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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CampaignPlanMovement.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ CampaignPlanMovement simulates random patrol movements
+ of starship groups between missions. This agitation
+ keeps the ships from bunching up in the middle of a
+ sector.
+*/
+
+#ifndef CampaignPlanMovement_h
+#define CampaignPlanMovement_h
+
+#include "Types.h"
+#include "CampaignPlan.h"
+
+// +--------------------------------------------------------------------+
+
+class CampaignPlanMovement : public CampaignPlan
+{
+public:
+ static const char* TYPENAME() { return "CampaignPlanMovement"; }
+
+ CampaignPlanMovement(Campaign* c) : CampaignPlan(c) { }
+ virtual ~CampaignPlanMovement() { }
+
+ // operations:
+ virtual void ExecFrame();
+
+protected:
+ void MoveUnit(CombatUnit* u);
+
+ List<CombatUnit> all_units;
+};
+
+#endif CampaignPlanMovement_h
+