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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
commite33e19d0587146859d48a134ec9fd94e7b7ba5cd (patch)
tree69d048c8801858d2756ab3a487090a7a1b74bf14 /Opcode/Opcode.plg
downloadstarshatter-e33e19d0587146859d48a134ec9fd94e7b7ba5cd.zip
starshatter-e33e19d0587146859d48a134ec9fd94e7b7ba5cd.tar.gz
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Initial upload
Diffstat (limited to 'Opcode/Opcode.plg')
-rw-r--r--Opcode/Opcode.plg299
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diff --git a/Opcode/Opcode.plg b/Opcode/Opcode.plg
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+<html>
+<body>
+<pre>
+<h1>Build Log</h1>
+<h3>
+--------------------Configuration: Opcode - Win32 Release--------------------
+</h3>
+<h3>Command Lines</h3>
+Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17B.tmp" with contents
+[
+/nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Fp"Release/Opcode.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /QIfist /c
+"C:\GameDev\Opcode\OPC_BaseModel.cpp"
+"C:\GameDev\Opcode\OPC_HybridModel.cpp"
+"C:\GameDev\Opcode\OPC_Model.cpp"
+"C:\GameDev\Opcode\Opcode.cpp"
+"C:\GameDev\Opcode\OPC_Collider.cpp"
+"C:\GameDev\Opcode\OPC_VolumeCollider.cpp"
+"C:\GameDev\Opcode\OPC_AABBCollider.cpp"
+"C:\GameDev\Opcode\OPC_LSSCollider.cpp"
+"C:\GameDev\Opcode\OPC_OBBCollider.cpp"
+"C:\GameDev\Opcode\OPC_PlanesCollider.cpp"
+"C:\GameDev\Opcode\OPC_RayCollider.cpp"
+"C:\GameDev\Opcode\OPC_SphereCollider.cpp"
+"C:\GameDev\Opcode\OPC_TreeCollider.cpp"
+"C:\GameDev\Opcode\OPC_AABBTree.cpp"
+"C:\GameDev\Opcode\OPC_Common.cpp"
+"C:\GameDev\Opcode\OPC_MeshInterface.cpp"
+"C:\GameDev\Opcode\OPC_OptimizedTree.cpp"
+"C:\GameDev\Opcode\OPC_TreeBuilders.cpp"
+"C:\GameDev\Opcode\OPC_BoxPruning.cpp"
+"C:\GameDev\Opcode\OPC_SweepAndPrune.cpp"
+"C:\GameDev\Opcode\OPC_Picking.cpp"
+"C:\GameDev\Opcode\Ice\IceAABB.cpp"
+"C:\GameDev\Opcode\Ice\IceContainer.cpp"
+"C:\GameDev\Opcode\Ice\IceHPoint.cpp"
+"C:\GameDev\Opcode\Ice\IceIndexedTriangle.cpp"
+"C:\GameDev\Opcode\Ice\IceMatrix3x3.cpp"
+"C:\GameDev\Opcode\Ice\IceMatrix4x4.cpp"
+"C:\GameDev\Opcode\Ice\IceOBB.cpp"
+"C:\GameDev\Opcode\Ice\IcePlane.cpp"
+"C:\GameDev\Opcode\Ice\IcePoint.cpp"
+"C:\GameDev\Opcode\Ice\IceRandom.cpp"
+"C:\GameDev\Opcode\Ice\IceRay.cpp"
+"C:\GameDev\Opcode\Ice\IceRevisitedRadix.cpp"
+"C:\GameDev\Opcode\Ice\IceSegment.cpp"
+"C:\GameDev\Opcode\Ice\IceTriangle.cpp"
+"C:\GameDev\Opcode\Ice\IceUtils.cpp"
+]
+Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17B.tmp"
+Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17C.tmp" with contents
+[
+/nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Fp"Release/Opcode.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /QIfist /c
+"C:\GameDev\Opcode\StdAfx.cpp"
+]
+Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17C.tmp"
+Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17D.tmp" with contents
+[
+/nologo /dll /incremental:no /pdb:"Release/Opcode.pdb" /machine:I386 /out:"Release/Opcode.dll" /implib:"Release/Opcode.lib"
+.\Release\OPC_BaseModel.obj
+.\Release\OPC_HybridModel.obj
+.\Release\OPC_Model.obj
+.\Release\Opcode.obj
+.\Release\StdAfx.obj
+.\Release\OPC_Collider.obj
+.\Release\OPC_VolumeCollider.obj
+.\Release\OPC_AABBCollider.obj
+.\Release\OPC_LSSCollider.obj
+.\Release\OPC_OBBCollider.obj
+.\Release\OPC_PlanesCollider.obj
+.\Release\OPC_RayCollider.obj
+.\Release\OPC_SphereCollider.obj
+.\Release\OPC_TreeCollider.obj
+.\Release\OPC_AABBTree.obj
+.\Release\OPC_Common.obj
+.\Release\OPC_MeshInterface.obj
+.\Release\OPC_OptimizedTree.obj
+.\Release\OPC_TreeBuilders.obj
+.\Release\OPC_BoxPruning.obj
+.\Release\OPC_SweepAndPrune.obj
+.\Release\OPC_Picking.obj
+.\Release\IceAABB.obj
+.\Release\IceContainer.obj
+.\Release\IceHPoint.obj
+.\Release\IceIndexedTriangle.obj
+.\Release\IceMatrix3x3.obj
+.\Release\IceMatrix4x4.obj
+.\Release\IceOBB.obj
+.\Release\IcePlane.obj
+.\Release\IcePoint.obj
+.\Release\IceRandom.obj
+.\Release\IceRay.obj
+.\Release\IceRevisitedRadix.obj
+.\Release\IceSegment.obj
+.\Release\IceTriangle.obj
+.\Release\IceUtils.obj
+]
+Creating command line "link.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17D.tmp"
+<h3>Output Window</h3>
+Compiling...
+StdAfx.cpp
+Compiling OPCODE
+Compiling on Windows...
+Compiling with VC++...
+Compiling...
+OPC_BaseModel.cpp
+OPC_HybridModel.cpp
+OPC_Model.cpp
+Opcode.cpp
+OPC_Collider.cpp
+OPC_VolumeCollider.cpp
+OPC_AABBCollider.cpp
+OPC_LSSCollider.cpp
+OPC_OBBCollider.cpp
+OPC_PlanesCollider.cpp
+OPC_RayCollider.cpp
+OPC_SphereCollider.cpp
+OPC_TreeCollider.cpp
+OPC_AABBTree.cpp
+OPC_Common.cpp
+OPC_MeshInterface.cpp
+OPC_OptimizedTree.cpp
+OPC_TreeBuilders.cpp
+OPC_BoxPruning.cpp
+OPC_SweepAndPrune.cpp
+Generating Code...
+Compiling...
+OPC_Picking.cpp
+IceAABB.cpp
+IceContainer.cpp
+IceHPoint.cpp
+IceIndexedTriangle.cpp
+IceMatrix3x3.cpp
+IceMatrix4x4.cpp
+IceOBB.cpp
+IcePlane.cpp
+IcePoint.cpp
+IceRandom.cpp
+IceRay.cpp
+IceRevisitedRadix.cpp
+IceSegment.cpp
+IceTriangle.cpp
+IceUtils.cpp
+Generating Code...
+Linking...
+ Creating library Release/Opcode.lib and object Release/Opcode.exp
+
+
+
+<h3>Results</h3>
+Opcode.dll - 0 error(s), 0 warning(s)
+<h3>
+--------------------Configuration: Opcode - Win32 Debug--------------------
+</h3>
+<h3>Command Lines</h3>
+Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP181.tmp" with contents
+[
+/nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR"Debug/" /Fp"Debug/Opcode.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /QIfist /c
+"C:\GameDev\Opcode\OPC_BaseModel.cpp"
+"C:\GameDev\Opcode\OPC_HybridModel.cpp"
+"C:\GameDev\Opcode\OPC_Model.cpp"
+"C:\GameDev\Opcode\Opcode.cpp"
+"C:\GameDev\Opcode\OPC_Collider.cpp"
+"C:\GameDev\Opcode\OPC_VolumeCollider.cpp"
+"C:\GameDev\Opcode\OPC_AABBCollider.cpp"
+"C:\GameDev\Opcode\OPC_LSSCollider.cpp"
+"C:\GameDev\Opcode\OPC_OBBCollider.cpp"
+"C:\GameDev\Opcode\OPC_PlanesCollider.cpp"
+"C:\GameDev\Opcode\OPC_RayCollider.cpp"
+"C:\GameDev\Opcode\OPC_SphereCollider.cpp"
+"C:\GameDev\Opcode\OPC_TreeCollider.cpp"
+"C:\GameDev\Opcode\OPC_AABBTree.cpp"
+"C:\GameDev\Opcode\OPC_Common.cpp"
+"C:\GameDev\Opcode\OPC_MeshInterface.cpp"
+"C:\GameDev\Opcode\OPC_OptimizedTree.cpp"
+"C:\GameDev\Opcode\OPC_TreeBuilders.cpp"
+"C:\GameDev\Opcode\OPC_BoxPruning.cpp"
+"C:\GameDev\Opcode\OPC_SweepAndPrune.cpp"
+"C:\GameDev\Opcode\OPC_Picking.cpp"
+"C:\GameDev\Opcode\Ice\IceAABB.cpp"
+"C:\GameDev\Opcode\Ice\IceContainer.cpp"
+"C:\GameDev\Opcode\Ice\IceHPoint.cpp"
+"C:\GameDev\Opcode\Ice\IceIndexedTriangle.cpp"
+"C:\GameDev\Opcode\Ice\IceMatrix3x3.cpp"
+"C:\GameDev\Opcode\Ice\IceMatrix4x4.cpp"
+"C:\GameDev\Opcode\Ice\IceOBB.cpp"
+"C:\GameDev\Opcode\Ice\IcePlane.cpp"
+"C:\GameDev\Opcode\Ice\IcePoint.cpp"
+"C:\GameDev\Opcode\Ice\IceRandom.cpp"
+"C:\GameDev\Opcode\Ice\IceRay.cpp"
+"C:\GameDev\Opcode\Ice\IceRevisitedRadix.cpp"
+"C:\GameDev\Opcode\Ice\IceSegment.cpp"
+"C:\GameDev\Opcode\Ice\IceTriangle.cpp"
+"C:\GameDev\Opcode\Ice\IceUtils.cpp"
+]
+Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP181.tmp"
+Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP182.tmp" with contents
+[
+/nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR"Debug/" /Fp"Debug/Opcode.pch" /Yc"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /QIfist /c
+"C:\GameDev\Opcode\StdAfx.cpp"
+]
+Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP182.tmp"
+Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP183.tmp" with contents
+[
+/nologo /dll /incremental:no /pdb:"Debug/Opcode_D.pdb" /debug /machine:I386 /out:"Debug\Opcode_D.dll" /implib:"Debug/Opcode_D.lib" /pdbtype:sept
+.\Debug\OPC_BaseModel.obj
+.\Debug\OPC_HybridModel.obj
+.\Debug\OPC_Model.obj
+.\Debug\Opcode.obj
+.\Debug\StdAfx.obj
+.\Debug\OPC_Collider.obj
+.\Debug\OPC_VolumeCollider.obj
+.\Debug\OPC_AABBCollider.obj
+.\Debug\OPC_LSSCollider.obj
+.\Debug\OPC_OBBCollider.obj
+.\Debug\OPC_PlanesCollider.obj
+.\Debug\OPC_RayCollider.obj
+.\Debug\OPC_SphereCollider.obj
+.\Debug\OPC_TreeCollider.obj
+.\Debug\OPC_AABBTree.obj
+.\Debug\OPC_Common.obj
+.\Debug\OPC_MeshInterface.obj
+.\Debug\OPC_OptimizedTree.obj
+.\Debug\OPC_TreeBuilders.obj
+.\Debug\OPC_BoxPruning.obj
+.\Debug\OPC_SweepAndPrune.obj
+.\Debug\OPC_Picking.obj
+.\Debug\IceAABB.obj
+.\Debug\IceContainer.obj
+.\Debug\IceHPoint.obj
+.\Debug\IceIndexedTriangle.obj
+.\Debug\IceMatrix3x3.obj
+.\Debug\IceMatrix4x4.obj
+.\Debug\IceOBB.obj
+.\Debug\IcePlane.obj
+.\Debug\IcePoint.obj
+.\Debug\IceRandom.obj
+.\Debug\IceRay.obj
+.\Debug\IceRevisitedRadix.obj
+.\Debug\IceSegment.obj
+.\Debug\IceTriangle.obj
+.\Debug\IceUtils.obj
+]
+Creating command line "link.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP183.tmp"
+<h3>Output Window</h3>
+Compiling...
+StdAfx.cpp
+Compiling OPCODE
+Compiling on Windows...
+Compiling with VC++...
+Compiling...
+OPC_BaseModel.cpp
+OPC_HybridModel.cpp
+OPC_Model.cpp
+Opcode.cpp
+OPC_Collider.cpp
+OPC_VolumeCollider.cpp
+OPC_AABBCollider.cpp
+OPC_LSSCollider.cpp
+OPC_OBBCollider.cpp
+OPC_PlanesCollider.cpp
+OPC_RayCollider.cpp
+OPC_SphereCollider.cpp
+OPC_TreeCollider.cpp
+OPC_AABBTree.cpp
+OPC_Common.cpp
+OPC_MeshInterface.cpp
+OPC_OptimizedTree.cpp
+OPC_TreeBuilders.cpp
+OPC_BoxPruning.cpp
+OPC_SweepAndPrune.cpp
+Generating Code...
+Compiling...
+OPC_Picking.cpp
+IceAABB.cpp
+IceContainer.cpp
+IceHPoint.cpp
+IceIndexedTriangle.cpp
+IceMatrix3x3.cpp
+IceMatrix4x4.cpp
+IceOBB.cpp
+IcePlane.cpp
+IcePoint.cpp
+IceRandom.cpp
+IceRay.cpp
+IceRevisitedRadix.cpp
+IceSegment.cpp
+IceTriangle.cpp
+IceUtils.cpp
+Generating Code...
+Linking...
+ Creating library Debug/Opcode_D.lib and object Debug/Opcode_D.exp
+
+
+
+<h3>Results</h3>
+Opcode_D.dll - 0 error(s), 0 warning(s)
+</pre>
+</body>
+</html>