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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/CameraDirector.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/CameraDirector.h')
-rw-r--r-- | Stars45/CameraDirector.h | 155 |
1 files changed, 0 insertions, 155 deletions
diff --git a/Stars45/CameraDirector.h b/Stars45/CameraDirector.h deleted file mode 100644 index 6cd59da..0000000 --- a/Stars45/CameraDirector.h +++ /dev/null @@ -1,155 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Camera Director singleton manages the main view camera based on the current ship -*/ - -#ifndef CameraDirector_h -#define CameraDirector_h - -#include "Types.h" -#include "Camera.h" -#include "SimObject.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class HUDView; -class Orbital; -class Ship; -class Sim; - -// +--------------------------------------------------------------------+ - -class CameraDirector : public SimObserver -{ -public: - static const char* TYPENAME() { return "CameraDirector"; } - - enum CAM_MODE { - MODE_NONE, - - MODE_COCKPIT, - MODE_CHASE, - MODE_TARGET, - MODE_THREAT, - MODE_ORBIT, - MODE_VIRTUAL, - MODE_TRANSLATE, - MODE_ZOOM, - MODE_DOCKING, - MODE_DROP, - - MODE_LAST - }; - - // CONSTRUCTORS: - CameraDirector(); - virtual ~CameraDirector(); - - int operator == (const CameraDirector& that) const { return this == &that; } - - static CameraDirector* GetInstance(); - - // CAMERA: - static int GetCameraMode(); - static void SetCameraMode(int m, double trans_time=1); - static const char* GetModeName(); - - static double GetRangeLimit(); - static void SetRangeLimit(double r); - static void SetRangeLimits(double min, double max); - - virtual void Reset(); - virtual void SetMode(int m, double trans_time=1); - virtual int GetMode() const { return requested_mode > MODE_NONE ? requested_mode : mode; } - virtual Camera* GetCamera() { return &camera; } - virtual Ship* GetShip() { return ship; } - virtual void SetShip(Ship* s); - - virtual void VirtualHead(double az, double el); - virtual void VirtualHeadOffset(double x, double y, double z); - virtual void VirtualAzimuth(double delta); - virtual void VirtualElevation(double delta); - virtual void ExternalAzimuth(double delta); - virtual void ExternalElevation(double delta); - virtual void ExternalRange(double delta); - virtual void SetOrbitPoint(double az, double el, double range); - virtual void SetOrbitRates(double az_rate, double el_rate, double r_rate); - - static bool IsViewCentered(); - - virtual void CycleViewObject(); - - virtual Orbital* GetViewOrbital() const { return external_body; } - virtual Ship* GetViewObject() const { return external_ship; } - - virtual void SetViewOrbital(Orbital* orb); - virtual void SetViewObject(Ship* obj, bool quick=false); - virtual void SetViewObjectGroup(ListIter<Ship> group, bool quick=false); - virtual void ClearGroup(); - - // BEHAVIORS: - virtual void ExecFrame(double s); - virtual void Transition(double s); - - // SimObserver: - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; - -protected: - virtual void Cockpit(double s); - virtual void Chase(double s); - virtual void Target(double s); - virtual void Threat(double s); - virtual void Virtual(double s); - virtual void Orbit(double s); - virtual void Docking(double s); - virtual void Drop(double s); - - int mode; - int requested_mode; - int old_mode; - Camera camera; - - Ship* ship; - - SimRegion* region; - Orbital* external_body; - Ship* external_ship; - List<Ship> external_group; - Point external_point; - - Point base_loc; - - double virt_az; - double virt_el; - double virt_x; - double virt_y; - double virt_z; - double azimuth; - double elevation; - double az_rate; - double el_rate; - double range_rate; - double range; - double range_min; - double range_max; - double base_range; - double transition; - - Sim* sim; - HUDView* hud; - - static CameraDirector* instance; -}; - -#endif // CameraDirector_h - |