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authorAki <please@ignore.pl>2022-03-27 17:42:26 +0200
committerAki <please@ignore.pl>2022-03-27 17:42:26 +0200
commita12e588079700d55a0b788fea2df7727c2e41f52 (patch)
tree690072569624c73af5043b3619acaab4d298b1fa /Stars45/CampaignMissionStarship.cpp
parent72bb517271dad40a440533ad0796a88247011199 (diff)
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Removed MemDebug from FoundationEx
Diffstat (limited to 'Stars45/CampaignMissionStarship.cpp')
-rw-r--r--Stars45/CampaignMissionStarship.cpp67
1 files changed, 33 insertions, 34 deletions
diff --git a/Stars45/CampaignMissionStarship.cpp b/Stars45/CampaignMissionStarship.cpp
index 35cf9b5..60d88af 100644
--- a/Stars45/CampaignMissionStarship.cpp
+++ b/Stars45/CampaignMissionStarship.cpp
@@ -13,7 +13,6 @@
dynamic campaign.
*/
-#include "MemDebug.h"
#include "CampaignMissionStarship.h"
#include "CampaignMissionRequest.h"
#include "Campaign.h"
@@ -139,7 +138,7 @@ CampaignMissionStarship::GenerateMission(int id)
SelectType();
if (request && request->Script().length()) {
- MissionTemplate* mt = new(__FILE__,__LINE__) MissionTemplate(id, request->Script(), campaign->Path());
+ MissionTemplate* mt = new MissionTemplate(id, request->Script(), campaign->Path());
if (mt)
mt->SetPlayerSquadron(player_group);
mission = mt;
@@ -152,13 +151,13 @@ CampaignMissionStarship::GenerateMission(int id)
found = mission_info != 0;
if (found) {
- MissionTemplate* mt = new(__FILE__,__LINE__) MissionTemplate(id, mission_info->script, campaign->Path());
+ MissionTemplate* mt = new MissionTemplate(id, mission_info->script, campaign->Path());
if (mt)
mt->SetPlayerSquadron(player_group);
mission = mt;
}
else {
- mission = new(__FILE__,__LINE__) Mission(id);
+ mission = new Mission(id);
if (mission)
mission->SetType(mission_type);
}
@@ -200,7 +199,7 @@ CampaignMissionStarship::GenerateMission(int id)
else {
delete mission;
- mission = new(__FILE__,__LINE__) Mission(id);
+ mission = new Mission(id);
if (!mission) {
Exit();
@@ -341,7 +340,7 @@ CampaignMissionStarship::GenerateMissionElements()
CreateTargets();
if (ward && player) {
- Instruction* obj = new(__FILE__,__LINE__) Instruction(Instruction::ESCORT, ward->Name());
+ Instruction* obj = new Instruction(Instruction::ESCORT, ward->Name());
if (obj) {
switch (mission->Type()) {
@@ -439,7 +438,7 @@ CampaignMissionStarship::CreateElements(CombatGroup* g)
if (g->Type() == CombatGroup::CARRIER_GROUP &&
elem->MissionRole() == Mission::ESCORT) {
- Instruction* obj = new(__FILE__,__LINE__) Instruction(Instruction::ESCORT, cmdr->Name());
+ Instruction* obj = new Instruction(Instruction::ESCORT, cmdr->Name());
if (obj) {
obj->SetTargetDesc(Text("the ") + g->GetDescription());
elem->AddObjective(obj);
@@ -475,7 +474,7 @@ CampaignMissionStarship::CreateSingleElement(CombatGroup* g, CombatUnit* u)
return 0;
}
- MissionElement* elem = new(__FILE__,__LINE__) MissionElement;
+ MissionElement* elem = new MissionElement;
if (!elem) {
Exit();
return 0;
@@ -546,7 +545,7 @@ CampaignMissionStarship::CreateSingleElement(CombatGroup* g, CombatUnit* u)
Text src = name.substring(0, dash);
Text dst = name.substring(dash+1, name.length() - (dash+1));
- Instruction* obj = new(__FILE__,__LINE__) Instruction(Instruction::VECTOR, dst + "-" + src);
+ Instruction* obj = new Instruction(Instruction::VECTOR, dst + "-" + src);
if (obj)
elem->AddObjective(obj);
}
@@ -589,7 +588,7 @@ CampaignMissionStarship::CreateSquadron(CombatGroup* g)
int live_count = fighter->LiveCount();
int maint_count = (live_count > 4) ? live_count / 2 : 0;
- MissionElement* elem = new(__FILE__,__LINE__) MissionElement;
+ MissionElement* elem = new MissionElement;
if (!elem) {
Exit();
@@ -668,7 +667,7 @@ CampaignMissionStarship::CreateWardFreight()
navpt_loc += delta;
- n = new(__FILE__,__LINE__) Instruction(elem->Region(),
+ n = new Instruction(elem->Region(),
navpt_loc,
Instruction::VECTOR);
if (n) {
@@ -683,7 +682,7 @@ CampaignMissionStarship::CreateWardFreight()
else
rgn2 = *zones[zones.size()-1]->GetRegions()[0];
- n = new(__FILE__,__LINE__) Instruction(rgn2,
+ n = new Instruction(rgn2,
Point(0, 0, 0),
Instruction::VECTOR);
if (n) {
@@ -746,7 +745,7 @@ CampaignMissionStarship::CreateTargetsAssault()
if (!player_lead) return;
- Instruction* obj = new(__FILE__,__LINE__) Instruction(Instruction::ASSAULT, prime_target->Name());
+ Instruction* obj = new Instruction(Instruction::ASSAULT, prime_target->Name());
if (obj) {
obj->SetTargetDesc(Text("preplanned target '") + prime_target->Name() + "'");
player_lead->AddObjective(obj);
@@ -770,7 +769,7 @@ CampaignMissionStarship::CreateTargetsAssault()
rloc.SetAzimuth(90*DEGREES);
rloc.SetAzimuthVar(45*DEGREES);
- instr = new(__FILE__,__LINE__) Instruction(prime_target->Region(), dummy, Instruction::VECTOR);
+ instr = new Instruction(prime_target->Region(), dummy, Instruction::VECTOR);
if (!instr)
return;
@@ -790,7 +789,7 @@ CampaignMissionStarship::CreateTargetsAssault()
rloc2.SetDistance(50e3);
rloc2.SetDistanceVar(5e3);
- instr = new(__FILE__,__LINE__) Instruction(prime_target->Region(), dummy, Instruction::VECTOR);
+ instr = new Instruction(prime_target->Region(), dummy, Instruction::VECTOR);
if (!instr)
return;
@@ -823,7 +822,7 @@ CampaignMissionStarship::CreateTargetsAssault()
rloc.SetAzimuth(90*DEGREES);
rloc.SetAzimuthVar(45*DEGREES);
- instr = new(__FILE__,__LINE__) Instruction(prime_target->Region(), dummy, Instruction::ASSAULT);
+ instr = new Instruction(prime_target->Region(), dummy, Instruction::ASSAULT);
if (!instr)
return;
@@ -844,7 +843,7 @@ CampaignMissionStarship::CreateTargetsAssault()
rloc2.SetDistance(50e3);
rloc2.SetDistanceVar(5e3);
- instr = new(__FILE__,__LINE__) Instruction(prime_target->Region(), dummy, Instruction::ASSAULT);
+ instr = new Instruction(prime_target->Region(), dummy, Instruction::ASSAULT);
if (!instr)
return;
@@ -900,7 +899,7 @@ CampaignMissionStarship::CreateTargetsPatrol()
Point patrol_loc = base_loc +
RandomDirection() * Random(170e3, 250e3);
- Instruction* n = new(__FILE__,__LINE__) Instruction(region,
+ Instruction* n = new Instruction(region,
patrol_loc,
Instruction::PATROL);
player->AddNavPoint(n);
@@ -908,7 +907,7 @@ CampaignMissionStarship::CreateTargetsPatrol()
for (int i = 1; i < player_group_elements.size(); i++) {
MissionElement* elem = player_group_elements[i];
- n = new(__FILE__,__LINE__) Instruction(region,
+ n = new Instruction(region,
patrol_loc + RandomDirection() * Random(20e3, 40e3),
Instruction::PATROL);
if (n)
@@ -917,7 +916,7 @@ CampaignMissionStarship::CreateTargetsPatrol()
Point loc2 = patrol_loc + RandomDirection() * Random(150e3, 200e3);
- n = new(__FILE__,__LINE__) Instruction(region,
+ n = new Instruction(region,
loc2,
Instruction::PATROL);
if (n)
@@ -926,7 +925,7 @@ CampaignMissionStarship::CreateTargetsPatrol()
for (int i = 1; i < player_group_elements.size(); i++) {
MissionElement* elem = player_group_elements[i];
- n = new(__FILE__,__LINE__) Instruction(region,
+ n = new Instruction(region,
loc2 + RandomDirection() * Random(20e3, 40e3),
Instruction::PATROL);
@@ -944,7 +943,7 @@ CampaignMissionStarship::CreateTargetsPatrol()
if (t < 1) ntries--;
}
- Instruction* obj = new(__FILE__,__LINE__) Instruction(*n);
+ Instruction* obj = new Instruction(*n);
if (obj) {
obj->SetTargetDesc("inbound enemy units");
player->AddObjective(obj);
@@ -972,7 +971,7 @@ CampaignMissionStarship::CreateTargetsFreightEscort()
elem->SetLocation(ward->Location() + RandomPoint() * 5);
- Instruction* obj = new(__FILE__,__LINE__) Instruction(Instruction::ASSAULT, ward->Name());
+ Instruction* obj = new Instruction(Instruction::ASSAULT, ward->Name());
if (obj)
elem->AddObjective(obj);
mission->AddElement(elem);
@@ -982,14 +981,14 @@ CampaignMissionStarship::CreateTargetsFreightEscort()
e2->SetIntelLevel(Intel::KNOWN);
e2->SetLocation(elem->Location() + RandomPoint() * 0.25);
- Instruction* obj2 = new(__FILE__,__LINE__) Instruction(Instruction::ESCORT, elem->Name());
+ Instruction* obj2 = new Instruction(Instruction::ESCORT, elem->Name());
if (obj2)
e2->AddObjective(obj2);
mission->AddElement(e2);
}
}
- Instruction* obj3 = new(__FILE__,__LINE__) Instruction(mission->GetRegion(),
+ Instruction* obj3 = new Instruction(mission->GetRegion(),
Point(0,0,0),
Instruction::PATROL);
if (player && obj3) {
@@ -1091,7 +1090,7 @@ CampaignMissionStarship::CreateRandomTarget(const char* rgn, Point base_loc)
e2->SetRegion(rgn);
e2->SetLocation(elem->Location() + RandomPoint() * 0.5);
- Instruction* obj = new(__FILE__,__LINE__) Instruction(Instruction::ESCORT, elem->Name());
+ Instruction* obj = new Instruction(Instruction::ESCORT, elem->Name());
if (obj)
e2->AddObjective(obj);
@@ -1127,13 +1126,13 @@ CampaignMissionStarship::CreateRandomTarget(const char* rgn, Point base_loc)
if (elem) {
elem->SetIntelLevel(Intel::KNOWN);
elem->Loadouts().destroy();
- elem->Loadouts().append(new(__FILE__,__LINE__) MissionLoad(-1, "Ship Strike"));
+ elem->Loadouts().append(new MissionLoad(-1, "Ship Strike"));
elem->SetRegion(rgn);
elem->SetLocation(base_loc + RandomPoint());
mission->AddElement(elem);
if (player) {
- Instruction* n = new(__FILE__,__LINE__) Instruction(player->Region(),
+ Instruction* n = new Instruction(player->Region(),
player->Location() + RandomPoint(),
Instruction::ASSAULT);
n->SetTarget(player->Name());
@@ -1154,13 +1153,13 @@ CampaignMissionStarship::CreateRandomTarget(const char* rgn, Point base_loc)
if (elem) {
elem->SetIntelLevel(Intel::KNOWN);
elem->Loadouts().destroy();
- elem->Loadouts().append(new(__FILE__,__LINE__) MissionLoad(-1, "Hvy Ship Strike"));
+ elem->Loadouts().append(new MissionLoad(-1, "Hvy Ship Strike"));
elem->SetRegion(rgn);
elem->SetLocation(base_loc + RandomPoint() * 1.3);
mission->AddElement(elem);
if (player) {
- Instruction* n = new(__FILE__,__LINE__) Instruction(player->Region(),
+ Instruction* n = new Instruction(player->Region(),
player->Location() + RandomPoint(),
Instruction::ASSAULT);
n->SetTarget(player->Name());
@@ -1198,7 +1197,7 @@ CampaignMissionStarship::CreateRandomTarget(const char* rgn, Point base_loc)
e2->SetRegion(rgn);
e2->SetLocation(elem->Location() + RandomPoint() * 0.5);
- Instruction* obj = new(__FILE__,__LINE__) Instruction(Instruction::ESCORT, elem->Name());
+ Instruction* obj = new Instruction(Instruction::ESCORT, elem->Name());
if (obj)
e2->AddObjective(obj);
mission->AddElement(e2);
@@ -1240,7 +1239,7 @@ CampaignMissionStarship::CreateFighterPackage(CombatGroup* squadron, int count,
return 0;
}
- MissionElement* elem = new(__FILE__,__LINE__) MissionElement;
+ MissionElement* elem = new MissionElement;
if (!elem) {
Exit();
@@ -1265,7 +1264,7 @@ CampaignMissionStarship::CreateFighterPackage(CombatGroup* squadron, int count,
elem->SetRegion(fighter->GetRegion());
elem->SetSquadron(fighter->Name());
elem->SetMissionRole(role);
- elem->Loadouts().append(new(__FILE__,__LINE__) MissionLoad(-1, "ACM Medium Range"));
+ elem->Loadouts().append(new MissionLoad(-1, "ACM Medium Range"));
if (carrier)
elem->SetLocation(carrier->Location() + RandomPoint() * 0.3);
@@ -1372,7 +1371,7 @@ CampaignMissionStarship::DescribeMission()
strcpy_s(player_info, player->GetCombatGroup()->GetDescription());
}
- MissionInfo* info = new(__FILE__,__LINE__) MissionInfo;
+ MissionInfo* info = new MissionInfo;
if (info) {
info->id = mission->Identity();