From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/AudioConfig.h | 94 +++++++++++++++++++++++++-------------------------- 1 file changed, 47 insertions(+), 47 deletions(-) (limited to 'Stars45/AudioConfig.h') diff --git a/Stars45/AudioConfig.h b/Stars45/AudioConfig.h index 5264f41..d92aff7 100644 --- a/Stars45/AudioConfig.h +++ b/Stars45/AudioConfig.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: AudioConfig.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: AudioConfig.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Audio Configuration class + OVERVIEW + ======== + Audio Configuration class */ #ifndef AudioConfig_h @@ -22,49 +22,49 @@ class AudioConfig { public: - AudioConfig(); - ~AudioConfig(); - - static void Initialize(); - static void Close(); - static AudioConfig* GetInstance(); - - void Load(); - void Save(); - - static int MenuMusic(); - static int GameMusic(); - static int EfxVolume(); - static int GuiVolume(); - static int WrnVolume(); - static int VoxVolume(); - static int Silence(); - static void SetTraining(bool t); - - int GetMenuMusic() const { return menu_music; } - int GetGameMusic() const { return game_music; } - int GetEfxVolume() const { return efx_volume; } - int GetGuiVolume() const { return gui_volume; } - int GetWrnVolume() const { return wrn_volume; } - int GetVoxVolume() const { return vox_volume; } - - void SetMenuMusic(int v); - void SetGameMusic(int v); - void SetEfxVolume(int v); - void SetGuiVolume(int v); - void SetWrnVolume(int v); - void SetVoxVolume(int v); + AudioConfig(); + ~AudioConfig(); + + static void Initialize(); + static void Close(); + static AudioConfig* GetInstance(); + + void Load(); + void Save(); + + static int MenuMusic(); + static int GameMusic(); + static int EfxVolume(); + static int GuiVolume(); + static int WrnVolume(); + static int VoxVolume(); + static int Silence(); + static void SetTraining(bool t); + + int GetMenuMusic() const { return menu_music; } + int GetGameMusic() const { return game_music; } + int GetEfxVolume() const { return efx_volume; } + int GetGuiVolume() const { return gui_volume; } + int GetWrnVolume() const { return wrn_volume; } + int GetVoxVolume() const { return vox_volume; } + + void SetMenuMusic(int v); + void SetGameMusic(int v); + void SetEfxVolume(int v); + void SetGuiVolume(int v); + void SetWrnVolume(int v); + void SetVoxVolume(int v); protected: - int menu_music; - int game_music; + int menu_music; + int game_music; - int efx_volume; - int gui_volume; - int wrn_volume; - int vox_volume; + int efx_volume; + int gui_volume; + int wrn_volume; + int vox_volume; - bool training; + bool training; }; #endif AudioConfig_h -- cgit v1.1