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authorAki <please@ignore.pl>2022-04-07 18:22:51 +0200
committerAki <please@ignore.pl>2022-04-07 18:22:51 +0200
commit709b67740474f1cb84a965a6a405b8c51f5e7b50 (patch)
tree1a301d20ddc972fcae7a79ff0faa4bc4736cb9f8 /Magic2/TexCubeDX9.h
parent9fefe5048a76629a1fad30742c62557f73ad7e86 (diff)
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Removed files that were originally skipped in vcxproj
Diffstat (limited to 'Magic2/TexCubeDX9.h')
-rw-r--r--Magic2/TexCubeDX9.h48
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diff --git a/Magic2/TexCubeDX9.h b/Magic2/TexCubeDX9.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Direct 3D Texture Cube for Env Mapping
-*/
-
-#ifndef TexCubeDX9_h
-#define TexCubeDX9_h
-
-#include "Bitmap.h"
-
-// +--------------------------------------------------------------------+
-
-class Video;
-class VideoDX9;
-class Bitmap;
-struct VD3D_texture_format;
-
-// +--------------------------------------------------------------------+
-
-class TexCubeDX9
-{
-public:
- TexCubeDX9(VideoDX9* video);
- virtual ~TexCubeDX9();
-
- IDirect3DCubeTexture9* GetTexture();
- bool LoadTexture(Bitmap* bmp, int face);
-
-private:
- VideoDX9* video;
- IDirect3D9* d3d;
- IDirect3DDevice9* d3ddevice;
-
- IDirect3DCubeTexture9* texture;
- Bitmap* faces[6];
- DWORD last_modified[6];
-};
-
-#endif // TexCubeDX9_h
-