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author | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-08 17:30:37 +0000 |
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committer | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-08 17:30:37 +0000 |
commit | 7156b2e5a72fb20c9fe1ffcc61b61470959c108f (patch) | |
tree | 88a2fa7520e5e8b21517303f9ddb5cbfd2fac9f5 /Magic2/ModelFile3DS.cpp | |
parent | f3f3a2b7fbd1df41cce104d62e88a6b04869298b (diff) | |
download | starshatter-7156b2e5a72fb20c9fe1ffcc61b61470959c108f.zip starshatter-7156b2e5a72fb20c9fe1ffcc61b61470959c108f.tar.gz starshatter-7156b2e5a72fb20c9fe1ffcc61b61470959c108f.tar.bz2 |
More of the same...
Diffstat (limited to 'Magic2/ModelFile3DS.cpp')
-rw-r--r-- | Magic2/ModelFile3DS.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Magic2/ModelFile3DS.cpp b/Magic2/ModelFile3DS.cpp index f4381bb..db309ba 100644 --- a/Magic2/ModelFile3DS.cpp +++ b/Magic2/ModelFile3DS.cpp @@ -151,11 +151,11 @@ ModelFile3DS::Load(Model* model, double scale) float radius = 0;
int v = 0;
- for (m = 0; m < nmeshs && v < nverts; m++) {
+ for (int m = 0; m < nmeshs && v < nverts; m++) {
LMesh& mesh = loader.GetMesh(m);
// read vertex set:
- for (i = 0; i < mesh.GetVertexCount() && v < nverts; i++) {
+ for (int i = 0; i < mesh.GetVertexCount() && v < nverts; i++) {
vset->loc[v].x = mesh.GetVertex(i).x;
vset->loc[v].y = mesh.GetVertex(i).z;
vset->loc[v].z = mesh.GetVertex(i).y;
@@ -182,7 +182,7 @@ ModelFile3DS::Load(Model* model, double scale) int n = 0;
- for (m = 0; m < nmeshs && n < npolys; m++) {
+ for (int m = 0; m < nmeshs && n < npolys; m++) {
LMesh& mesh = loader.GetMesh(m);
// read polys:
@@ -228,7 +228,7 @@ ModelFile3DS::Load(Model* model, double scale) // then assign them to cohesive segments:
Segment* segment = 0;
- for (n = 0; n < npolys; n++) {
+ for (int n = 0; n < npolys; n++) {
if (segment && segment->material == polys[n].material) {
segment->npolys++;
}
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