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authorAki <please@ignore.pl>2024-04-04 02:16:26 +0200
committerAki <please@ignore.pl>2024-04-04 02:16:26 +0200
commit56f76f4d524ca12bef5c775da6e7282e8322a951 (patch)
treefce3656dd3048df2c2eb61236a53b0972e9abc17 /MagicEx/MagicLoad.h
parente0f9f411056c235947b809cb21c477aa5acca1b4 (diff)
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Extracted ModelFile related functionality out of Magic2 to a library
Diffstat (limited to 'MagicEx/MagicLoad.h')
-rw-r--r--MagicEx/MagicLoad.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/MagicEx/MagicLoad.h b/MagicEx/MagicLoad.h
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--- /dev/null
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+*/
+
+#pragma once
+
+#include <windows.h>
+
+#include <Bitmap.h>
+
+
+int LoadBuffer(const char* filename, BYTE*& buf, bool null_terminate=false);
+int LoadTexture(const char* name, Bitmap*& bmp, int type=0);
+int LoadAlpha(const char* name, Bitmap& bitmap, int type=0);