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authorAki <please@ignore.pl>2022-01-30 17:44:05 +0100
committerAki <please@ignore.pl>2022-01-30 17:44:05 +0100
commitc01469dddabe404506ef3a64542e8423f9e11f2c (patch)
tree740f6e0e0811227a6e40aac51ba48057f1166b41 /Opcode/Ice/IcePlane.h
parent51657e10769faa2617d546a06c42e4c62a19bb50 (diff)
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Converted Opcode and Ice into unix newlines format
Diffstat (limited to 'Opcode/Ice/IcePlane.h')
-rw-r--r--Opcode/Ice/IcePlane.h226
1 files changed, 113 insertions, 113 deletions
diff --git a/Opcode/Ice/IcePlane.h b/Opcode/Ice/IcePlane.h
index 1a447ce..5c93b90 100644
--- a/Opcode/Ice/IcePlane.h
+++ b/Opcode/Ice/IcePlane.h
@@ -1,113 +1,113 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-/**
- * Contains code for planes.
- * \file IcePlane.h
- * \author Pierre Terdiman
- * \date April, 4, 2000
- */
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Include Guard
-#ifndef __ICEPLANE_H__
-#define __ICEPLANE_H__
-
- #define PLANE_EPSILON (1.0e-7f)
-
- class ICEMATHS_API IcePlane
- {
- public:
- //! Constructor
- inline_ IcePlane() { }
- //! Constructor from a normal and a distance
- inline_ IcePlane(float nx, float ny, float nz, float d) { Set(nx, ny, nz, d); }
- //! Constructor from a point on the plane and a normal
- inline_ IcePlane(const IcePoint& p, const IcePoint& n) { Set(p, n); }
- //! Constructor from three points
- inline_ IcePlane(const IcePoint& p0, const IcePoint& p1, const IcePoint& p2) { Set(p0, p1, p2); }
- //! Constructor from a normal and a distance
- inline_ IcePlane(const IcePoint& _n, float _d) { n = _n; d = _d; }
- //! Copy constructor
- inline_ IcePlane(const IcePlane& plane) : n(plane.n), d(plane.d) { }
- //! Destructor
- inline_ ~IcePlane() { }
-
- inline_ IcePlane& Zero() { n.Zero(); d = 0.0f; return *this; }
- inline_ IcePlane& Set(float nx, float ny, float nz, float _d) { n.Set(nx, ny, nz); d = _d; return *this; }
- inline_ IcePlane& Set(const IcePoint& p, const IcePoint& _n) { n = _n; d = - p | _n; return *this; }
- IcePlane& Set(const IcePoint& p0, const IcePoint& p1, const IcePoint& p2);
-
- inline_ float Distance(const IcePoint& p) const { return (p | n) + d; }
- inline_ bool Belongs(const IcePoint& p) const { return fabsf(Distance(p)) < PLANE_EPSILON; }
-
- inline_ void Normalize()
- {
- float Denom = 1.0f / n.Magnitude();
- n.x *= Denom;
- n.y *= Denom;
- n.z *= Denom;
- d *= Denom;
- }
- public:
- // Members
- IcePoint n; //!< The normal to the plane
- float d; //!< The distance from the origin
-
- // Cast operators
- inline_ operator IcePoint() const { return n; }
- inline_ operator HPoint() const { return HPoint(n, d); }
-
- // Arithmetic operators
- inline_ IcePlane operator*(const Matrix4x4& m) const
- {
- // Old code from Irion. Kept for reference.
- IcePlane Ret(*this);
- return Ret *= m;
- }
-
- inline_ IcePlane& operator*=(const Matrix4x4& m)
- {
- // Old code from Irion. Kept for reference.
- IcePoint n2 = HPoint(n, 0.0f) * m;
- d = -((IcePoint) (HPoint( -d*n, 1.0f ) * m) | n2);
- n = n2;
- return *this;
- }
- };
-
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /**
- * Transforms a plane by a 4x4 matrix. Same as IcePlane * Matrix4x4 operator, but faster.
- * \param transformed [out] transformed plane
- * \param plane [in] source plane
- * \param transform [in] transform matrix
- * \warning the plane normal must be unit-length
- */
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- inline_ void TransformPlane(IcePlane& transformed, const IcePlane& plane, const Matrix4x4& transform)
- {
- // Rotate the normal using the rotation part of the 4x4 matrix
- transformed.n = plane.n * Matrix3x3(transform);
-
- // Compute new d
- transformed.d = plane.d - (IcePoint(transform.GetTrans())|transformed.n);
- }
-
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /**
- * Transforms a plane by a 4x4 matrix. Same as IcePlane * Matrix4x4 operator, but faster.
- * \param plane [in/out] source plane (transformed on return)
- * \param transform [in] transform matrix
- * \warning the plane normal must be unit-length
- */
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- inline_ void TransformPlane(IcePlane& plane, const Matrix4x4& transform)
- {
- // Rotate the normal using the rotation part of the 4x4 matrix
- plane.n *= Matrix3x3(transform);
-
- // Compute new d
- plane.d -= IcePoint(transform.GetTrans())|plane.n;
- }
-
-#endif // __ICEPLANE_H__
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/**
+ * Contains code for planes.
+ * \file IcePlane.h
+ * \author Pierre Terdiman
+ * \date April, 4, 2000
+ */
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Include Guard
+#ifndef __ICEPLANE_H__
+#define __ICEPLANE_H__
+
+ #define PLANE_EPSILON (1.0e-7f)
+
+ class ICEMATHS_API IcePlane
+ {
+ public:
+ //! Constructor
+ inline_ IcePlane() { }
+ //! Constructor from a normal and a distance
+ inline_ IcePlane(float nx, float ny, float nz, float d) { Set(nx, ny, nz, d); }
+ //! Constructor from a point on the plane and a normal
+ inline_ IcePlane(const IcePoint& p, const IcePoint& n) { Set(p, n); }
+ //! Constructor from three points
+ inline_ IcePlane(const IcePoint& p0, const IcePoint& p1, const IcePoint& p2) { Set(p0, p1, p2); }
+ //! Constructor from a normal and a distance
+ inline_ IcePlane(const IcePoint& _n, float _d) { n = _n; d = _d; }
+ //! Copy constructor
+ inline_ IcePlane(const IcePlane& plane) : n(plane.n), d(plane.d) { }
+ //! Destructor
+ inline_ ~IcePlane() { }
+
+ inline_ IcePlane& Zero() { n.Zero(); d = 0.0f; return *this; }
+ inline_ IcePlane& Set(float nx, float ny, float nz, float _d) { n.Set(nx, ny, nz); d = _d; return *this; }
+ inline_ IcePlane& Set(const IcePoint& p, const IcePoint& _n) { n = _n; d = - p | _n; return *this; }
+ IcePlane& Set(const IcePoint& p0, const IcePoint& p1, const IcePoint& p2);
+
+ inline_ float Distance(const IcePoint& p) const { return (p | n) + d; }
+ inline_ bool Belongs(const IcePoint& p) const { return fabsf(Distance(p)) < PLANE_EPSILON; }
+
+ inline_ void Normalize()
+ {
+ float Denom = 1.0f / n.Magnitude();
+ n.x *= Denom;
+ n.y *= Denom;
+ n.z *= Denom;
+ d *= Denom;
+ }
+ public:
+ // Members
+ IcePoint n; //!< The normal to the plane
+ float d; //!< The distance from the origin
+
+ // Cast operators
+ inline_ operator IcePoint() const { return n; }
+ inline_ operator HPoint() const { return HPoint(n, d); }
+
+ // Arithmetic operators
+ inline_ IcePlane operator*(const Matrix4x4& m) const
+ {
+ // Old code from Irion. Kept for reference.
+ IcePlane Ret(*this);
+ return Ret *= m;
+ }
+
+ inline_ IcePlane& operator*=(const Matrix4x4& m)
+ {
+ // Old code from Irion. Kept for reference.
+ IcePoint n2 = HPoint(n, 0.0f) * m;
+ d = -((IcePoint) (HPoint( -d*n, 1.0f ) * m) | n2);
+ n = n2;
+ return *this;
+ }
+ };
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ /**
+ * Transforms a plane by a 4x4 matrix. Same as IcePlane * Matrix4x4 operator, but faster.
+ * \param transformed [out] transformed plane
+ * \param plane [in] source plane
+ * \param transform [in] transform matrix
+ * \warning the plane normal must be unit-length
+ */
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ inline_ void TransformPlane(IcePlane& transformed, const IcePlane& plane, const Matrix4x4& transform)
+ {
+ // Rotate the normal using the rotation part of the 4x4 matrix
+ transformed.n = plane.n * Matrix3x3(transform);
+
+ // Compute new d
+ transformed.d = plane.d - (IcePoint(transform.GetTrans())|transformed.n);
+ }
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ /**
+ * Transforms a plane by a 4x4 matrix. Same as IcePlane * Matrix4x4 operator, but faster.
+ * \param plane [in/out] source plane (transformed on return)
+ * \param transform [in] transform matrix
+ * \warning the plane normal must be unit-length
+ */
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ inline_ void TransformPlane(IcePlane& plane, const Matrix4x4& transform)
+ {
+ // Rotate the normal using the rotation part of the 4x4 matrix
+ plane.n *= Matrix3x3(transform);
+
+ // Compute new d
+ plane.d -= IcePoint(transform.GetTrans())|plane.n;
+ }
+
+#endif // __ICEPLANE_H__