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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-09 19:00:23 +0000
commit69209c38968c6f4066a772e0a51a2928749217de (patch)
treeb325c535eff3dd27b811ca348e63ead8f86ff344 /Stars45/AudioConfig.h
parentfd51dc1bbbcba496fa0d57963a5727a36e381118 (diff)
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Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares?
Diffstat (limited to 'Stars45/AudioConfig.h')
-rw-r--r--Stars45/AudioConfig.h94
1 files changed, 47 insertions, 47 deletions
diff --git a/Stars45/AudioConfig.h b/Stars45/AudioConfig.h
index 5264f41..d92aff7 100644
--- a/Stars45/AudioConfig.h
+++ b/Stars45/AudioConfig.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: AudioConfig.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: AudioConfig.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Audio Configuration class
+ OVERVIEW
+ ========
+ Audio Configuration class
*/
#ifndef AudioConfig_h
@@ -22,49 +22,49 @@
class AudioConfig
{
public:
- AudioConfig();
- ~AudioConfig();
-
- static void Initialize();
- static void Close();
- static AudioConfig* GetInstance();
-
- void Load();
- void Save();
-
- static int MenuMusic();
- static int GameMusic();
- static int EfxVolume();
- static int GuiVolume();
- static int WrnVolume();
- static int VoxVolume();
- static int Silence();
- static void SetTraining(bool t);
-
- int GetMenuMusic() const { return menu_music; }
- int GetGameMusic() const { return game_music; }
- int GetEfxVolume() const { return efx_volume; }
- int GetGuiVolume() const { return gui_volume; }
- int GetWrnVolume() const { return wrn_volume; }
- int GetVoxVolume() const { return vox_volume; }
-
- void SetMenuMusic(int v);
- void SetGameMusic(int v);
- void SetEfxVolume(int v);
- void SetGuiVolume(int v);
- void SetWrnVolume(int v);
- void SetVoxVolume(int v);
+ AudioConfig();
+ ~AudioConfig();
+
+ static void Initialize();
+ static void Close();
+ static AudioConfig* GetInstance();
+
+ void Load();
+ void Save();
+
+ static int MenuMusic();
+ static int GameMusic();
+ static int EfxVolume();
+ static int GuiVolume();
+ static int WrnVolume();
+ static int VoxVolume();
+ static int Silence();
+ static void SetTraining(bool t);
+
+ int GetMenuMusic() const { return menu_music; }
+ int GetGameMusic() const { return game_music; }
+ int GetEfxVolume() const { return efx_volume; }
+ int GetGuiVolume() const { return gui_volume; }
+ int GetWrnVolume() const { return wrn_volume; }
+ int GetVoxVolume() const { return vox_volume; }
+
+ void SetMenuMusic(int v);
+ void SetGameMusic(int v);
+ void SetEfxVolume(int v);
+ void SetGuiVolume(int v);
+ void SetWrnVolume(int v);
+ void SetVoxVolume(int v);
protected:
- int menu_music;
- int game_music;
+ int menu_music;
+ int game_music;
- int efx_volume;
- int gui_volume;
- int wrn_volume;
- int vox_volume;
+ int efx_volume;
+ int gui_volume;
+ int wrn_volume;
+ int vox_volume;
- bool training;
+ bool training;
};
#endif AudioConfig_h