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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2012-05-26 16:38:08 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2012-05-26 16:38:08 +0000
commit9a9de7689176de013872e5a6a5367f79202d0844 (patch)
treeaaf098cfd51175b9e1d675fd21373d0c3de5ef8d /Magic2/ModelFileMAG.cpp
parent75f9af66439ec416634188eb3ef020df4e4752b7 (diff)
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Getting closer to getting magic to compile. The file renaming was necessary in order to remove a conflict between the WinSDK's locale.h and starshatter's own version.
Diffstat (limited to 'Magic2/ModelFileMAG.cpp')
-rw-r--r--Magic2/ModelFileMAG.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Magic2/ModelFileMAG.cpp b/Magic2/ModelFileMAG.cpp
index 4157434..953f22d 100644
--- a/Magic2/ModelFileMAG.cpp
+++ b/Magic2/ModelFileMAG.cpp
@@ -78,7 +78,7 @@ ModelFileMAG::Load(Model* m, double scale)
}
ZeroMemory(pname, 64);
- strncpy_s(pname, filename, 63);
+ strncpy(pname, filename, 63);
char file_id[5];
fread(file_id, 4, 1, fp);