
- }
- else {
- subtitles_delay = -1;
- }
- }
-
- if (subtitles_delay > 0) {
- double seconds = Game::RealTime() / 1000.0;
-
- if (subtitles_time <= seconds) {
- subtitles_time = seconds + subtitles_delay;
- subtitles_box->Scroll(ScrollWindow::SCROLL_DOWN);
- }
- }
- }
- }
- else {
- manager->ShowCmdDlg();
- }
-}
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CmpSceneDlg.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+*/
+
+#include "MemDebug.h"
+#include "CmpSceneDlg.h"
+#include "CmpnScreen.h"
+#include "GameScreen.h"
+#include "Campaign.h"
+#include "CombatEvent.h"
+#include "Starshatter.h"
+#include "Sim.h"
+#include "CameraDirector.h"
+#include "Mission.h"
+#include "MissionEvent.h"
+
+#include "Game.h"
+#include "DataLoader.h"
+#include "Video.h"
+#include "Keyboard.h"
+#include "Mouse.h"
+#include "ImageBox.h"
+#include "RichTextBox.h"
+#include "Button.h"
+#include "FormatUtil.h"
+
+// +--------------------------------------------------------------------+
+// DECLARE MAPPING FUNCTIONS:
+
+// +--------------------------------------------------------------------+
+
+CmpSceneDlg::CmpSceneDlg(Screen* s, FormDef& def, CmpnScreen* mgr)
+: FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
+mov_scene(0), subtitles_box(0), cam_view(0), disp_view(0), old_disp_win(0),
+flare1(0), flare2(0), flare3(0), flare4(0), subtitles_delay(0), subtitles_time(0)
+{
+ Init(def);
+
+ DataLoader* loader = DataLoader::GetLoader();
+ const char* oldpath = loader->GetDataPath();
+
+ loader->SetDataPath(0);
+ loader->LoadTexture("flare0+.pcx", flare1, Bitmap::BMP_TRANSLUCENT);
+ loader->LoadTexture("flare2.pcx", flare2, Bitmap::BMP_TRANSLUCENT);
+ loader->LoadTexture("flare3.pcx", flare3, Bitmap::BMP_TRANSLUCENT);
+ loader->LoadTexture("flare4.pcx", flare4, Bitmap::BMP_TRANSLUCENT);
+ loader->SetDataPath(oldpath);
+}
+
+CmpSceneDlg::~CmpSceneDlg()
+{
+}
+
+void
+CmpSceneDlg::RegisterControls()
+{
+ mov_scene = FindControl(101);
+ subtitles_box = (RichTextBox*) FindControl(102);
+
+ if (mov_scene) {
+ CameraDirector* cam_dir = CameraDirector::GetInstance();
+ cam_view = new(__FILE__,__LINE__) CameraView(mov_scene, cam_dir->GetCamera(), 0);
+ if (cam_view)
+ mov_scene->AddView(cam_view);
+
+ disp_view = DisplayView::GetInstance();
+ }
+}
+
+void
+CmpSceneDlg::Show()
+{
+ FormWindow::Show();
+
+ Starshatter* stars = Starshatter::GetInstance();
+
+ if (stars->InCutscene()) {
+ Sim* sim = Sim::GetSim();
+
+ if (sim) {
+ cam_view->UseCamera(CameraDirector::GetInstance()->GetCamera());
+ cam_view->UseScene(sim->GetScene());
+ }
+
+ // initialize lens flare bitmaps:
+ if (stars->LensFlare()) {
+ cam_view->LensFlareElements(flare1, flare4, flare2, flare3);
+ cam_view->LensFlare(true);
+ }
+
+ // if lens flare disabled, just create the corona:
+ else if (stars->Corona()) {
+ cam_view->LensFlareElements(flare1, 0, 0, 0);
+ cam_view->LensFlare(true);
+ }
+
+ if (disp_view) {
+ old_disp_win = disp_view->GetWindow();
+
+ disp_view->SetWindow(mov_scene);
+ mov_scene->AddView(disp_view);
+ }
+
+ if (subtitles_box) {
+ subtitles_box->SetText(stars->GetSubtitles());
+ subtitles_delay = 0;
+ subtitles_time = 0;
+ }
+ }
+}
+
+void
+CmpSceneDlg::Hide()
+{
+ FormWindow::Hide();
+
+ if (disp_view && mov_scene && old_disp_win) {
+ mov_scene->DelView(disp_view);
+ disp_view->SetWindow(old_disp_win);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+CameraView*
+CmpSceneDlg::GetCameraView()
+{
+ return cam_view;
+}
+
+DisplayView*
+CmpSceneDlg::GetDisplayView()
+{
+ return disp_view;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+CmpSceneDlg::ExecFrame()
+{
+ Starshatter* stars = Starshatter::GetInstance();
+ Mission* cutscene_mission = stars->GetCutsceneMission();
+
+ if (cutscene_mission && disp_view) {
+ disp_view->ExecFrame();
+
+ if (subtitles_box && subtitles_box->GetLineCount() > 0) {
+ if (subtitles_delay == 0) {
+ int nlines = subtitles_box->GetLineCount();
+
+ MissionEvent* begin_scene = cutscene_mission->FindEvent(MissionEvent::BEGIN_SCENE);
+ MissionEvent* end_scene = cutscene_mission->FindEvent(MissionEvent::END_SCENE);
+
+ if (begin_scene && end_scene) {
+ double total_time = end_scene->Time() - begin_scene->Time();
+ subtitles_delay = total_time / nlines;
+ subtitles_time = Game::RealTime() / 1000.0 + subtitles_delay;
+ }
+ else {
+ subtitles_delay = -1;
+ }
+ }
+
+ if (subtitles_delay > 0) {
+ double seconds = Game::RealTime() / 1000.0;
+
+ if (subtitles_time <= seconds) {
+ subtitles_time = seconds + subtitles_delay;
+ subtitles_box->Scroll(ScrollWindow::SCROLL_DOWN);
+ }
+ }
+ }
+ }
+ else {
+ manager->ShowCmdDlg();
+ }
+}
+