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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/CmdMissionsDlg.cpp
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/CmdMissionsDlg.cpp')
-rw-r--r--Stars45/CmdMissionsDlg.cpp674
1 files changed, 349 insertions, 325 deletions
diff --git a/Stars45/CmdMissionsDlg.cpp b/Stars45/CmdMissionsDlg.cpp
index 24ec940..4c1abb3 100644
--- a/Stars45/CmdMissionsDlg.cpp
+++ b/Stars45/CmdMissionsDlg.cpp
@@ -1,325 +1,349 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CmdMissionsDlg.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Operational Command Dialog (Mission List Tab)
-*/
-
-#include "MemDebug.h"
-#include "CmdMissionsDlg.h"
-#include "CmpnScreen.h"
-#include "Starshatter.h"
-#include "Campaign.h"
-#include "Combatant.h"
-#include "CombatAssignment.h"
-#include "CombatGroup.h"
-#include "CombatUnit.h"
-#include "CombatZone.h"
-#include "Mission.h"
-#include "ShipDesign.h"
-#include "Player.h"
-
-#include "Game.h"
-#include "DataLoader.h"
-#include "Button.h"
-#include "ComboBox.h"
-#include "ListBox.h"
-#include "Slider.h"
-#include "Video.h"
-#include "Keyboard.h"
-#include "Mouse.h"
-#include "ParseUtil.h"
-#include "FormatUtil.h"
-
-// +--------------------------------------------------------------------+
-// DECLARE MAPPING FUNCTIONS:
-
-DEF_MAP_CLIENT(CmdMissionsDlg, OnMode);
-DEF_MAP_CLIENT(CmdMissionsDlg, OnSave);
-DEF_MAP_CLIENT(CmdMissionsDlg, OnExit);
-DEF_MAP_CLIENT(CmdMissionsDlg, OnMission);
-DEF_MAP_CLIENT(CmdMissionsDlg, OnAccept);
-
-// +--------------------------------------------------------------------+
-
-CmdMissionsDlg::CmdMissionsDlg(Screen* s, FormDef& def, CmpnScreen* mgr)
-: FormWindow(s, 0, 0, s->Width(), s->Height()), CmdDlg(mgr), manager(mgr),
-lst_missions(0), txt_desc(0), btn_accept(0),
-stars(0), campaign(0), mission(0)
-{
- stars = Starshatter::GetInstance();
- campaign = Campaign::GetCampaign();
-
- Init(def);
-}
-
-CmdMissionsDlg::~CmdMissionsDlg()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-CmdMissionsDlg::RegisterControls()
-{
- lst_missions = (ListBox*) FindControl(401);
- txt_desc = FindControl(402);
- btn_accept = (Button*) FindControl(403);
-
- RegisterCmdControls(this);
-
- if (btn_save)
- REGISTER_CLIENT(EID_CLICK, btn_save, CmdMissionsDlg, OnSave);
-
- if (btn_exit)
- REGISTER_CLIENT(EID_CLICK, btn_exit, CmdMissionsDlg, OnExit);
-
- for (int i = 0; i < 5; i++) {
- if (btn_mode[i])
- REGISTER_CLIENT(EID_CLICK, btn_mode[i], CmdMissionsDlg, OnMode);
- }
-
- if (lst_missions) {
- REGISTER_CLIENT(EID_SELECT, lst_missions, CmdMissionsDlg, OnMission);
- }
-
- if (btn_accept) {
- btn_accept->SetEnabled(false);
- REGISTER_CLIENT(EID_CLICK, btn_accept, CmdMissionsDlg, OnAccept);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-CmdMissionsDlg::Show()
-{
- mode = MODE_MISSIONS;
-
- FormWindow::Show();
- ShowCmdDlg();
-
- campaign = Campaign::GetCampaign();
-
- if (campaign) {
- if (lst_missions) {
- lst_missions->ClearItems();
-
- Player* player = Player::GetCurrentPlayer();
- List<MissionInfo>& missions = campaign->GetMissionList();
- for (int i = 0; i < missions.size(); i++) {
- MissionInfo* info = missions[i];
- lst_missions->AddItemWithData(info->name, info->id);
-
- Mission* m = info->mission;
- if (m) {
- if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
- lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training"));
- }
- else {
- lst_missions->SetItemText(i, 1, m->TypeName());
- }
- }
-
- char start_time[64];
- FormatDayTime(start_time, info->start);
- lst_missions->SetItemText(i, 2, start_time);
- }
- }
- }
-}
-
-void
-CmdMissionsDlg::ExecFrame()
-{
- CmdDlg::ExecFrame();
-
- if (campaign) {
- List<MissionInfo>& missions = campaign->GetMissionList();
- Player* player = Player::GetCurrentPlayer();
-
- if (missions.size() > lst_missions->NumItems()) {
- while (missions.size() > lst_missions->NumItems()) {
- MissionInfo* info = missions[lst_missions->NumItems()];
- int i = lst_missions->AddItemWithData(info->name, info->id) - 1;
-
- Mission* m = info->mission;
- if (m) {
- if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
- lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training"));
- }
- else {
- lst_missions->SetItemText(i, 1, m->TypeName());
- }
- }
-
- char start_time[64];
- FormatDayTime(start_time, info->start);
- lst_missions->SetItemText(i, 2, start_time);
- }
- }
-
- else if (missions.size() < lst_missions->NumItems()) {
- lst_missions->ClearItems();
-
- for (int i = 0; i < missions.size(); i++) {
- MissionInfo* info = missions[i];
- lst_missions->AddItemWithData(info->name, info->id);
-
- Mission* m = info->mission;
- if (m) {
- if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
- lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training"));
- }
- else {
- lst_missions->SetItemText(i, 1, m->TypeName());
- }
- }
-
- char start_time[64];
- FormatDayTime(start_time, info->start);
- lst_missions->SetItemText(i, 2, start_time);
- }
- }
-
- else if (missions.size() > 0 && lst_missions->NumItems() > 0) {
- int id = lst_missions->GetItemData(0);
- MissionInfo* info = campaign->GetMissionInfo(id);
-
- if (!info) {
- int seln = -1;
- int seln_id = 0;
-
- for (int i = 0; i < lst_missions->NumItems(); i++)
- if (lst_missions->IsSelected(i))
- seln = i;
-
- if (seln >= 0)
- seln_id = lst_missions->GetItemData(seln);
-
- lst_missions->ClearItems();
- seln = -1;
-
- for (int i = 0; i < missions.size(); i++) {
- MissionInfo* info = missions[i];
- lst_missions->AddItemWithData(info->name, info->id);
-
- Mission* m = info->mission;
- if (m) {
- if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
- lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training"));
- }
- else {
- lst_missions->SetItemText(i, 1, m->TypeName());
- }
- }
-
- char start_time[64];
- FormatDayTime(start_time, info->start);
- lst_missions->SetItemText(i, 2, start_time);
-
- if (info->id == seln_id)
- seln = i;
- }
-
- if (seln >= 0)
- lst_missions->SetSelected(seln);
- }
- }
-
- bool found = false;
-
- for (int i = 0; i < missions.size() && !found; i++) {
- MissionInfo* info = missions[i];
- if (info->mission == mission)
- found = true;
- }
-
- if (!found) {
- mission = 0;
- txt_desc->SetText("");
- btn_accept->SetEnabled(false);
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-CmdMissionsDlg::OnSave(AWEvent* event)
-{
- CmdDlg::OnSave(event);
-}
-
-void
-CmdMissionsDlg::OnExit(AWEvent* event)
-{
- CmdDlg::OnExit(event);
-}
-
-void
-CmdMissionsDlg::OnMode(AWEvent* event)
-{
- CmdDlg::OnMode(event);
-}
-
-
-// +--------------------------------------------------------------------+
-
-void
-CmdMissionsDlg::OnMission(AWEvent* event)
-{
- if (campaign && lst_missions) {
- MissionInfo* info = 0;
- mission = 0;
-
- for (int i = 0; i < lst_missions->NumItems(); i++) {
- if (lst_missions->IsSelected(i)) {
- int id = lst_missions->GetItemData(i);
- info = campaign->GetMissionInfo(id);
- }
- }
-
- btn_accept->SetEnabled((info != 0) ? true : false);
-
- if (info) {
- Text desc("<font Limerick12><color ffff80>");
- desc += info->name;
- desc += "<font Verdana><color ffffff>\n\n";
- desc += info->player_info;
- desc += "\n\n";
- desc += info->description;
-
- txt_desc->SetText(desc);
- mission = info->mission;
- }
- else {
- txt_desc->SetText(" ");
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-CmdMissionsDlg::OnAccept(AWEvent* event)
-{
- if (!campaign || !mission) {
- ::Print(" ERROR CMD::Accept campaign=0x%08x mission=0x%08x\n", campaign, mission);
- return;
- }
-
- ::Print(" CMD::Accept Mission %d\n", mission->Identity());
-
- Mouse::Show(false);
- campaign->SetMissionId(mission->Identity());
- campaign->StartMission();
- stars->SetGameMode(Starshatter::PREP_MODE);
-}
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CmdMissionsDlg.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Operational Command Dialog (Mission List Tab)
+*/
+
+#include "MemDebug.h"
+#include "CmdMissionsDlg.h"
+#include "CmpnScreen.h"
+#include "Starshatter.h"
+#include "Campaign.h"
+#include "Combatant.h"
+#include "CombatAssignment.h"
+#include "CombatGroup.h"
+#include "CombatUnit.h"
+#include "CombatZone.h"
+#include "Mission.h"
+#include "ShipDesign.h"
+#include "Player.h"
+
+#include "Game.h"
+#include "DataLoader.h"
+#include "Button.h"
+#include "ComboBox.h"
+#include "ListBox.h"
+#include "Slider.h"
+#include "Video.h"
+#include "Keyboard.h"
+#include "Mouse.h"
+#include "ParseUtil.h"
+#include "FormatUtil.h"
+
+// +--------------------------------------------------------------------+
+// DECLARE MAPPING FUNCTIONS:
+
+DEF_MAP_CLIENT(CmdMissionsDlg, OnMode);
+DEF_MAP_CLIENT(CmdMissionsDlg, OnSave);
+DEF_MAP_CLIENT(CmdMissionsDlg, OnExit);
+DEF_MAP_CLIENT(CmdMissionsDlg, OnMission);
+DEF_MAP_CLIENT(CmdMissionsDlg, OnAccept);
+
+// +--------------------------------------------------------------------+
+
+CmdMissionsDlg::CmdMissionsDlg(Screen* s, FormDef& def, CmpnScreen* mgr)
+ : FormWindow(s, 0, 0, s->Width(), s->Height()), CmdDlg(mgr), manager(mgr),
+ lst_missions(0), txt_desc(0), btn_accept(0),
+ stars(0), campaign(0), mission(0)
+{
+ stars = Starshatter::GetInstance();
+ campaign = Campaign::GetCampaign();
+
+ Init(def);
+}
+
+CmdMissionsDlg::~CmdMissionsDlg()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+CmdMissionsDlg::RegisterControls()
+{
+ lst_missions = (ListBox*) FindControl(401);
+ txt_desc = FindControl(402);
+ btn_accept = (Button*) FindControl(403);
+
+ RegisterCmdControls(this);
+
+ if (btn_save)
+ REGISTER_CLIENT(EID_CLICK, btn_save, CmdMissionsDlg, OnSave);
+
+ if (btn_exit)
+ REGISTER_CLIENT(EID_CLICK, btn_exit, CmdMissionsDlg, OnExit);
+
+ for (int i = 0; i < 5; i++) {
+ if (btn_mode[i])
+ REGISTER_CLIENT(EID_CLICK, btn_mode[i], CmdMissionsDlg, OnMode);
+ }
+
+ if (lst_missions) {
+ REGISTER_CLIENT(EID_SELECT, lst_missions, CmdMissionsDlg, OnMission);
+ }
+
+ if (btn_accept) {
+ btn_accept->SetEnabled(false);
+ REGISTER_CLIENT(EID_CLICK, btn_accept, CmdMissionsDlg, OnAccept);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+CmdMissionsDlg::Show()
+{
+ mode = MODE_MISSIONS;
+
+ FormWindow::Show();
+ ShowCmdDlg();
+
+ campaign = Campaign::GetCampaign();
+
+ if (campaign) {
+ if (lst_missions) {
+ lst_missions->ClearItems();
+
+ Player* player = Player::GetCurrentPlayer();
+ List<MissionInfo>& missions = campaign->GetMissionList();
+ for (int i = 0; i < missions.size(); i++) {
+ MissionInfo* info = missions[i];
+ lst_missions->AddItemWithData(info->name, info->id);
+
+ Mission* m = info->mission;
+ if (m) {
+ if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
+ lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training"));
+ }
+ else {
+ lst_missions->SetItemText(i, 1, m->TypeName());
+ }
+ }
+
+ char start_time[64];
+ FormatDayTime(start_time, info->start);
+ lst_missions->SetItemText(i, 2, start_time);
+ }
+ }
+ }
+}
+
+void
+CmdMissionsDlg::ExecFrame()
+{
+ CmdDlg::ExecFrame();
+
+ if (campaign) {
+ List<MissionInfo>& missions = campaign->GetMissionList();
+ Player* player = Player::GetCurrentPlayer();
+
+ if (missions.size() > lst_missions->NumItems()) {
+ while (missions.size() > lst_missions->NumItems()) {
+ MissionInfo* info = missions[lst_missions->NumItems()];
+ int i = lst_missions->AddItemWithData(info->name, info->id) - 1;
+
+ Mission* m = info->mission;
+ if (m) {
+ if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
+ lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training"));
+ }
+ else {
+ lst_missions->SetItemText(i, 1, m->TypeName());
+ }
+ }
+
+ char start_time[64];
+ FormatDayTime(start_time, info->start);
+ lst_missions->SetItemText(i, 2, start_time);
+ }
+ }
+
+ else if (missions.size() < lst_missions->NumItems()) {
+ lst_missions->ClearItems();
+
+ for (int i = 0; i < missions.size(); i++) {
+ MissionInfo* info = missions[i];
+ lst_missions->AddItemWithData(info->name, info->id);
+
+ Mission* m = info->mission;
+ if (m) {
+ if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
+ lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training"));
+ }
+ else {
+ lst_missions->SetItemText(i, 1, m->TypeName());
+ }
+ }
+
+ char start_time[64];
+ FormatDayTime(start_time, info->start);
+ lst_missions->SetItemText(i, 2, start_time);
+ }
+ }
+
+ else if (missions.size() > 0 && lst_missions->NumItems() > 0) {
+ int id = lst_missions->GetItemData(0);
+ MissionInfo* info = campaign->GetMissionInfo(id);
+
+ if (!info) {
+ int seln = -1;
+ int seln_id = 0;
+
+ for (int i = 0; i < lst_missions->NumItems(); i++)
+ if (lst_missions->IsSelected(i))
+ seln = i;
+
+ if (seln >= 0)
+ seln_id = lst_missions->GetItemData(seln);
+
+ lst_missions->ClearItems();
+ seln = -1;
+
+ for (int i = 0; i < missions.size(); i++) {
+ MissionInfo* info = missions[i];
+ lst_missions->AddItemWithData(info->name, info->id);
+
+ Mission* m = info->mission;
+ if (m) {
+ if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
+ lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training"));
+ }
+ else {
+ lst_missions->SetItemText(i, 1, m->TypeName());
+ }
+ }
+
+ char start_time[64];
+ FormatDayTime(start_time, info->start);
+ lst_missions->SetItemText(i, 2, start_time);
+
+ if (info->id == seln_id)
+ seln = i;
+ }
+
+ if (seln >= 0)
+ lst_missions->SetSelected(seln);
+ }
+ }
+
+ bool found = false;
+
+ for (int i = 0; i < missions.size() && !found; i++) {
+ MissionInfo* info = missions[i];
+ if (info->mission == mission)
+ found = true;
+ }
+
+ if (!found) {
+ mission = 0;
+ txt_desc->SetText("");
+ btn_accept->SetEnabled(false);
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+CmdMissionsDlg::OnSave(AWEvent* event)
+{
+ CmdDlg::OnSave(event);
+}
+
+void
+CmdMissionsDlg::OnExit(AWEvent* event)
+{
+ CmdDlg::OnExit(event);
+}
+
+void
+CmdMissionsDlg::OnMode(AWEvent* event)
+{
+ CmdDlg::OnMode(event);
+}
+
+
+// +--------------------------------------------------------------------+
+
+void
+CmdMissionsDlg::OnMission(AWEvent* event)
+{
+ if (campaign && lst_missions) {
+ MissionInfo* info = 0;
+ mission = 0;
+
+ for (int i = 0; i < lst_missions->NumItems(); i++) {
+ if (lst_missions->IsSelected(i)) {
+ int id = lst_missions->GetItemData(i);
+ info = campaign->GetMissionInfo(id);
+ }
+ }
+
+ btn_accept->SetEnabled((info != 0) ? true : false);
+
+ if (info) {
+ Text desc("<font Limerick12><color ffff80>");
+ desc += info->name;
+ desc += "<font Verdana><color ffffff>\n\n";
+ desc += info->player_info;
+ desc += "\n\n";
+ desc += info->description;
+
+ txt_desc->SetText(desc);
+ mission = info->mission;
+ }
+ else {
+ txt_desc->SetText(" ");
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+CmdMissionsDlg::OnAccept(AWEvent* event)
+{
+ if (!campaign || !mission) {
+ ::Print(" ERROR CMD::Accept campaign=0x%08x mission=0x%08x\n", campaign, mission);
+ return;
+ }
+
+ ::Print(" CMD::Accept Mission %d\n", mission->Identity());
+
+ Mouse::Show(false);
+ campaign->SetMissionId(mission->Identity());
+ campaign->StartMission();
+ stars->SetGameMode(Starshatter::PREP_MODE);
+}