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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
commit69209c38968c6f4066a772e0a51a2928749217de (patch)
treeb325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/CampaignSaveGame.h
parentfd51dc1bbbcba496fa0d57963a5727a36e381118 (diff)
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Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/CampaignSaveGame.h')
-rw-r--r--Stars45/CampaignSaveGame.h50
1 files changed, 25 insertions, 25 deletions
diff --git a/Stars45/CampaignSaveGame.h b/Stars45/CampaignSaveGame.h
index 896fbb3..c46c545 100644
--- a/Stars45/CampaignSaveGame.h
+++ b/Stars45/CampaignSaveGame.h
@@ -1,16 +1,16 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: CampaignSaveGame.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: CampaignSaveGame.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- CampaignSaveGame contains the logic needed to save and load
- campaign games in progress.
+ OVERVIEW
+ ========
+ CampaignSaveGame contains the logic needed to save and load
+ campaign games in progress.
*/
#ifndef CampaignSaveGame_h
@@ -39,30 +39,30 @@ class StarSystem;
class CampaignSaveGame
{
public:
- static const char* TYPENAME() { return "CampaignSaveGame"; }
+ static const char* TYPENAME() { return "CampaignSaveGame"; }
- CampaignSaveGame(Campaign* c=0);
- virtual ~CampaignSaveGame();
+ CampaignSaveGame(Campaign* c=0);
+ virtual ~CampaignSaveGame();
- virtual Campaign* GetCampaign() { return campaign; }
+ virtual Campaign* GetCampaign() { return campaign; }
- virtual void Load(const char* name);
- virtual void Save(const char* name);
- static void Delete(const char* name);
- static void RemovePlayer(Player* p);
+ virtual void Load(const char* name);
+ virtual void Save(const char* name);
+ static void Delete(const char* name);
+ static void RemovePlayer(Player* p);
- virtual void LoadAuto();
- virtual void SaveAuto();
+ virtual void LoadAuto();
+ virtual void SaveAuto();
- static Text GetResumeFile();
- static int GetSaveGameList(List<Text>& save_list);
+ static Text GetResumeFile();
+ static int GetSaveGameList(List<Text>& save_list);
private:
- static Text GetSaveDirectory();
- static Text GetSaveDirectory(Player* p);
- static void CreateSaveDirectory();
+ static Text GetSaveDirectory();
+ static Text GetSaveDirectory(Player* p);
+ static void CreateSaveDirectory();
- Campaign* campaign;
+ Campaign* campaign;
};
#endif CampaignSaveGame_h