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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Camera.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Camera.h')
-rw-r--r--Stars45/Camera.h60
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diff --git a/Stars45/Camera.h b/Stars45/Camera.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Camera class - Position and Point of View
-*/
-
-#ifndef Camera_h
-#define Camera_h
-
-// +--------------------------------------------------------------------+
-
-#include "Types.h"
-#include "Geometry.h"
-
-// +--------------------------------------------------------------------+
-
-class Camera
-{
-public:
- static const char* TYPENAME() { return "Camera"; }
-
- Camera(double x=0.0, double y=0.0, double z=0.0);
- virtual ~Camera();
-
- void Aim(double roll, double pitch, double yaw) { orientation.Rotate(roll, pitch, yaw); }
- void Roll(double roll) { orientation.Roll(roll); }
- void Pitch(double pitch) { orientation.Pitch(pitch); }
- void Yaw(double yaw) { orientation.Yaw(yaw); }
-
- void MoveTo(double x, double y, double z);
- void MoveTo(const Point& p);
- void MoveBy(double dx, double dy, double dz);
- void MoveBy(const Point& p);
-
- void Clone(const Camera& cam);
- void LookAt(const Point& target);
- void LookAt(const Point& target, const Point& eye, const Point& up);
- bool Padlock(const Point& target, double alimit=-1, double e_lo=-1, double e_hi=-1);
-
- Point Pos() const { return pos; }
- Point vrt() const { return Point(orientation(0,0), orientation(0,1), orientation(0,2)); }
- Point vup() const { return Point(orientation(1,0), orientation(1,1), orientation(1,2)); }
- Point vpn() const { return Point(orientation(2,0), orientation(2,1), orientation(2,2)); }
-
- const Matrix& Orientation() const { return orientation; }
-
-protected:
- Point pos;
- Matrix orientation;
-};
-
-#endif // Camera_h
-