From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/CampaignPlanMovement.h | 44 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 Stars45/CampaignPlanMovement.h (limited to 'Stars45/CampaignPlanMovement.h') diff --git a/Stars45/CampaignPlanMovement.h b/Stars45/CampaignPlanMovement.h new file mode 100644 index 0000000..e2d94ad --- /dev/null +++ b/Stars45/CampaignPlanMovement.h @@ -0,0 +1,44 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: CampaignPlanMovement.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignPlanMovement simulates random patrol movements + of starship groups between missions. This agitation + keeps the ships from bunching up in the middle of a + sector. +*/ + +#ifndef CampaignPlanMovement_h +#define CampaignPlanMovement_h + +#include "Types.h" +#include "CampaignPlan.h" + +// +--------------------------------------------------------------------+ + +class CampaignPlanMovement : public CampaignPlan +{ +public: + static const char* TYPENAME() { return "CampaignPlanMovement"; } + + CampaignPlanMovement(Campaign* c) : CampaignPlan(c) { } + virtual ~CampaignPlanMovement() { } + + // operations: + virtual void ExecFrame(); + +protected: + void MoveUnit(CombatUnit* u); + + List all_units; +}; + +#endif CampaignPlanMovement_h + -- cgit v1.1