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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2012-05-26 16:38:08 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2012-05-26 16:38:08 +0000
commit9a9de7689176de013872e5a6a5367f79202d0844 (patch)
treeaaf098cfd51175b9e1d675fd21373d0c3de5ef8d /Magic2/StdAfx.h
parent75f9af66439ec416634188eb3ef020df4e4752b7 (diff)
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Getting closer to getting magic to compile. The file renaming was necessary in order to remove a conflict between the WinSDK's locale.h and starshatter's own version.
Diffstat (limited to 'Magic2/StdAfx.h')
-rw-r--r--Magic2/StdAfx.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/Magic2/StdAfx.h b/Magic2/StdAfx.h
index aa81375..67f99f5 100644
--- a/Magic2/StdAfx.h
+++ b/Magic2/StdAfx.h
@@ -11,6 +11,9 @@
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
+#define WIN32_LEAN_AND_MEAN
+
+#define _WIN32_WINNT 0x0502 // XP is the lowest supported OS
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions