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author | Aki <please@ignore.pl> | 2024-04-06 02:34:19 +0200 |
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committer | Aki <please@ignore.pl> | 2024-04-06 02:34:19 +0200 |
commit | fbe5f352ff0f238266bc690a0b750674f80b1f02 (patch) | |
tree | 4ec2758cc6513014b6e3ef80b2d6c01da7337c7b /MagicEx/ModelFileMAG.cpp | |
parent | effc8802a77375437b676ac4534789e819731671 (diff) | |
download | starshatter-fbe5f352ff0f238266bc690a0b750674f80b1f02.zip starshatter-fbe5f352ff0f238266bc690a0b750674f80b1f02.tar.gz starshatter-fbe5f352ff0f238266bc690a0b750674f80b1f02.tar.bz2 |
Added obj2mag and mag2obj utilities
Diffstat (limited to 'MagicEx/ModelFileMAG.cpp')
-rw-r--r-- | MagicEx/ModelFileMAG.cpp | 823 |
1 files changed, 0 insertions, 823 deletions
diff --git a/MagicEx/ModelFileMAG.cpp b/MagicEx/ModelFileMAG.cpp deleted file mode 100644 index fe076ed..0000000 --- a/MagicEx/ModelFileMAG.cpp +++ /dev/null @@ -1,823 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - File loader for MAG format models -*/ - -#include "ModelFileMAG.h" - -#include <Bitmap.h> -#include <List.h> -#include <Polygon.h> - -#include "MagicLoad.h" - -// +--------------------------------------------------------------------+ - -struct MaterialMag6 { - char name[Material::NAMELEN]; - char shader[Material::NAMELEN]; - float power; // highlight sharpness (big=shiny) - float brilliance; // diffuse power function - float bump; // bump level (0=none) - DWORD blend; // alpha blend type - bool shadow; // material casts shadow - bool luminous; // verts have their own lighting - - Color ambient_color; - Color diffuse_color; - Color specular_color; - Color emissive_color; - - float ambient_value; - float diffuse_value; - float specular_value; - float emissive_value; - - BYTE tex_diffuse; - BYTE tex_specular; - BYTE tex_bumpmap; - BYTE tex_emissive; -}; - -// +--------------------------------------------------------------------+ - -ModelFileMAG::ModelFileMAG(const char* fname) - : ModelFile(fname) -{ -} - -ModelFileMAG::~ModelFileMAG() -{ -} - -// +--------------------------------------------------------------------+ - -bool -ModelFileMAG::Load(Model* m, double scale) -{ - if (m && scale > 0 && strlen(filename) > 0) { - ModelFile::Load(m, scale); - - bool result = false; - FILE* fp = fopen(filename, "rb"); - - // check MAG file: - if (!fp) { - ::MessageBox(0, "File Open Failed:\nMagic could not open the requested file.", "ERROR", MB_OK); - return result; - } - - ZeroMemory(pname, 64); - strncpy(pname, filename, 63); - - char file_id[5]; - fread(file_id, 4, 1, fp); - file_id[4] = '\0'; - int version = 1; - - if (!strcmp(file_id, "MAG6")) { - version = 6; - } - else if (!strcmp(file_id, "MAG5")) { - version = 5; - } - else if (!strcmp(file_id, "MAG4")) { - version = 4; - } - else { - ::MessageBox(0, "File Open Failed:\nThe requested file uses an invalid format.", "ERROR", MB_OK); - fclose(fp); - return result; - } - - // get ready to load, delete existing model: - m->GetSurfaces().destroy(); - m->GetMaterials().destroy(); - *pnverts = 0; - *pnpolys = 0; - - // now load the model: - switch (version) { - case 4: - case 5: - result = LoadMag5(fp, m, scale); - break; - - case 6: - result = LoadMag6(fp, m, scale); - break; - - default: - break; - } - - fclose(fp); - return true; - } - - return false; -} - -// +--------------------------------------------------------------------+ - -bool -ModelFileMAG::Save(Model* m) -{ - if (m) { - ModelFile::Save(m); - - FILE* fp = fopen(filename, "wb"); - if (!fp) { - ::MessageBox(0, "Save Failed:\nMagic could not open the file for writing.", "ERROR", MB_OK); - return FALSE; - } - - fwrite("MAG6", 4, 1, fp); - - int i = 0; - int ntex = 0; - int nmtls = 0; - int nsurfs = m->NumSurfaces(); - List<Bitmap> textures; - - ListIter<Material> m_iter = m->GetMaterials(); - while (++m_iter) { - Material* mtl = m_iter.value(); - Bitmap* bmp = mtl->tex_diffuse; - - if (bmp && !textures.contains(bmp)) { - textures.append(bmp); - } - - bmp = mtl->tex_specular; - - if (bmp && !textures.contains(bmp)) { - textures.append(bmp); - } - - bmp = mtl->tex_emissive; - - if (bmp && !textures.contains(bmp)) { - textures.append(bmp); - } - - bmp = mtl->tex_bumpmap; - - if (bmp && !textures.contains(bmp)) { - textures.append(bmp); - } - - nmtls++; - } - - ListIter<Bitmap> t_iter = textures; - while (++t_iter) { - Bitmap* bmp = t_iter.value(); - ntex += strlen(bmp->GetFilename()) + 1; - } - - nsurfs = m->GetSurfaces().size(); - - fwrite(&ntex, 4, 1, fp); - fwrite(&nmtls, 4, 1, fp); - fwrite(&nsurfs, 4, 1, fp); - - if (ntex) { - t_iter.reset(); - while (++t_iter) { - Bitmap* bmp = t_iter.value(); - - fwrite(bmp->GetFilename(), - strlen(bmp->GetFilename()) + 1, - 1, - fp); - } - } - - if (nmtls) { - m_iter.reset(); - while (++m_iter) { - Material* mtl = m_iter.value(); - MaterialMag6 m6; - - ZeroMemory(&m6, sizeof(m6)); - - CopyMemory(m6.name, mtl->name, Material::NAMELEN); - CopyMemory(m6.shader, mtl->shader, Material::NAMELEN); - - m6.ambient_value = mtl->ambient_value; - m6.ambient_color = mtl->ambient_color; - m6.diffuse_value = mtl->diffuse_value; - m6.diffuse_color = mtl->diffuse_color; - m6.specular_value = mtl->specular_value; - m6.specular_color = mtl->specular_color; - m6.emissive_value = mtl->emissive_value; - m6.emissive_color = mtl->emissive_color; - - m6.power = mtl->power; - m6.brilliance = mtl->brilliance; - m6.bump = mtl->bump; - m6.blend = mtl->blend; - m6.shadow = mtl->shadow; - m6.luminous = mtl->luminous; - - if (mtl->tex_diffuse) - m6.tex_diffuse = textures.index(mtl->tex_diffuse) + 1; - - if (mtl->tex_specular) - m6.tex_specular = textures.index(mtl->tex_specular) + 1; - - if (mtl->tex_emissive) - m6.tex_emissive = textures.index(mtl->tex_emissive) + 1; - - if (mtl->tex_bumpmap) - m6.tex_bumpmap = textures.index(mtl->tex_bumpmap) + 1; - - fwrite(&m6, sizeof(m6), 1, fp); - } - } - - ListIter<Surface> s_iter = m->GetSurfaces(); - while (++s_iter) { - Surface* s = s_iter.value(); - - int nverts = s->NumVerts(); - int npolys = s->NumPolys(); - BYTE namelen = strlen(s->Name()) + 1; - - fwrite(&nverts, 4, 1, fp); - fwrite(&npolys, 4, 1, fp); - fwrite(&namelen, 1, 1, fp); - fwrite(s->Name(), 1, namelen, fp); - - VertexSet* vset = s->GetVertexSet(); - Poly* polys = s->GetPolys(); - - // write vertex set: - for (int v = 0; v < nverts; v++) { - fwrite(&vset->loc[v], sizeof(float), 3, fp); - fwrite(&vset->nrm[v], sizeof(float), 3, fp); - fwrite(&vset->tu[v], sizeof(float), 1, fp); - fwrite(&vset->tv[v], sizeof(float), 1, fp); - } - - // write polys: - for (int n = 0; n < npolys; n++) { - Poly& poly = polys[n]; - BYTE poly_nverts = (BYTE) poly.nverts; - BYTE material_index = 0; - WORD poly_verts[8]; - - m_iter.reset(); - while (++m_iter && !material_index) { - if (poly.material == m_iter.value()) - material_index = m_iter.index() + 1; - } - - for (int i = 0; i < poly_nverts; i++) { - poly_verts[i] = poly.verts[i]; - } - - fwrite(&poly_nverts, sizeof(BYTE), 1, fp); - fwrite(&material_index, sizeof(BYTE), 1, fp); - fwrite(&poly_verts[0], sizeof(WORD), poly_nverts, fp); - } - } - - return true; - } - - return false; -} - -// +--------------------------------------------------------------------+ - -struct HomogenousPlane -{ - double distance; - double normal_x; - double normal_y; - double normal_z; - double normal_w; -}; - -static void LoadPlane(Plane& p, FILE* fp) -{ - HomogenousPlane tmp; - fread(&tmp, sizeof(HomogenousPlane), 1, fp); -} - -static void LoadFlags(LPDWORD flags, FILE* fp) -{ - DWORD magic_flags; - fread(&magic_flags, sizeof(DWORD), 1, fp); - - /** MAGIC FLAGS - enum { FLAT_SHADED = 1, - LUMINOUS = 2, - TRANSLUCENT = 4, \\ must swap - CHROMAKEY = 8, // these two - FOREGROUND = 16, -- not used - WIREFRAME = 32, -- not used - SPECULAR1 = 64, - SPECULAR2 = 128 }; - ***/ - - const DWORD magic_mask = 0x0fc3; - - *flags = magic_flags & magic_mask; -} - -// +--------------------------------------------------------------------+ - -static int mcomp(const void* a, const void* b) -{ - Poly* pa = (Poly*) a; - Poly* pb = (Poly*) b; - - if (pa->sortval == pb->sortval) - return 0; - - if (pa->sortval < pb->sortval) - return -1; - - return 1; -} - -bool -ModelFileMAG::LoadMag5(FILE* fp, Model* m, double scale) -{ - bool result = false; - int ntex = 0; - int nsurfs = 0; - double radius = 0; - - fread(&ntex, sizeof(ntex), 1, fp); - fread(&nsurfs, sizeof(nsurfs), 1, fp); - - // create a default gray material: - Material* mtl = new Material; - - if (mtl) { - mtl->Ka = Color::DarkGray; - mtl->Kd = Color::LightGray; - mtl->Ks = ColorValue(0.1f,0.1f,0.1f); - mtl->power = 10.0f; - - mtl->ambient_value = 0.2f; - mtl->ambient_color = Color::DarkGray; - mtl->diffuse_value = 0.8f; - mtl->diffuse_color = Color::LightGray; - mtl->specular_value = 0.5f; - mtl->specular_color = Color::White; - strcpy_s(mtl->name, "(default)"); - - m->GetMaterials().append(mtl); - } - - // read texture list: - for (int i = 0; i < ntex; i++) { - Material* mtl = new Material; - char tname[32]; - - if (mtl) { - mtl->Ka = ColorValue(0.5f,0.5f,0.5f); - mtl->Kd = ColorValue(1.0f,1.0f,1.0f); - mtl->Ks = ColorValue(0.2f,0.2f,0.2f); - mtl->power = 20.0f; - - mtl->ambient_value = 1.0f; - mtl->ambient_color = Color::Gray; - mtl->diffuse_value = 1.0f; - mtl->diffuse_color = Color::White; - mtl->specular_value = 0.2f; - mtl->specular_color = Color::White; - - fread(tname, 32, 1, fp); - LoadTexture(tname, mtl->tex_diffuse, Bitmap::BMP_SOLID); - strcpy_s(mtl->name, tname); - - char* dot = strrchr(mtl->name, '.'); - if (dot) - *dot = 0; - - char* plus = strrchr(mtl->name, '+'); - if (plus) - *plus = 0; - - m->GetMaterials().append(mtl); - } - } - - int nverts = 0; - int npolys = 0; - - fread(&nverts, 4, 1, fp); - fread(&npolys, 4, 1, fp); - - // plan on creating four verts per poly: - int mag_nverts = nverts; - int next_vert = nverts; - - nverts = npolys * 4; - Surface* s = new Surface; - VertexSet* vset = 0; - Poly* polys = 0; - - if (s) { - s->SetName("default"); - s->CreateVerts(nverts); - s->CreatePolys(npolys); - - vset = s->GetVertexSet(); - polys = s->GetPolys(); - - ZeroMemory(vset->loc, nverts * sizeof(Vec3)); - ZeroMemory(vset->diffuse, nverts * sizeof(DWORD)); - ZeroMemory(vset->specular, nverts * sizeof(DWORD)); - ZeroMemory(vset->tu, nverts * sizeof(float)); - ZeroMemory(vset->tv, nverts * sizeof(float)); - ZeroMemory(vset->rw, nverts * sizeof(float)); - - // read vertex set: - int v; - for (v = 0; v < mag_nverts; v++) { - Vec3 vert, norm; - DWORD vstate; - - fread(&vert, sizeof(Vec3), 1, fp); - fread(&norm, sizeof(Vec3), 1, fp); - fread(&vstate, sizeof(DWORD), 1, fp); - - vert.SwapYZ(); - vert *= (float) scale; - - norm.SwapYZ(); - - vset->loc[v] = vert; - vset->nrm[v] = norm; - - double d = vert.length(); - if (d > radius) - radius = (float) d; - } - - while (v < nverts) - vset->nrm[v++] = Vec3(1,0,0); - - // read polys: - Vec3 dummy_center; - DWORD dummy_flags; - DWORD dummy_color; - int texture_num; - int poly_nverts; - int vert_index_buffer[32]; - float texture_index_buffer[32]; - - for (int n = 0; n < npolys; n++) { - Poly& poly = polys[n]; - poly.vertex_set = vset; - - fread(&dummy_flags, sizeof(DWORD), 1, fp); - fread(&dummy_center, sizeof(Vec3), 1, fp); - LoadPlane(poly.plane, fp); - fread(&dummy_color, sizeof(DWORD), 1, fp); - fread(&texture_num, sizeof(int), 1, fp); - - if (texture_num >= 0 && texture_num < ntex) { - texture_num++; - - poly.material = m->GetMaterials()[texture_num]; - poly.sortval = texture_num; - - if (dummy_flags & 2) { // luminous - Material* mtl = m->GetMaterials()[texture_num]; - - mtl->ambient_value = 0.0f; - mtl->ambient_color = Color::Black; - mtl->diffuse_value = 0.0f; - mtl->diffuse_color = Color::Black; - mtl->specular_value = 0.0f; - mtl->specular_color = Color::Black; - mtl->emissive_value = 1.0f; - mtl->emissive_color = Color::White; - - mtl->Ka = ColorValue(0,0,0,0); - mtl->Kd = ColorValue(0,0,0,0); - mtl->Ks = ColorValue(0,0,0,0); - mtl->Ke = ColorValue(1,1,1,1); - - mtl->tex_emissive = mtl->tex_diffuse; - } - } - else { - poly.material = m->GetMaterials().first(); // default material - poly.sortval = 1000; - } - - // hack: store flat shaded flag in unused visible byte - poly.visible = (BYTE) (dummy_flags & 1); - - fread(&poly_nverts, sizeof(int), 1, fp); - fread(vert_index_buffer, sizeof(int), poly_nverts, fp); - - if (poly_nverts == 3) - s->AddIndices(3); - - else if (poly_nverts == 4) - s->AddIndices(6); - - poly.nverts = poly_nverts; - for (int vi = 0; vi < poly_nverts; vi++) { - int v = vert_index_buffer[vi]; - - if (vset->rw[v] > 0) { - vset->CopyVertex(next_vert, v); - v = next_vert++; - } - - vset->rw[v] = 1; - poly.verts[vi] = v; - } - - fread(texture_index_buffer, sizeof(float), poly_nverts, fp); // tu's - for (int vi = 0; vi < poly_nverts; vi++) { - int v = poly.verts[vi]; - vset->tu[v] = texture_index_buffer[vi]; - } - - fread(texture_index_buffer, sizeof(float), poly_nverts, fp); // tv's - for (int vi = 0; vi < poly_nverts; vi++) { - int v = poly.verts[vi]; - vset->tv[v] = texture_index_buffer[vi]; - } - - DWORD unused[32]; - fread(unused, 16, 1, fp); - } - - // pass 2 (adjust vertex normals for flat polys): - for (int n = 0; n < npolys; n++) { - Poly& poly = polys[n]; - - poly.plane = Plane(vset->loc[poly.verts[0]], - vset->loc[poly.verts[2]], - vset->loc[poly.verts[1]]); - - // hack: retrieve flat shaded flag from unused visible byte - if (poly.visible) { - int poly_nverts = poly.nverts; - - for (int vi = 0; vi < poly_nverts; vi++) { - int v = poly.verts[vi]; - vset->nrm[v] = poly.plane.normal; - } - } - } - - // sort the polys by material index: - qsort((void*) polys, npolys, sizeof(Poly), mcomp); - - // then assign them to cohesive segments: - Segment* segment = 0; - - for (int n = 0; n < npolys; n++) { - if (segment && segment->material == polys[n].material) { - segment->npolys++; - } - else { - segment = 0; - } - - if (!segment) { - segment = new Segment; - - segment->npolys = 1; - segment->polys = &polys[n]; - segment->material = segment->polys->material; - - s->GetSegments().append(segment); - } - } - - s->BuildHull(); - m->GetSurfaces().append(s); - - *pnverts = nverts; - *pnpolys = npolys; - *pradius = (float) radius; - - result = nverts && npolys; - } - - return result; -} - -// +--------------------------------------------------------------------+ - -bool -ModelFileMAG::LoadMag6(FILE* fp, Model* m, double scale) -{ - bool result = false; - int i = 0; - int ntex = 0; - int nmtls = 0; - int nsurfs = 0; - double radius = 0; - List<Bitmap> textures; - - fread(&ntex, sizeof(ntex), 1, fp); // size of texture block - fread(&nmtls, sizeof(nmtls), 1, fp); // number of materials - fread(&nsurfs, sizeof(nsurfs), 1, fp); // number of surfaces - - // read texture list: - if (ntex) { - char* buffer = new char[ntex]; - char* p = buffer; - Bitmap* bmp = 0; - - fread(buffer, ntex, 1, fp); - - while (p < buffer + ntex) { - LoadTexture(p, bmp, Bitmap::BMP_SOLID); - textures.append(bmp); - - p += strlen(p) + 1; - } - - delete [] buffer; - } - - for (i = 0; i < nmtls; i++) { - MaterialMag6 m6; - Material* mtl = new Material; - - fread(&m6, sizeof(m6), 1, fp); - - if (mtl) { - CopyMemory(mtl->name, m6.name, Material::NAMELEN); - CopyMemory(mtl->shader, m6.shader, Material::NAMELEN); - - mtl->ambient_value = m6.ambient_value; - mtl->ambient_color = m6.ambient_color; - mtl->diffuse_value = m6.diffuse_value; - mtl->diffuse_color = m6.diffuse_color; - mtl->specular_value = m6.specular_value; - mtl->specular_color = m6.specular_color; - mtl->emissive_value = m6.emissive_value; - mtl->emissive_color = m6.emissive_color; - - mtl->Ka = ColorValue(mtl->ambient_color) * mtl->ambient_value; - mtl->Kd = ColorValue(mtl->diffuse_color) * mtl->diffuse_value; - mtl->Ks = ColorValue(mtl->specular_color) * mtl->specular_value; - mtl->Ke = ColorValue(mtl->emissive_color) * mtl->emissive_value; - - mtl->power = m6.power; - mtl->brilliance = m6.brilliance; - mtl->bump = m6.bump; - mtl->blend = m6.blend; - mtl->shadow = m6.shadow; - mtl->luminous = m6.luminous; - - if (m6.tex_diffuse && m6.tex_diffuse <= textures.size()) - mtl->tex_diffuse = textures[m6.tex_diffuse - 1]; - - if (m6.tex_specular && m6.tex_specular <= textures.size()) - mtl->tex_specular = textures[m6.tex_specular - 1]; - - if (m6.tex_emissive && m6.tex_emissive <= textures.size()) - mtl->tex_emissive = textures[m6.tex_emissive - 1]; - - if (m6.tex_bumpmap && m6.tex_bumpmap <= textures.size()) - mtl->tex_bumpmap = textures[m6.tex_bumpmap - 1]; - - m->GetMaterials().append(mtl); - } - } - - for (i = 0; i < nsurfs; i++) { - int nverts = 0; - int npolys = 0; - BYTE namelen = 0; - char name[128]; - - fread(&nverts, 4, 1, fp); - fread(&npolys, 4, 1, fp); - fread(&namelen, 1, 1, fp); - fread(name, 1, namelen, fp); - - Surface* surface = new Surface; - surface->SetName(name); - surface->CreateVerts(nverts); - surface->CreatePolys(npolys); - - VertexSet* vset = surface->GetVertexSet(); - Poly* polys = surface->GetPolys(); - - ZeroMemory(polys, sizeof(Poly) * npolys); - - // read vertex set: - for (int v = 0; v < nverts; v++) { - fread(&vset->loc[v], sizeof(float), 3, fp); - fread(&vset->nrm[v], sizeof(float), 3, fp); - fread(&vset->tu[v], sizeof(float), 1, fp); - fread(&vset->tv[v], sizeof(float), 1, fp); - - double d = vset->loc[v].length(); - if (d > radius) - radius = d; - } - - // read polys: - for (int n = 0; n < npolys; n++) { - Poly& poly = polys[n]; - BYTE poly_nverts = 0; - BYTE material_index = 0; - WORD poly_verts[8]; - - fread(&poly_nverts, sizeof(BYTE), 1, fp); - fread(&material_index, sizeof(BYTE), 1, fp); - fread(&poly_verts[0], sizeof(WORD), poly_nverts, fp); - - if (poly_nverts >= 3) { - poly.nverts = poly_nverts; - - for (int i = 0; i < poly_nverts; i++) { - poly.verts[i] = poly_verts[i]; - } - } - else { - poly.sortval = 666; - } - - if (material_index > 0) { - poly.material = m->GetMaterials()[material_index-1]; - poly.sortval = material_index; - } - else if (m->NumMaterials()) { - poly.material = m->GetMaterials().first(); - poly.sortval = 1; - } - else { - poly.sortval = 1000; - } - - if (poly.nverts == 3) - surface->AddIndices(3); - - else if (poly.nverts == 4) - surface->AddIndices(6); - - poly.vertex_set = vset; - poly.plane = Plane(vset->loc[poly.verts[0]], - vset->loc[poly.verts[2]], - vset->loc[poly.verts[1]]); - } - - // sort the polys by material index: - qsort((void*) polys, npolys, sizeof(Poly), mcomp); - - // then assign them to cohesive segments: - Segment* segment = 0; - - for (int n = 0; n < npolys; n++) { - if (segment && segment->material == polys[n].material) { - segment->npolys++; - } - else { - segment = 0; - } - - if (!segment) { - segment = new Segment; - - segment->npolys = 1; - segment->polys = &polys[n]; - segment->material = segment->polys->material; - - surface->GetSegments().append(segment); - } - } - - surface->ComputeTangents(); - surface->BuildHull(); - m->GetSurfaces().append(surface); - - *pnverts = nverts; - *pnpolys = npolys; - *pradius = (float) radius; - - result = nverts && npolys; - } - - return result; -} - |