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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Camera.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Camera.h')
-rw-r--r-- | Stars45/Camera.h | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/Stars45/Camera.h b/Stars45/Camera.h deleted file mode 100644 index f0988f2..0000000 --- a/Stars45/Camera.h +++ /dev/null @@ -1,60 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Camera class - Position and Point of View -*/ - -#ifndef Camera_h -#define Camera_h - -// +--------------------------------------------------------------------+ - -#include "Types.h" -#include "Geometry.h" - -// +--------------------------------------------------------------------+ - -class Camera -{ -public: - static const char* TYPENAME() { return "Camera"; } - - Camera(double x=0.0, double y=0.0, double z=0.0); - virtual ~Camera(); - - void Aim(double roll, double pitch, double yaw) { orientation.Rotate(roll, pitch, yaw); } - void Roll(double roll) { orientation.Roll(roll); } - void Pitch(double pitch) { orientation.Pitch(pitch); } - void Yaw(double yaw) { orientation.Yaw(yaw); } - - void MoveTo(double x, double y, double z); - void MoveTo(const Point& p); - void MoveBy(double dx, double dy, double dz); - void MoveBy(const Point& p); - - void Clone(const Camera& cam); - void LookAt(const Point& target); - void LookAt(const Point& target, const Point& eye, const Point& up); - bool Padlock(const Point& target, double alimit=-1, double e_lo=-1, double e_hi=-1); - - Point Pos() const { return pos; } - Point vrt() const { return Point(orientation(0,0), orientation(0,1), orientation(0,2)); } - Point vup() const { return Point(orientation(1,0), orientation(1,1), orientation(1,2)); } - Point vpn() const { return Point(orientation(2,0), orientation(2,1), orientation(2,2)); } - - const Matrix& Orientation() const { return orientation; } - -protected: - Point pos; - Matrix orientation; -}; - -#endif // Camera_h - |