From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Opcode/Opcode.plg | 299 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 299 insertions(+) create mode 100644 Opcode/Opcode.plg (limited to 'Opcode/Opcode.plg') diff --git a/Opcode/Opcode.plg b/Opcode/Opcode.plg new file mode 100644 index 0000000..60eb06c --- /dev/null +++ b/Opcode/Opcode.plg @@ -0,0 +1,299 @@ + + +
+

Build Log

+

+--------------------Configuration: Opcode - Win32 Release-------------------- +

+

Command Lines

+Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17B.tmp" with contents +[ +/nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Fp"Release/Opcode.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /QIfist /c +"C:\GameDev\Opcode\OPC_BaseModel.cpp" +"C:\GameDev\Opcode\OPC_HybridModel.cpp" +"C:\GameDev\Opcode\OPC_Model.cpp" +"C:\GameDev\Opcode\Opcode.cpp" +"C:\GameDev\Opcode\OPC_Collider.cpp" +"C:\GameDev\Opcode\OPC_VolumeCollider.cpp" +"C:\GameDev\Opcode\OPC_AABBCollider.cpp" +"C:\GameDev\Opcode\OPC_LSSCollider.cpp" +"C:\GameDev\Opcode\OPC_OBBCollider.cpp" +"C:\GameDev\Opcode\OPC_PlanesCollider.cpp" +"C:\GameDev\Opcode\OPC_RayCollider.cpp" +"C:\GameDev\Opcode\OPC_SphereCollider.cpp" +"C:\GameDev\Opcode\OPC_TreeCollider.cpp" +"C:\GameDev\Opcode\OPC_AABBTree.cpp" +"C:\GameDev\Opcode\OPC_Common.cpp" +"C:\GameDev\Opcode\OPC_MeshInterface.cpp" +"C:\GameDev\Opcode\OPC_OptimizedTree.cpp" +"C:\GameDev\Opcode\OPC_TreeBuilders.cpp" +"C:\GameDev\Opcode\OPC_BoxPruning.cpp" +"C:\GameDev\Opcode\OPC_SweepAndPrune.cpp" +"C:\GameDev\Opcode\OPC_Picking.cpp" +"C:\GameDev\Opcode\Ice\IceAABB.cpp" +"C:\GameDev\Opcode\Ice\IceContainer.cpp" +"C:\GameDev\Opcode\Ice\IceHPoint.cpp" +"C:\GameDev\Opcode\Ice\IceIndexedTriangle.cpp" +"C:\GameDev\Opcode\Ice\IceMatrix3x3.cpp" +"C:\GameDev\Opcode\Ice\IceMatrix4x4.cpp" +"C:\GameDev\Opcode\Ice\IceOBB.cpp" +"C:\GameDev\Opcode\Ice\IcePlane.cpp" +"C:\GameDev\Opcode\Ice\IcePoint.cpp" +"C:\GameDev\Opcode\Ice\IceRandom.cpp" +"C:\GameDev\Opcode\Ice\IceRay.cpp" +"C:\GameDev\Opcode\Ice\IceRevisitedRadix.cpp" +"C:\GameDev\Opcode\Ice\IceSegment.cpp" +"C:\GameDev\Opcode\Ice\IceTriangle.cpp" +"C:\GameDev\Opcode\Ice\IceUtils.cpp" +] +Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17B.tmp" +Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17C.tmp" with contents +[ +/nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Fp"Release/Opcode.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /QIfist /c +"C:\GameDev\Opcode\StdAfx.cpp" +] +Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17C.tmp" +Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17D.tmp" with contents +[ +/nologo /dll /incremental:no /pdb:"Release/Opcode.pdb" /machine:I386 /out:"Release/Opcode.dll" /implib:"Release/Opcode.lib" +.\Release\OPC_BaseModel.obj +.\Release\OPC_HybridModel.obj +.\Release\OPC_Model.obj +.\Release\Opcode.obj +.\Release\StdAfx.obj +.\Release\OPC_Collider.obj +.\Release\OPC_VolumeCollider.obj +.\Release\OPC_AABBCollider.obj +.\Release\OPC_LSSCollider.obj +.\Release\OPC_OBBCollider.obj +.\Release\OPC_PlanesCollider.obj +.\Release\OPC_RayCollider.obj +.\Release\OPC_SphereCollider.obj +.\Release\OPC_TreeCollider.obj +.\Release\OPC_AABBTree.obj +.\Release\OPC_Common.obj +.\Release\OPC_MeshInterface.obj +.\Release\OPC_OptimizedTree.obj +.\Release\OPC_TreeBuilders.obj +.\Release\OPC_BoxPruning.obj +.\Release\OPC_SweepAndPrune.obj +.\Release\OPC_Picking.obj +.\Release\IceAABB.obj +.\Release\IceContainer.obj +.\Release\IceHPoint.obj +.\Release\IceIndexedTriangle.obj +.\Release\IceMatrix3x3.obj +.\Release\IceMatrix4x4.obj +.\Release\IceOBB.obj +.\Release\IcePlane.obj +.\Release\IcePoint.obj +.\Release\IceRandom.obj +.\Release\IceRay.obj +.\Release\IceRevisitedRadix.obj +.\Release\IceSegment.obj +.\Release\IceTriangle.obj +.\Release\IceUtils.obj +] +Creating command line "link.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17D.tmp" +

Output Window

+Compiling... +StdAfx.cpp +Compiling OPCODE +Compiling on Windows... +Compiling with VC++... +Compiling... +OPC_BaseModel.cpp +OPC_HybridModel.cpp +OPC_Model.cpp +Opcode.cpp +OPC_Collider.cpp +OPC_VolumeCollider.cpp +OPC_AABBCollider.cpp +OPC_LSSCollider.cpp +OPC_OBBCollider.cpp +OPC_PlanesCollider.cpp +OPC_RayCollider.cpp +OPC_SphereCollider.cpp +OPC_TreeCollider.cpp +OPC_AABBTree.cpp +OPC_Common.cpp +OPC_MeshInterface.cpp +OPC_OptimizedTree.cpp +OPC_TreeBuilders.cpp +OPC_BoxPruning.cpp +OPC_SweepAndPrune.cpp +Generating Code... +Compiling... +OPC_Picking.cpp +IceAABB.cpp +IceContainer.cpp +IceHPoint.cpp +IceIndexedTriangle.cpp +IceMatrix3x3.cpp +IceMatrix4x4.cpp +IceOBB.cpp +IcePlane.cpp +IcePoint.cpp +IceRandom.cpp +IceRay.cpp +IceRevisitedRadix.cpp +IceSegment.cpp +IceTriangle.cpp +IceUtils.cpp +Generating Code... +Linking... + Creating library Release/Opcode.lib and object Release/Opcode.exp + + + +

Results

+Opcode.dll - 0 error(s), 0 warning(s) +

+--------------------Configuration: Opcode - Win32 Debug-------------------- +

+

Command Lines

+Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP181.tmp" with contents +[ +/nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR"Debug/" /Fp"Debug/Opcode.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /QIfist /c +"C:\GameDev\Opcode\OPC_BaseModel.cpp" +"C:\GameDev\Opcode\OPC_HybridModel.cpp" +"C:\GameDev\Opcode\OPC_Model.cpp" +"C:\GameDev\Opcode\Opcode.cpp" +"C:\GameDev\Opcode\OPC_Collider.cpp" +"C:\GameDev\Opcode\OPC_VolumeCollider.cpp" +"C:\GameDev\Opcode\OPC_AABBCollider.cpp" +"C:\GameDev\Opcode\OPC_LSSCollider.cpp" +"C:\GameDev\Opcode\OPC_OBBCollider.cpp" +"C:\GameDev\Opcode\OPC_PlanesCollider.cpp" +"C:\GameDev\Opcode\OPC_RayCollider.cpp" +"C:\GameDev\Opcode\OPC_SphereCollider.cpp" +"C:\GameDev\Opcode\OPC_TreeCollider.cpp" +"C:\GameDev\Opcode\OPC_AABBTree.cpp" +"C:\GameDev\Opcode\OPC_Common.cpp" +"C:\GameDev\Opcode\OPC_MeshInterface.cpp" +"C:\GameDev\Opcode\OPC_OptimizedTree.cpp" +"C:\GameDev\Opcode\OPC_TreeBuilders.cpp" +"C:\GameDev\Opcode\OPC_BoxPruning.cpp" +"C:\GameDev\Opcode\OPC_SweepAndPrune.cpp" +"C:\GameDev\Opcode\OPC_Picking.cpp" +"C:\GameDev\Opcode\Ice\IceAABB.cpp" +"C:\GameDev\Opcode\Ice\IceContainer.cpp" +"C:\GameDev\Opcode\Ice\IceHPoint.cpp" +"C:\GameDev\Opcode\Ice\IceIndexedTriangle.cpp" +"C:\GameDev\Opcode\Ice\IceMatrix3x3.cpp" +"C:\GameDev\Opcode\Ice\IceMatrix4x4.cpp" +"C:\GameDev\Opcode\Ice\IceOBB.cpp" +"C:\GameDev\Opcode\Ice\IcePlane.cpp" +"C:\GameDev\Opcode\Ice\IcePoint.cpp" +"C:\GameDev\Opcode\Ice\IceRandom.cpp" +"C:\GameDev\Opcode\Ice\IceRay.cpp" +"C:\GameDev\Opcode\Ice\IceRevisitedRadix.cpp" +"C:\GameDev\Opcode\Ice\IceSegment.cpp" +"C:\GameDev\Opcode\Ice\IceTriangle.cpp" +"C:\GameDev\Opcode\Ice\IceUtils.cpp" +] +Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP181.tmp" +Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP182.tmp" with contents +[ +/nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR"Debug/" /Fp"Debug/Opcode.pch" /Yc"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /QIfist /c +"C:\GameDev\Opcode\StdAfx.cpp" +] +Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP182.tmp" +Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP183.tmp" with contents +[ +/nologo /dll /incremental:no /pdb:"Debug/Opcode_D.pdb" /debug /machine:I386 /out:"Debug\Opcode_D.dll" /implib:"Debug/Opcode_D.lib" /pdbtype:sept +.\Debug\OPC_BaseModel.obj +.\Debug\OPC_HybridModel.obj +.\Debug\OPC_Model.obj +.\Debug\Opcode.obj +.\Debug\StdAfx.obj +.\Debug\OPC_Collider.obj +.\Debug\OPC_VolumeCollider.obj +.\Debug\OPC_AABBCollider.obj +.\Debug\OPC_LSSCollider.obj +.\Debug\OPC_OBBCollider.obj +.\Debug\OPC_PlanesCollider.obj +.\Debug\OPC_RayCollider.obj +.\Debug\OPC_SphereCollider.obj +.\Debug\OPC_TreeCollider.obj +.\Debug\OPC_AABBTree.obj +.\Debug\OPC_Common.obj +.\Debug\OPC_MeshInterface.obj +.\Debug\OPC_OptimizedTree.obj +.\Debug\OPC_TreeBuilders.obj +.\Debug\OPC_BoxPruning.obj +.\Debug\OPC_SweepAndPrune.obj +.\Debug\OPC_Picking.obj +.\Debug\IceAABB.obj +.\Debug\IceContainer.obj +.\Debug\IceHPoint.obj +.\Debug\IceIndexedTriangle.obj +.\Debug\IceMatrix3x3.obj +.\Debug\IceMatrix4x4.obj +.\Debug\IceOBB.obj +.\Debug\IcePlane.obj +.\Debug\IcePoint.obj +.\Debug\IceRandom.obj +.\Debug\IceRay.obj +.\Debug\IceRevisitedRadix.obj +.\Debug\IceSegment.obj +.\Debug\IceTriangle.obj +.\Debug\IceUtils.obj +] +Creating command line "link.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP183.tmp" +

Output Window

+Compiling... +StdAfx.cpp +Compiling OPCODE +Compiling on Windows... +Compiling with VC++... +Compiling... +OPC_BaseModel.cpp +OPC_HybridModel.cpp +OPC_Model.cpp +Opcode.cpp +OPC_Collider.cpp +OPC_VolumeCollider.cpp +OPC_AABBCollider.cpp +OPC_LSSCollider.cpp +OPC_OBBCollider.cpp +OPC_PlanesCollider.cpp +OPC_RayCollider.cpp +OPC_SphereCollider.cpp +OPC_TreeCollider.cpp +OPC_AABBTree.cpp +OPC_Common.cpp +OPC_MeshInterface.cpp +OPC_OptimizedTree.cpp +OPC_TreeBuilders.cpp +OPC_BoxPruning.cpp +OPC_SweepAndPrune.cpp +Generating Code... +Compiling... +OPC_Picking.cpp +IceAABB.cpp +IceContainer.cpp +IceHPoint.cpp +IceIndexedTriangle.cpp +IceMatrix3x3.cpp +IceMatrix4x4.cpp +IceOBB.cpp +IcePlane.cpp +IcePoint.cpp +IceRandom.cpp +IceRay.cpp +IceRevisitedRadix.cpp +IceSegment.cpp +IceTriangle.cpp +IceUtils.cpp +Generating Code... +Linking... + Creating library Debug/Opcode_D.lib and object Debug/Opcode_D.exp + + + +

Results

+Opcode_D.dll - 0 error(s), 0 warning(s) +
+ + -- cgit v1.1