diff options
author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/CmdMissionsDlg.cpp | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/CmdMissionsDlg.cpp')
-rw-r--r-- | Stars45/CmdMissionsDlg.cpp | 674 |
1 files changed, 349 insertions, 325 deletions
diff --git a/Stars45/CmdMissionsDlg.cpp b/Stars45/CmdMissionsDlg.cpp index 24ec940..4c1abb3 100644 --- a/Stars45/CmdMissionsDlg.cpp +++ b/Stars45/CmdMissionsDlg.cpp @@ -1,325 +1,349 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CmdMissionsDlg.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Operational Command Dialog (Mission List Tab)
-*/
-
-#include "MemDebug.h"
-#include "CmdMissionsDlg.h"
-#include "CmpnScreen.h"
-#include "Starshatter.h"
-#include "Campaign.h"
-#include "Combatant.h"
-#include "CombatAssignment.h"
-#include "CombatGroup.h"
-#include "CombatUnit.h"
-#include "CombatZone.h"
-#include "Mission.h"
-#include "ShipDesign.h"
-#include "Player.h"
-
-#include "Game.h"
-#include "DataLoader.h"
-#include "Button.h"
-#include "ComboBox.h"
-#include "ListBox.h"
-#include "Slider.h"
-#include "Video.h"
-#include "Keyboard.h"
-#include "Mouse.h"
-#include "ParseUtil.h"
-#include "FormatUtil.h"
-
-// +--------------------------------------------------------------------+
-// DECLARE MAPPING FUNCTIONS:
-
-DEF_MAP_CLIENT(CmdMissionsDlg, OnMode);
-DEF_MAP_CLIENT(CmdMissionsDlg, OnSave);
-DEF_MAP_CLIENT(CmdMissionsDlg, OnExit);
-DEF_MAP_CLIENT(CmdMissionsDlg, OnMission);
-DEF_MAP_CLIENT(CmdMissionsDlg, OnAccept);
-
-// +--------------------------------------------------------------------+
-
-CmdMissionsDlg::CmdMissionsDlg(Screen* s, FormDef& def, CmpnScreen* mgr)
-: FormWindow(s, 0, 0, s->Width(), s->Height()), CmdDlg(mgr), manager(mgr),
-lst_missions(0), txt_desc(0), btn_accept(0),
-stars(0), campaign(0), mission(0)
-{
- stars = Starshatter::GetInstance();
- campaign = Campaign::GetCampaign();
-
- Init(def);
-}
-
-CmdMissionsDlg::~CmdMissionsDlg()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-CmdMissionsDlg::RegisterControls()
-{
- lst_missions = (ListBox*) FindControl(401);
- txt_desc = FindControl(402);
- btn_accept = (Button*) FindControl(403);
-
- RegisterCmdControls(this);
-
- if (btn_save)
- REGISTER_CLIENT(EID_CLICK, btn_save, CmdMissionsDlg, OnSave);
-
- if (btn_exit)
- REGISTER_CLIENT(EID_CLICK, btn_exit, CmdMissionsDlg, OnExit);
-
- for (int i = 0; i < 5; i++) {
- if (btn_mode[i])
- REGISTER_CLIENT(EID_CLICK, btn_mode[i], CmdMissionsDlg, OnMode);
- }
-
- if (lst_missions) {
- REGISTER_CLIENT(EID_SELECT, lst_missions, CmdMissionsDlg, OnMission);
- }
-
- if (btn_accept) {
- btn_accept->SetEnabled(false);
- REGISTER_CLIENT(EID_CLICK, btn_accept, CmdMissionsDlg, OnAccept);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-CmdMissionsDlg::Show()
-{
- mode = MODE_MISSIONS;
-
- FormWindow::Show();
- ShowCmdDlg();
-
- campaign = Campaign::GetCampaign();
-
- if (campaign) {
- if (lst_missions) {
- lst_missions->ClearItems();
-
- Player* player = Player::GetCurrentPlayer();
- List<MissionInfo>& missions = campaign->GetMissionList();
- for (int i = 0; i < missions.size(); i++) {
- MissionInfo* info = missions[i];
- lst_missions->AddItemWithData(info->name, info->id);
-
- Mission* m = info->mission;
- if (m) {
- if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
- lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training"));
- }
- else {
- lst_missions->SetItemText(i, 1, m->TypeName());
- }
- }
-
- char start_time[64];
- FormatDayTime(start_time, info->start);
- lst_missions->SetItemText(i, 2, start_time);
- }
- }
- }
-}
-
-void
-CmdMissionsDlg::ExecFrame()
-{
- CmdDlg::ExecFrame();
-
- if (campaign) {
- List<MissionInfo>& missions = campaign->GetMissionList();
- Player* player = Player::GetCurrentPlayer();
-
- if (missions.size() > lst_missions->NumItems()) {
- while (missions.size() > lst_missions->NumItems()) {
- MissionInfo* info = missions[lst_missions->NumItems()];
- int i = lst_missions->AddItemWithData(info->name, info->id) - 1;
-
- Mission* m = info->mission;
- if (m) {
- if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
- lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training"));
- }
- else {
- lst_missions->SetItemText(i, 1, m->TypeName());
- }
- }
-
- char start_time[64];
- FormatDayTime(start_time, info->start);
- lst_missions->SetItemText(i, 2, start_time);
- }
- }
-
- else if (missions.size() < lst_missions->NumItems()) {
- lst_missions->ClearItems();
-
- for (int i = 0; i < missions.size(); i++) {
- MissionInfo* info = missions[i];
- lst_missions->AddItemWithData(info->name, info->id);
-
- Mission* m = info->mission;
- if (m) {
- if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
- lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training"));
- }
- else {
- lst_missions->SetItemText(i, 1, m->TypeName());
- }
- }
-
- char start_time[64];
- FormatDayTime(start_time, info->start);
- lst_missions->SetItemText(i, 2, start_time);
- }
- }
-
- else if (missions.size() > 0 && lst_missions->NumItems() > 0) {
- int id = lst_missions->GetItemData(0);
- MissionInfo* info = campaign->GetMissionInfo(id);
-
- if (!info) {
- int seln = -1;
- int seln_id = 0;
-
- for (int i = 0; i < lst_missions->NumItems(); i++)
- if (lst_missions->IsSelected(i))
- seln = i;
-
- if (seln >= 0)
- seln_id = lst_missions->GetItemData(seln);
-
- lst_missions->ClearItems();
- seln = -1;
-
- for (int i = 0; i < missions.size(); i++) {
- MissionInfo* info = missions[i];
- lst_missions->AddItemWithData(info->name, info->id);
-
- Mission* m = info->mission;
- if (m) {
- if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) {
- lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training"));
- }
- else {
- lst_missions->SetItemText(i, 1, m->TypeName());
- }
- }
-
- char start_time[64];
- FormatDayTime(start_time, info->start);
- lst_missions->SetItemText(i, 2, start_time);
-
- if (info->id == seln_id)
- seln = i;
- }
-
- if (seln >= 0)
- lst_missions->SetSelected(seln);
- }
- }
-
- bool found = false;
-
- for (int i = 0; i < missions.size() && !found; i++) {
- MissionInfo* info = missions[i];
- if (info->mission == mission)
- found = true;
- }
-
- if (!found) {
- mission = 0;
- txt_desc->SetText("");
- btn_accept->SetEnabled(false);
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-CmdMissionsDlg::OnSave(AWEvent* event)
-{
- CmdDlg::OnSave(event);
-}
-
-void
-CmdMissionsDlg::OnExit(AWEvent* event)
-{
- CmdDlg::OnExit(event);
-}
-
-void
-CmdMissionsDlg::OnMode(AWEvent* event)
-{
- CmdDlg::OnMode(event);
-}
-
-
-// +--------------------------------------------------------------------+
-
-void
-CmdMissionsDlg::OnMission(AWEvent* event)
-{
- if (campaign && lst_missions) {
- MissionInfo* info = 0;
- mission = 0;
-
- for (int i = 0; i < lst_missions->NumItems(); i++) {
- if (lst_missions->IsSelected(i)) {
- int id = lst_missions->GetItemData(i);
- info = campaign->GetMissionInfo(id);
- }
- }
-
- btn_accept->SetEnabled((info != 0) ? true : false);
-
- if (info) {
- Text desc("<font Limerick12><color ffff80>");
- desc += info->name;
- desc += "<font Verdana><color ffffff>\n\n";
- desc += info->player_info;
- desc += "\n\n";
- desc += info->description;
-
- txt_desc->SetText(desc);
- mission = info->mission;
- }
- else {
- txt_desc->SetText(" ");
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-CmdMissionsDlg::OnAccept(AWEvent* event)
-{
- if (!campaign || !mission) {
- ::Print(" ERROR CMD::Accept campaign=0x%08x mission=0x%08x\n", campaign, mission);
- return;
- }
-
- ::Print(" CMD::Accept Mission %d\n", mission->Identity());
-
- Mouse::Show(false);
- campaign->SetMissionId(mission->Identity());
- campaign->StartMission();
- stars->SetGameMode(Starshatter::PREP_MODE);
-}
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CmdMissionsDlg.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Operational Command Dialog (Mission List Tab) +*/ + +#include "MemDebug.h" +#include "CmdMissionsDlg.h" +#include "CmpnScreen.h" +#include "Starshatter.h" +#include "Campaign.h" +#include "Combatant.h" +#include "CombatAssignment.h" +#include "CombatGroup.h" +#include "CombatUnit.h" +#include "CombatZone.h" +#include "Mission.h" +#include "ShipDesign.h" +#include "Player.h" + +#include "Game.h" +#include "DataLoader.h" +#include "Button.h" +#include "ComboBox.h" +#include "ListBox.h" +#include "Slider.h" +#include "Video.h" +#include "Keyboard.h" +#include "Mouse.h" +#include "ParseUtil.h" +#include "FormatUtil.h" + +// +--------------------------------------------------------------------+ +// DECLARE MAPPING FUNCTIONS: + +DEF_MAP_CLIENT(CmdMissionsDlg, OnMode); +DEF_MAP_CLIENT(CmdMissionsDlg, OnSave); +DEF_MAP_CLIENT(CmdMissionsDlg, OnExit); +DEF_MAP_CLIENT(CmdMissionsDlg, OnMission); +DEF_MAP_CLIENT(CmdMissionsDlg, OnAccept); + +// +--------------------------------------------------------------------+ + +CmdMissionsDlg::CmdMissionsDlg(Screen* s, FormDef& def, CmpnScreen* mgr) + : FormWindow(s, 0, 0, s->Width(), s->Height()), CmdDlg(mgr), manager(mgr), + lst_missions(0), txt_desc(0), btn_accept(0), + stars(0), campaign(0), mission(0) +{ + stars = Starshatter::GetInstance(); + campaign = Campaign::GetCampaign(); + + Init(def); +} + +CmdMissionsDlg::~CmdMissionsDlg() +{ +} + +// +--------------------------------------------------------------------+ + +void +CmdMissionsDlg::RegisterControls() +{ + lst_missions = (ListBox*) FindControl(401); + txt_desc = FindControl(402); + btn_accept = (Button*) FindControl(403); + + RegisterCmdControls(this); + + if (btn_save) + REGISTER_CLIENT(EID_CLICK, btn_save, CmdMissionsDlg, OnSave); + + if (btn_exit) + REGISTER_CLIENT(EID_CLICK, btn_exit, CmdMissionsDlg, OnExit); + + for (int i = 0; i < 5; i++) { + if (btn_mode[i]) + REGISTER_CLIENT(EID_CLICK, btn_mode[i], CmdMissionsDlg, OnMode); + } + + if (lst_missions) { + REGISTER_CLIENT(EID_SELECT, lst_missions, CmdMissionsDlg, OnMission); + } + + if (btn_accept) { + btn_accept->SetEnabled(false); + REGISTER_CLIENT(EID_CLICK, btn_accept, CmdMissionsDlg, OnAccept); + } +} + +// +--------------------------------------------------------------------+ + +void +CmdMissionsDlg::Show() +{ + mode = MODE_MISSIONS; + + FormWindow::Show(); + ShowCmdDlg(); + + campaign = Campaign::GetCampaign(); + + if (campaign) { + if (lst_missions) { + lst_missions->ClearItems(); + + Player* player = Player::GetCurrentPlayer(); + List<MissionInfo>& missions = campaign->GetMissionList(); + for (int i = 0; i < missions.size(); i++) { + MissionInfo* info = missions[i]; + lst_missions->AddItemWithData(info->name, info->id); + + Mission* m = info->mission; + if (m) { + if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) { + lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training")); + } + else { + lst_missions->SetItemText(i, 1, m->TypeName()); + } + } + + char start_time[64]; + FormatDayTime(start_time, info->start); + lst_missions->SetItemText(i, 2, start_time); + } + } + } +} + +void +CmdMissionsDlg::ExecFrame() +{ + CmdDlg::ExecFrame(); + + if (campaign) { + List<MissionInfo>& missions = campaign->GetMissionList(); + Player* player = Player::GetCurrentPlayer(); + + if (missions.size() > lst_missions->NumItems()) { + while (missions.size() > lst_missions->NumItems()) { + MissionInfo* info = missions[lst_missions->NumItems()]; + int i = lst_missions->AddItemWithData(info->name, info->id) - 1; + + Mission* m = info->mission; + if (m) { + if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) { + lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training")); + } + else { + lst_missions->SetItemText(i, 1, m->TypeName()); + } + } + + char start_time[64]; + FormatDayTime(start_time, info->start); + lst_missions->SetItemText(i, 2, start_time); + } + } + + else if (missions.size() < lst_missions->NumItems()) { + lst_missions->ClearItems(); + + for (int i = 0; i < missions.size(); i++) { + MissionInfo* info = missions[i]; + lst_missions->AddItemWithData(info->name, info->id); + + Mission* m = info->mission; + if (m) { + if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) { + lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training")); + } + else { + lst_missions->SetItemText(i, 1, m->TypeName()); + } + } + + char start_time[64]; + FormatDayTime(start_time, info->start); + lst_missions->SetItemText(i, 2, start_time); + } + } + + else if (missions.size() > 0 && lst_missions->NumItems() > 0) { + int id = lst_missions->GetItemData(0); + MissionInfo* info = campaign->GetMissionInfo(id); + + if (!info) { + int seln = -1; + int seln_id = 0; + + for (int i = 0; i < lst_missions->NumItems(); i++) + if (lst_missions->IsSelected(i)) + seln = i; + + if (seln >= 0) + seln_id = lst_missions->GetItemData(seln); + + lst_missions->ClearItems(); + seln = -1; + + for (int i = 0; i < missions.size(); i++) { + MissionInfo* info = missions[i]; + lst_missions->AddItemWithData(info->name, info->id); + + Mission* m = info->mission; + if (m) { + if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) { + lst_missions->SetItemText(i, 1, Game::GetText("CmdMissionsDlg.training")); + } + else { + lst_missions->SetItemText(i, 1, m->TypeName()); + } + } + + char start_time[64]; + FormatDayTime(start_time, info->start); + lst_missions->SetItemText(i, 2, start_time); + + if (info->id == seln_id) + seln = i; + } + + if (seln >= 0) + lst_missions->SetSelected(seln); + } + } + + bool found = false; + + for (int i = 0; i < missions.size() && !found; i++) { + MissionInfo* info = missions[i]; + if (info->mission == mission) + found = true; + } + + if (!found) { + mission = 0; + txt_desc->SetText(""); + btn_accept->SetEnabled(false); + } + } +} + +// +--------------------------------------------------------------------+ + +void +CmdMissionsDlg::OnSave(AWEvent* event) +{ + CmdDlg::OnSave(event); +} + +void +CmdMissionsDlg::OnExit(AWEvent* event) +{ + CmdDlg::OnExit(event); +} + +void +CmdMissionsDlg::OnMode(AWEvent* event) +{ + CmdDlg::OnMode(event); +} + + +// +--------------------------------------------------------------------+ + +void +CmdMissionsDlg::OnMission(AWEvent* event) +{ + if (campaign && lst_missions) { + MissionInfo* info = 0; + mission = 0; + + for (int i = 0; i < lst_missions->NumItems(); i++) { + if (lst_missions->IsSelected(i)) { + int id = lst_missions->GetItemData(i); + info = campaign->GetMissionInfo(id); + } + } + + btn_accept->SetEnabled((info != 0) ? true : false); + + if (info) { + Text desc("<font Limerick12><color ffff80>"); + desc += info->name; + desc += "<font Verdana><color ffffff>\n\n"; + desc += info->player_info; + desc += "\n\n"; + desc += info->description; + + txt_desc->SetText(desc); + mission = info->mission; + } + else { + txt_desc->SetText(" "); + } + } +} + +// +--------------------------------------------------------------------+ + +void +CmdMissionsDlg::OnAccept(AWEvent* event) +{ + if (!campaign || !mission) { + ::Print(" ERROR CMD::Accept campaign=0x%08x mission=0x%08x\n", campaign, mission); + return; + } + + ::Print(" CMD::Accept Mission %d\n", mission->Identity()); + + Mouse::Show(false); + campaign->SetMissionId(mission->Identity()); + campaign->StartMission(); + stars->SetGameMode(Starshatter::PREP_MODE); +} |