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author | Aki <please@ignore.pl> | 2022-02-09 22:23:03 +0100 |
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committer | Aki <please@ignore.pl> | 2022-02-09 22:53:55 +0100 |
commit | 373dc625f82b47096893add42c4472e4a57ab7eb (patch) | |
tree | 640228d02476d379de13071b13d1b1fa322b767f /Opcode/OPC_PlanesTriOverlap.h | |
parent | 2d7dd844219965b81e81848e60d7f7bf23035ee4 (diff) | |
download | starshatter-373dc625f82b47096893add42c4472e4a57ab7eb.zip starshatter-373dc625f82b47096893add42c4472e4a57ab7eb.tar.gz starshatter-373dc625f82b47096893add42c4472e4a57ab7eb.tar.bz2 |
Moved third-party libraries to a separate subdirectory
Diffstat (limited to 'Opcode/OPC_PlanesTriOverlap.h')
-rw-r--r-- | Opcode/OPC_PlanesTriOverlap.h | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/Opcode/OPC_PlanesTriOverlap.h b/Opcode/OPC_PlanesTriOverlap.h deleted file mode 100644 index 17d065d..0000000 --- a/Opcode/OPC_PlanesTriOverlap.h +++ /dev/null @@ -1,40 +0,0 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/** - * Planes-triangle overlap test. - * \param in_clip_mask [in] bitmask for active planes - * \return TRUE if triangle overlap planes - * \warning THIS IS A CONSERVATIVE TEST !! Some triangles will be returned as intersecting, while they're not! - */ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -inline_ BOOL PlanesCollider::PlanesTriOverlap(udword in_clip_mask) -{ - // Stats - mNbVolumePrimTests++; - - const IcePlane* p = mPlanes; - udword Mask = 1; - - while(Mask<=in_clip_mask) - { - if(in_clip_mask & Mask) - { - float d0 = p->Distance(*mVP.Vertex[0]); - float d1 = p->Distance(*mVP.Vertex[1]); - float d2 = p->Distance(*mVP.Vertex[2]); - if(d0>0.0f && d1>0.0f && d2>0.0f) return FALSE; -// if(!(IR(d0)&SIGN_BITMASK) && !(IR(d1)&SIGN_BITMASK) && !(IR(d2)&SIGN_BITMASK)) return FALSE; - } - Mask+=Mask; - p++; - } -/* - for(udword i=0;i<6;i++) - { - float d0 = p[i].Distance(mLeafVerts[0]); - float d1 = p[i].Distance(mLeafVerts[1]); - float d2 = p[i].Distance(mLeafVerts[2]); - if(d0>0.0f && d1>0.0f && d2>0.0f) return false; - } -*/ - return TRUE; -} |