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authorAki <please@ignore.pl>2022-01-29 03:35:18 +0100
committerAki <please@ignore.pl>2022-01-29 03:35:18 +0100
commit758e7e8cdf56690f003229c409103645c072e5d8 (patch)
treee33b13f35783c09d8fbcba0d5e5bd2953db30138 /Opcode/OPC_IceHook.h
parent104248aabf40b692231fccd1adf1a2a494f1589a (diff)
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Fixed case and separators in include paths in Opcode
Diffstat (limited to 'Opcode/OPC_IceHook.h')
-rw-r--r--Opcode/OPC_IceHook.h50
1 files changed, 25 insertions, 25 deletions
diff --git a/Opcode/OPC_IceHook.h b/Opcode/OPC_IceHook.h
index 8b97eaa..12c882a 100644
--- a/Opcode/OPC_IceHook.h
+++ b/Opcode/OPC_IceHook.h
@@ -18,7 +18,7 @@
#include <assert.h>
#include <string.h>
#include <float.h>
- #include <Math.h>
+ #include <math.h>
#ifndef ASSERT
#define ASSERT(exp) {}
@@ -29,42 +29,42 @@
#define SetIceError false
#define EC_OUTOFMEMORY "Out of memory"
- #include ".\Ice\IcePreprocessor.h"
+ #include "Ice/IcePreprocessor.h"
#undef ICECORE_API
#define ICECORE_API OPCODE_API
- #include ".\Ice\IceTypes.h"
- #include ".\Ice\IceFPU.h"
- #include ".\Ice\IceMemoryMacros.h"
+ #include "Ice/IceTypes.h"
+ #include "Ice/IceFPU.h"
+ #include "Ice/IceMemoryMacros.h"
namespace IceCore
{
- #include ".\Ice\IceUtils.h"
- #include ".\Ice\IceContainer.h"
- #include ".\Ice\IcePairs.h"
- #include ".\Ice\IceRevisitedRadix.h"
- #include ".\Ice\IceRandom.h"
+ #include "Ice/IceUtils.h"
+ #include "Ice/IceContainer.h"
+ #include "Ice/IcePairs.h"
+ #include "Ice/IceRevisitedRadix.h"
+ #include "Ice/IceRandom.h"
}
using namespace IceCore;
#define ICEMATHS_API OPCODE_API
namespace IceMaths
{
- #include ".\Ice\IceAxes.h"
- #include ".\Ice\IcePoint.h"
- #include ".\Ice\IceHPoint.h"
- #include ".\Ice\IceMatrix3x3.h"
- #include ".\Ice\IceMatrix4x4.h"
- #include ".\Ice\IcePlane.h"
- #include ".\Ice\IceRay.h"
- #include ".\Ice\IceIndexedTriangle.h"
- #include ".\Ice\IceTriangle.h"
- #include ".\Ice\IceTriList.h"
- #include ".\Ice\IceAABB.h"
- #include ".\Ice\IceOBB.h"
- #include ".\Ice\IceBoundingSphere.h"
- #include ".\Ice\IceSegment.h"
- #include ".\Ice\IceLSS.h"
+ #include "Ice/IceAxes.h"
+ #include "Ice/IcePoint.h"
+ #include "Ice/IceHPoint.h"
+ #include "Ice/IceMatrix3x3.h"
+ #include "Ice/IceMatrix4x4.h"
+ #include "Ice/IcePlane.h"
+ #include "Ice/IceRay.h"
+ #include "Ice/IceIndexedTriangle.h"
+ #include "Ice/IceTriangle.h"
+ #include "Ice/IceTrilist.h"
+ #include "Ice/IceAABB.h"
+ #include "Ice/IceOBB.h"
+ #include "Ice/IceBoundingSphere.h"
+ #include "Ice/IceSegment.h"
+ #include "Ice/IceLSS.h"
}
using namespace IceMaths;