From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/CampaignSaveGame.h | 50 +++++++++++++++++++++++----------------------- 1 file changed, 25 insertions(+), 25 deletions(-) (limited to 'Stars45/CampaignSaveGame.h') diff --git a/Stars45/CampaignSaveGame.h b/Stars45/CampaignSaveGame.h index 896fbb3..c46c545 100644 --- a/Stars45/CampaignSaveGame.h +++ b/Stars45/CampaignSaveGame.h @@ -1,16 +1,16 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: CampaignSaveGame.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: CampaignSaveGame.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - CampaignSaveGame contains the logic needed to save and load - campaign games in progress. + OVERVIEW + ======== + CampaignSaveGame contains the logic needed to save and load + campaign games in progress. */ #ifndef CampaignSaveGame_h @@ -39,30 +39,30 @@ class StarSystem; class CampaignSaveGame { public: - static const char* TYPENAME() { return "CampaignSaveGame"; } + static const char* TYPENAME() { return "CampaignSaveGame"; } - CampaignSaveGame(Campaign* c=0); - virtual ~CampaignSaveGame(); + CampaignSaveGame(Campaign* c=0); + virtual ~CampaignSaveGame(); - virtual Campaign* GetCampaign() { return campaign; } + virtual Campaign* GetCampaign() { return campaign; } - virtual void Load(const char* name); - virtual void Save(const char* name); - static void Delete(const char* name); - static void RemovePlayer(Player* p); + virtual void Load(const char* name); + virtual void Save(const char* name); + static void Delete(const char* name); + static void RemovePlayer(Player* p); - virtual void LoadAuto(); - virtual void SaveAuto(); + virtual void LoadAuto(); + virtual void SaveAuto(); - static Text GetResumeFile(); - static int GetSaveGameList(List& save_list); + static Text GetResumeFile(); + static int GetSaveGameList(List& save_list); private: - static Text GetSaveDirectory(); - static Text GetSaveDirectory(Player* p); - static void CreateSaveDirectory(); + static Text GetSaveDirectory(); + static Text GetSaveDirectory(Player* p); + static void CreateSaveDirectory(); - Campaign* campaign; + Campaign* campaign; }; #endif CampaignSaveGame_h -- cgit v1.1