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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 21:51:48 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 21:51:48 +0000
commit1de4b2bdbb019be6f1b7262c3eba5568d7682edd (patch)
tree3f8a1fc086daa93b24929886e1bf15b918ea9b94 /Magic2/MaterialDialog.h
parent073ef05b192338247ea304f2a72615633947b446 (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Magic2/MaterialDialog.h')
-rw-r--r--Magic2/MaterialDialog.h258
1 files changed, 141 insertions, 117 deletions
diff --git a/Magic2/MaterialDialog.h b/Magic2/MaterialDialog.h
index b6fabcf..24f33b4 100644
--- a/Magic2/MaterialDialog.h
+++ b/Magic2/MaterialDialog.h
@@ -1,117 +1,141 @@
-/* Project Magic 2.0
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Magic.exe
- FILE: MaterialDialog.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Material Editor Dialog interface file
-*/
-
-#if !defined(AFX_MATERIALDIALOG_H__DD978D83_EB03_479B_92A4_D1FCC333BECA__INCLUDED_)
-#define AFX_MATERIALDIALOG_H__DD978D83_EB03_479B_92A4_D1FCC333BECA__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif
-
-// +--------------------------------------------------------------------+
-
-class MagicDoc;
-class MagicView;
-struct Material;
-
-// +--------------------------------------------------------------------+
-// MaterialDialog dialog
-// +--------------------------------------------------------------------+
-
-class MaterialDialog : public CDialog
-{
-// Construction
-public:
- MaterialDialog(MagicView* pParent = NULL);
- virtual ~MaterialDialog();
-
-// Dialog Data
- //{{AFX_DATA(MaterialDialog)
- enum { IDD = IDD_MODIFY_MATERIAL };
- CComboBox mShadowList;
- CComboBox mBlendModeList;
- CListBox mMaterialList;
- CStatic mMaterialThumb;
- CStatic mSpecularColor;
- CStatic mEmissiveColor;
- CStatic mDiffuseColor;
- CStatic mAmbientColor;
- float mAmbientValue;
- float mBrillianceValue;
- float mBumpValue;
- float mDiffuseValue;
- float mEmissiveValue;
- CString mMaterialName;
- float mPowerValue;
- float mSpecularValue;
- CString mSpecularTexture;
- CString mDiffuseTexture;
- CString mBumpTexture;
- CString mEmissiveTexture;
- CString mMaterialShader;
- //}}AFX_DATA
-
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(MaterialDialog)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
-
-// Implementation
-protected:
- void UpdateMaterial();
- void OnFileTexture(int type);
- void ChangeFileTexture(char* fname, int type);
-
- MagicDoc* doc;
- Solid* solid;
- Material* material;
-
- // Generated message map functions
- //{{AFX_MSG(MaterialDialog)
- virtual BOOL OnInitDialog();
- afx_msg void OnPaint();
- afx_msg void OnAmbientColor();
- afx_msg void OnDiffuseColor();
- afx_msg void OnEmissiveColor();
- afx_msg void OnSpecularColor();
- afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
- afx_msg void OnChangeMaterialValue();
- afx_msg void OnFileDiffuse();
- afx_msg void OnFileSpecular();
- afx_msg void OnFileEmissive();
- afx_msg void OnFileBump();
- afx_msg void OnChangeDiffuseTexture();
- afx_msg void OnChangeSpecularTexture();
- afx_msg void OnChangeEmissiveTexture();
- afx_msg void OnChangeBumpTexture();
- afx_msg void OnChangeMaterialName();
- afx_msg void OnSelectMaterial();
- afx_msg void OnSelectPolys();
- afx_msg void OnNewMaterial();
- afx_msg void OnDelMaterial();
- afx_msg void OnSelectBlendMode();
- afx_msg void OnSelectShadow();
- virtual void OnOK();
- afx_msg void OnChangeMaterialShader();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-};
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
-#endif
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: MaterialDialog.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Material Editor Dialog interface file
+*/
+
+#if !defined(AFX_MATERIALDIALOG_H__DD978D83_EB03_479B_92A4_D1FCC333BECA__INCLUDED_)
+#define AFX_MATERIALDIALOG_H__DD978D83_EB03_479B_92A4_D1FCC333BECA__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif
+
+// +--------------------------------------------------------------------+
+
+class MagicDoc;
+class MagicView;
+struct Material;
+
+// +--------------------------------------------------------------------+
+// MaterialDialog dialog
+// +--------------------------------------------------------------------+
+
+class MaterialDialog : public CDialog
+{
+// Construction
+public:
+ MaterialDialog(MagicView* pParent = NULL);
+ virtual ~MaterialDialog();
+
+// Dialog Data
+ //{{AFX_DATA(MaterialDialog)
+ enum { IDD = IDD_MODIFY_MATERIAL };
+ CComboBox mShadowList;
+ CComboBox mBlendModeList;
+ CListBox mMaterialList;
+ CStatic mMaterialThumb;
+ CStatic mSpecularColor;
+ CStatic mEmissiveColor;
+ CStatic mDiffuseColor;
+ CStatic mAmbientColor;
+ float mAmbientValue;
+ float mBrillianceValue;
+ float mBumpValue;
+ float mDiffuseValue;
+ float mEmissiveValue;
+ CString mMaterialName;
+ float mPowerValue;
+ float mSpecularValue;
+ CString mSpecularTexture;
+ CString mDiffuseTexture;
+ CString mBumpTexture;
+ CString mEmissiveTexture;
+ CString mMaterialShader;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(MaterialDialog)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+ void UpdateMaterial();
+ void OnFileTexture(int type);
+ void ChangeFileTexture(char* fname, int type);
+
+ MagicDoc* doc;
+ Solid* solid;
+ Material* material;
+
+ // Generated message map functions
+ //{{AFX_MSG(MaterialDialog)
+ virtual BOOL OnInitDialog();
+ afx_msg void OnPaint();
+ afx_msg void OnAmbientColor();
+ afx_msg void OnDiffuseColor();
+ afx_msg void OnEmissiveColor();
+ afx_msg void OnSpecularColor();
+ afx_msg void OnDrawItem(int nIDCtl, LPDRAWITEMSTRUCT lpDrawItemStruct);
+ afx_msg void OnChangeMaterialValue();
+ afx_msg void OnFileDiffuse();
+ afx_msg void OnFileSpecular();
+ afx_msg void OnFileEmissive();
+ afx_msg void OnFileBump();
+ afx_msg void OnChangeDiffuseTexture();
+ afx_msg void OnChangeSpecularTexture();
+ afx_msg void OnChangeEmissiveTexture();
+ afx_msg void OnChangeBumpTexture();
+ afx_msg void OnChangeMaterialName();
+ afx_msg void OnSelectMaterial();
+ afx_msg void OnSelectPolys();
+ afx_msg void OnNewMaterial();
+ afx_msg void OnDelMaterial();
+ afx_msg void OnSelectBlendMode();
+ afx_msg void OnSelectShadow();
+ virtual void OnOK();
+ afx_msg void OnChangeMaterialShader();
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif