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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 21:51:48 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 21:51:48 +0000
commit1de4b2bdbb019be6f1b7262c3eba5568d7682edd (patch)
tree3f8a1fc086daa93b24929886e1bf15b918ea9b94 /Magic2/Command.h
parent073ef05b192338247ea304f2a72615633947b446 (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Magic2/Command.h')
-rw-r--r--Magic2/Command.h134
1 files changed, 79 insertions, 55 deletions
diff --git a/Magic2/Command.h b/Magic2/Command.h
index 30f568e..f35e237 100644
--- a/Magic2/Command.h
+++ b/Magic2/Command.h
@@ -1,55 +1,79 @@
-/* Project Magic 2.0
- Destroyer Studios LLC
- Copyright © 1997-2005. All Rights Reserved.
-
- SUBSYSTEM: Magic.exe
- FILE: Command.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Base class (interface) for command pattern. A
- command encapsulates a single editing operation
- that may be performed on a document. Each command
- may be done or undone multiple times. The specialized
- implementations for each type of operation are re-
- sponsible for providing a means to return the model
- to the prior state.
-*/
-
-#ifndef Command_h
-#define Command_h
-
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class MagicDoc;
-class Solid;
-class Model;
-
-// +--------------------------------------------------------------------+
-
-class Command
-{
-public:
- static const char* TYPENAME() { return "Command"; }
-
- Command(const char* name, MagicDoc* document);
- virtual ~Command();
-
- // operations
- virtual void Do();
- virtual void Undo();
-
- const char* Name() const { return name; }
-
-protected:
- Text name;
- MagicDoc* document;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif Command_h
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Command.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Base class (interface) for command pattern. A
+ command encapsulates a single editing operation
+ that may be performed on a document. Each command
+ may be done or undone multiple times. The specialized
+ implementations for each type of operation are re-
+ sponsible for providing a means to return the model
+ to the prior state.
+*/
+
+#ifndef Command_h
+#define Command_h
+
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class MagicDoc;
+class Solid;
+class Model;
+
+// +--------------------------------------------------------------------+
+
+class Command
+{
+public:
+ static const char* TYPENAME() { return "Command"; }
+
+ Command(const char* name, MagicDoc* document);
+ virtual ~Command();
+
+ // operations
+ virtual void Do();
+ virtual void Undo();
+
+ const char* Name() const { return name; }
+
+protected:
+ Text name;
+ MagicDoc* document;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif Command_h