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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Button.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Button.cpp')
-rw-r--r--Stars45/Button.cpp685
1 files changed, 0 insertions, 685 deletions
diff --git a/Stars45/Button.cpp b/Stars45/Button.cpp
deleted file mode 100644
index 72867e8..0000000
--- a/Stars45/Button.cpp
+++ /dev/null
@@ -1,685 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Button class
-*/
-
-#include "Button.h"
-#include "Video.h"
-#include "Bitmap.h"
-#include "Font.h"
-#include "Sound.h"
-#include "DataLoader.h"
-
-// +--------------------------------------------------------------------+
-
-static Sound* button_sound = 0;
-static Sound* click_sound = 0;
-static Sound* swish_sound = 0;
-static Sound* chirp_sound = 0;
-static Sound* accept_sound = 0;
-static Sound* reject_sound = 0;
-static Sound* confirm_sound = 0;
-static Sound* list_select_sound = 0;
-static Sound* list_scroll_sound = 0;
-static Sound* list_drop_sound = 0;
-static Sound* combo_open_sound = 0;
-static Sound* combo_close_sound = 0;
-static Sound* combo_hilite_sound = 0;
-static Sound* combo_select_sound = 0;
-static Sound* menu_open_sound = 0;
-static Sound* menu_close_sound = 0;
-static Sound* menu_select_sound = 0;
-static Sound* menu_hilite_sound = 0;
-
-static int gui_volume = 0;
-
-// +--------------------------------------------------------------------+
-
-Button::Button(Screen* s, int ax, int ay, int aw, int ah, DWORD aid)
- : ActiveWindow(s, ax, ay, aw, ah, aid)
-{
- animated = true;
- bevel_width = 5;
- border = false;
- button_state = 0;
- drop_shadow = false;
- sticky = false;
- picture_loc = 1;
- captured = false;
- pre_state = 0;
- text_align = DT_CENTER;
-
- standard_image = 0;
- activated_image = 0;
- transition_image = 0;
-
- char buf[32];
- sprintf_s(buf, "Button %d", id); //-V576
- desc = buf;
-}
-
-Button::Button(ActiveWindow* p, int ax, int ay, int aw, int ah, DWORD aid)
- : ActiveWindow(p->GetScreen(), ax, ay, aw, ah, aid, 0, p)
-{
- animated = true;
- bevel_width = 5;
- border = false;
- button_state = 0;
- drop_shadow = false;
- sticky = false;
- picture_loc = 1;
- captured = false;
- pre_state = 0;
- text_align = DT_CENTER;
-
- standard_image = 0;
- activated_image = 0;
- transition_image = 0;
-
- char buf[32];
- sprintf_s(buf, "Button %d", id); //-V576
- desc = buf;
-}
-
-// +--------------------------------------------------------------------+
-
-Button::~Button()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-static void LoadInterfaceSound(DataLoader* loader, const char* wave, Sound*& s)
-{
- loader->LoadSound(wave, s, 0, true); // optional sound effect
-
- if (s)
- s->SetFlags(s->GetFlags() | Sound::INTERFACE);
-}
-
-void
-Button::Initialize()
-{
- DataLoader* loader = DataLoader::GetLoader();
- loader->SetDataPath("Sounds/");
-
- LoadInterfaceSound(loader, "button.wav", button_sound);
- LoadInterfaceSound(loader, "click.wav", click_sound);
- LoadInterfaceSound(loader, "swish.wav", swish_sound);
- LoadInterfaceSound(loader, "chirp.wav", chirp_sound);
- LoadInterfaceSound(loader, "accept.wav", accept_sound);
- LoadInterfaceSound(loader, "reject.wav", reject_sound);
- LoadInterfaceSound(loader, "confirm.wav", confirm_sound);
- LoadInterfaceSound(loader, "list_select.wav", list_select_sound);
- LoadInterfaceSound(loader, "list_scroll.wav", list_scroll_sound);
- LoadInterfaceSound(loader, "list_drop.wav", list_drop_sound);
- LoadInterfaceSound(loader, "combo_open.wav", combo_open_sound);
- LoadInterfaceSound(loader, "combo_close.wav", combo_close_sound);
- LoadInterfaceSound(loader, "combo_hilite.wav", combo_hilite_sound);
- LoadInterfaceSound(loader, "combo_select.wav", combo_select_sound);
- LoadInterfaceSound(loader, "menu_open.wav", menu_open_sound);
- LoadInterfaceSound(loader, "menu_close.wav", menu_close_sound);
- LoadInterfaceSound(loader, "menu_select.wav", menu_select_sound);
- LoadInterfaceSound(loader, "menu_hilite.wav", menu_hilite_sound);
-
- loader->SetDataPath(0);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Button::Close()
-{
- delete button_sound;
- delete click_sound;
- delete swish_sound;
- delete chirp_sound;
- delete accept_sound;
- delete reject_sound;
- delete confirm_sound;
- delete list_select_sound;
- delete list_scroll_sound;
- delete list_drop_sound;
- delete combo_open_sound;
- delete combo_close_sound;
- delete combo_hilite_sound;
- delete combo_select_sound;
- delete menu_open_sound;
- delete menu_close_sound;
- delete menu_select_sound;
- delete menu_hilite_sound;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Button::Draw()
-{
- if (!IsShown()) return;
-
- int x = 0;
- int y = 0;
- int w = rect.w;
- int h = rect.h;
- int img_w = picture.Width();
- int img_h = picture.Height();
-
- float old_alpha = alpha;
-
- if (!enabled)
- SetAlpha(0.35);
-
- Rect btn_rect(x,y,w,h);
-
- if (!transparent) {
- if (standard_image) {
- if (!enabled) {
- texture = standard_image;
- }
-
- else {
- switch (button_state) {
- case -1:
- texture = activated_image;
- break;
-
- default:
- case 0:
- texture = standard_image;
- break;
-
- case 1:
- if (sticky)
- texture = activated_image;
- else
- texture = transition_image;
- break;
-
- case 2:
- texture = transition_image;
- break;
- }
- }
-
- if (!texture)
- texture = standard_image;
-
- DrawTextureGrid();
- }
-
- else {
- FillRect(0, 0, w, h, ShadeColor(back_color, 1.0));
- DrawStyleRect(0, 0, w, h, style);
- }
- }
-
- // draw the picture (if any)
- if (picture.Width()) {
- Rect irect = CalcPictureRect();
- DrawImage(&picture, irect);
- }
-
- // draw text here:
- if (font && text.length()) {
- Rect label_rect = CalcLabelRect(img_w,img_h);
- int vert_space = label_rect.h;
- int horz_space = label_rect.w;
- int align = DT_WORDBREAK | text_align;
-
- DrawText(text.data(), 0, label_rect, DT_CALCRECT | align);
- vert_space = (vert_space - label_rect.h)/2;
-
- label_rect.w = horz_space;
-
- if (vert_space > 0)
- label_rect.y += vert_space;
-
- if (animated && button_state > 0) {
- label_rect.x += button_state;
- label_rect.y += button_state;
- }
-
- if (drop_shadow) {
- label_rect.x++;
- label_rect.y++;
-
- font->SetColor(back_color);
- DrawText(text.data(), text.length(), label_rect, align);
-
- label_rect.x--;
- label_rect.y--;
- }
-
- font->SetColor(fore_color);
- DrawText(text.data(), text.length(), label_rect, align);
- }
-
- if (!enabled)
- SetAlpha(old_alpha);
-}
-
-Rect Button::CalcLabelRect(int img_w, int img_h)
-{
- // fit the text in the bevel:
- Rect label_rect;
- label_rect.x = 0;
- label_rect.y = 0;
- label_rect.w = rect.w;
- label_rect.h = rect.h;
-
- if (text_align == DT_LEFT)
- label_rect.Deflate(bevel_width + 8, bevel_width + 1);
- else
- label_rect.Deflate(bevel_width + 1, bevel_width + 1);
-
- // and around the picture, if any:
- if (img_h != 0)
- {
- switch (picture_loc)
- {
- default:
- case 0: // the four corner positions
- case 2: // and the center position
- case 4: // don't affect the text position
- case 6:
- case 8:
- break;
-
- case 1: // north
- label_rect.y += img_h;
- label_rect.h -= img_h;
- break;
-
- case 3: // west
- label_rect.x += img_w;
- label_rect.w -= img_w;
- break;
-
- case 5: // east
- label_rect.w -= img_w;
- break;
-
- case 7: // south
- label_rect.h -= img_h;
- break;
- }
- }
-
- return label_rect;
-}
-
-// +--------------------------------------------------------------------+
-
-Rect
-Button::CalcPictureRect()
-{
- int w = rect.w;
- int h = rect.h;
- int img_w = picture.Width();
- int img_h = picture.Height();
-
- if (img_h > h) img_h = h-2;
- if (img_w > w) img_w = w-2;
-
- int img_x_offset = bevel_width;
- int img_y_offset = bevel_width;
-
- switch (picture_loc)
- {
- default:
- // TOP ROW:
- case 0: break;
-
- case 1: img_x_offset = (w/2-img_w/2);
- break;
-
- case 2: img_x_offset = w - img_w - bevel_width;
- break;
-
- // MIDDLE ROW:
- case 3: img_y_offset = (h/2-img_h/2);
- break;
- case 4: img_x_offset = (w/2-img_w/2);
- img_y_offset = (h/2-img_h/2);
- break;
- case 5: img_x_offset = w - img_w - bevel_width;
- img_y_offset = (h/2-img_h/2);
- break;
-
- // BOTTOM ROW:
- case 6:
- img_y_offset = h - img_h - bevel_width;
- break;
- case 7: img_x_offset = (w/2-img_w/2);
- img_y_offset = h - img_h - bevel_width;
- break;
- case 8: img_x_offset = w - img_w - bevel_width;
- img_y_offset = h - img_h - bevel_width;
- break;
- }
-
- Rect img_rect;
- img_rect.x = img_x_offset;
- img_rect.y = img_y_offset;
-
- if (animated && button_state > 0) {
- img_rect.x += button_state;
- img_rect.y += button_state;
- }
-
- img_rect.w = img_w;
- img_rect.h = img_h;
-
- return img_rect;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Button::DrawImage(Bitmap* bmp, const Rect& irect)
-{
- if (bmp) {
- DrawBitmap(irect.x,
- irect.y,
- irect.x + irect.w,
- irect.y + irect.h,
- bmp,
- Video::BLEND_ALPHA);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-int Button::OnMouseMove(int x, int y)
-{
- bool dirty = false;
-
- if (captured)
- {
- ActiveWindow* test = GetCapture();
-
- if (test != this)
- {
- captured = false;
- button_state = pre_state;
- dirty = true;
- }
-
- else if (sticky)
- {
- if (button_state == 2)
- {
- if (!rect.Contains(x,y))
- {
- button_state = pre_state;
- dirty = true;
- }
- }
- else
- {
- if (rect.Contains(x,y))
- {
- button_state = 2;
- dirty = true;
- }
- }
- }
- else
- {
- if (button_state == 1)
- {
- if (!rect.Contains(x,y))
- {
- button_state = 0;
- dirty = true;
- }
- }
- else
- {
- if (rect.Contains(x,y))
- {
- button_state = 1;
- dirty = true;
- }
- }
- }
- }
-
- return ActiveWindow::OnMouseMove(x,y);
-}
-
-int Button::OnLButtonDown(int x, int y)
-{
- if (!captured)
- captured = SetCapture();
-
- if (sticky)
- button_state = 2;
- else
- button_state = 1;
-
- return ActiveWindow::OnLButtonDown(x,y);
-}
-
-int Button::OnLButtonUp(int x, int y)
-{
- if (captured) {
- ReleaseCapture();
- captured = false;
- }
-
- button_state = pre_state;
- return ActiveWindow::OnLButtonUp(x,y);
-}
-
-void Button::SetVolume(int vol)
-{
- if (vol >= -10000 && vol <= 0)
- gui_volume = vol;
-}
-
-void Button::PlaySound(int n)
-{
- Sound* sound = 0;
-
- switch (n) {
- default:
- case SND_BUTTON: if (button_sound) sound = button_sound->Duplicate(); break;
- case SND_CLICK: if (click_sound) sound = click_sound->Duplicate(); break;
- case SND_SWISH: if (swish_sound) sound = swish_sound->Duplicate(); break;
- case SND_CHIRP: if (chirp_sound) sound = chirp_sound->Duplicate(); break;
- case SND_ACCEPT: if (accept_sound) sound = accept_sound->Duplicate(); break;
- case SND_REJECT: if (reject_sound) sound = reject_sound->Duplicate(); break;
- case SND_CONFIRM: if (confirm_sound) sound = confirm_sound->Duplicate(); break;
- case SND_LIST_SELECT: if (list_select_sound) sound = list_select_sound->Duplicate(); break;
- case SND_LIST_SCROLL: if (list_scroll_sound) sound = list_scroll_sound->Duplicate(); break;
- case SND_LIST_DROP: if (list_drop_sound) sound = list_drop_sound->Duplicate(); break;
- case SND_COMBO_OPEN: if (combo_open_sound) sound = combo_open_sound->Duplicate(); break;
- case SND_COMBO_CLOSE: if (combo_close_sound) sound = combo_close_sound->Duplicate(); break;
- case SND_COMBO_HILITE: if (combo_hilite_sound) sound = combo_hilite_sound->Duplicate(); break;
- case SND_COMBO_SELECT: if (combo_select_sound) sound = combo_select_sound->Duplicate(); break;
- case SND_MENU_OPEN: if (menu_open_sound) sound = menu_open_sound->Duplicate(); break;
- case SND_MENU_CLOSE: if (menu_close_sound) sound = menu_close_sound->Duplicate(); break;
- case SND_MENU_SELECT: if (menu_select_sound) sound = menu_select_sound->Duplicate(); break;
- case SND_MENU_HILITE: if (menu_hilite_sound) sound = menu_hilite_sound->Duplicate(); break;
- }
-
- if (sound) {
- sound->SetVolume(gui_volume);
- sound->Play();
- }
-}
-
-int Button::OnClick()
-{
- PlaySound(SND_BUTTON);
-
- if (sticky)
- button_state = !pre_state;
-
- pre_state = button_state;
-
- return ActiveWindow::OnClick();
-}
-
-int Button::OnMouseEnter(int mx, int my)
-{
- if (button_state >= 0)
- pre_state = button_state;
-
- if (button_state == 0)
- button_state = -1;
-
- if (IsEnabled() && IsShown())
- PlaySound(SND_SWISH);
-
- return ActiveWindow::OnMouseEnter(mx, my);
-}
-
-int Button::OnMouseExit(int mx, int my)
-{
- if (button_state == -1)
- button_state = pre_state;
-
- return ActiveWindow::OnMouseExit(mx, my);
-}
-
-// +--------------------------------------------------------------------+
-
-void Button::SetStandardImage(Bitmap* img)
-{
- standard_image = img;
- texture = standard_image;
-}
-
-void Button::SetActivatedImage(Bitmap* img)
-{
- activated_image = img;
-}
-
-void Button::SetTransitionImage(Bitmap* img)
-{
- transition_image = img;
-}
-
-// +--------------------------------------------------------------------+
-
-short Button::GetBevelWidth()
-{
- return bevel_width;
-}
-
-void Button::SetBevelWidth(short nNewValue)
-{
- if (nNewValue < 0) nNewValue = 0;
- if (nNewValue > rect.w/2) nNewValue = rect.w/2;
- bevel_width = nNewValue;
-}
-
-bool Button::GetBorder()
-{
- return border;
-}
-
-void Button::SetBorder(bool bNewValue)
-{
- border = bNewValue;
-}
-
-Color Button::GetBorderColor()
-{
- return border_color;
-}
-
-void Button::SetBorderColor(Color newValue)
-{
- border_color = newValue;
-}
-
-Color Button::GetActiveColor()
-{
- return active_color;
-}
-
-void Button::SetActiveColor(Color newValue)
-{
- active_color = newValue;
-}
-
-bool Button::GetAnimated()
-{
- return animated;
-}
-
-void Button::SetAnimated(bool bNewValue)
-{
- animated = bNewValue;
-}
-
-bool Button::GetDropShadow()
-{
- return drop_shadow;
-}
-
-void Button::SetDropShadow(bool bNewValue)
-{
- drop_shadow = bNewValue;
-}
-
-// +--------------------------------------------------------------------+
-
-short Button::GetButtonState()
-{
- return button_state;
-}
-
-void Button::SetButtonState(short n)
-{
- if (button_state != n && n >= -2 && n <= 2) {
- button_state = n;
- pre_state = n;
- }
-}
-
-void Button::GetPicture(Bitmap& img)
-{
- img.CopyBitmap(picture);
-}
-
-void Button::SetPicture(const Bitmap& img)
-{
- picture.CopyBitmap(img);
- picture.AutoMask();
-}
-
-short Button::GetPictureLocation()
-{
- return picture_loc;
-}
-
-void Button::SetPictureLocation(short n)
-{
- if (picture_loc != n && n >= 0 && n <= 8) {
- picture_loc = n;
- }
-}
-
-bool Button::GetSticky()
-{
- return sticky;
-}
-
-void Button::SetSticky(bool n)
-{
- if (sticky != n)
- sticky = n;
-}
-