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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2012-05-31 14:46:27 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2012-05-31 14:46:27 +0000
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tree8041e6eb069b6da70b83e82efdb998662140e716 /Doc/doxygen/html/n_gen_ex_2_tex_cube_d_x9_8cpp_source.html
parent985b945e4b49b5d5a1394e93fc3a95289c05e449 (diff)
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+<div class="title">TexCubeDX9.cpp</div> </div>
+</div><!--header-->
+<div class="contents">
+<a href="n_gen_ex_2_tex_cube_d_x9_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* Project nGenEx</span></div>
+<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> Destroyer Studios LLC</span></div>
+<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> Copyright © 1997-2004. All Rights Reserved.</span></div>
+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> SUBSYSTEM: nGenEx.lib</span></div>
+<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> FILE: TexDX9.cpp</span></div>
+<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> AUTHOR: John DiCamillo</span></div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"></span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> OVERVIEW</span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> ========</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> Direct3D Texture Cache</span></div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">*/</span></div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;</div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_mem_debug_8h.html">MemDebug.h</a>&quot;</span></div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="n_gen_ex_2_tex_cube_d_x9_8h.html">TexCubeDX9.h</a>&quot;</span></div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="n_gen_ex_2_video_d_x9_8h.html">VideoDX9.h</a>&quot;</span></div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_bitmap_8h.html">Bitmap.h</a>&quot;</span></div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="_color_8h.html">Color.h</a>&quot;</span></div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;</div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;</div>
+<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="keywordtype">void</span> <a class="code" href="_list_8inl.html#a76779b0ba1af4da2cfb8cf309b39372b">Print</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* fmt, ...);</div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="keywordtype">void</span> <a class="code" href="_magic2_2_tex_cube_d_x9_8cpp.html#a0561499f7cea01e207a01badc3c5a51e">VideoDX9Error</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* msg, HRESULT <a class="code" href="_archive_8cpp.html#a6ce68847c12434f60d1b2654a3dc3409">err</a>);</div>
+<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div>
+<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#ifndef RELEASE</span></div>
+<div class="line"><a name="l00027"></a><span class="lineno"><a class="code" href="n_gen_ex_2_tex_cube_d_x9_8cpp.html#a3fd6948289253a5d8e497c1016fb035d"> 27</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define RELEASE(x) if (x) { x-&gt;Release(); x=NULL; }</span></div>
+<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
+<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor"></span></div>
+<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;</div>
+<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<a class="code" href="class_tex_cube_d_x9.html#ade8ee1277118575b678956138537aade">TexCubeDX9::TexCubeDX9</a>(<a class="code" href="class_video_d_x9.html">VideoDX9</a>* v)</div>
+<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;: video(v), texture(0)</div>
+<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;{</div>
+<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160; d3d = video-&gt;Direct3D();</div>
+<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160; d3ddevice = video-&gt;D3DDevice();</div>
+<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;</div>
+<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 6; i++) {</div>
+<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; faces[i] = 0;</div>
+<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160; last_modified[i] = 0;</div>
+<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; }</div>
+<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;}</div>
+<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;</div>
+<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<a class="code" href="class_tex_cube_d_x9.html#a423e087a76bd92d30b1745452ac15d75">TexCubeDX9::~TexCubeDX9</a>()</div>
+<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;{</div>
+<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; <a class="code" href="n_gen_ex_2_tex_cube_d_x9_8cpp.html#a3fd6948289253a5d8e497c1016fb035d">RELEASE</a>(texture);</div>
+<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;}</div>
+<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;</div>
+<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;</div>
+<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<span class="keywordtype">bool</span></div>
+<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;<a class="code" href="class_tex_cube_d_x9.html#a65886345babeb69c71fc414fd34aa9a7">TexCubeDX9::LoadTexture</a>(<a class="code" href="class_bitmap.html">Bitmap</a>* bmp, <span class="keywordtype">int</span> face_index)</div>
+<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;{</div>
+<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160; <span class="keywordflow">if</span> (!d3ddevice) <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
+<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;</div>
+<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; <span class="keywordflow">if</span> (faces[face_index] == bmp &amp;&amp; last_modified[face_index] &gt;= bmp-&gt;<a class="code" href="class_bitmap.html#a07e33bd49514b8bcecf7a004c3fe908a">LastModified</a>())</div>
+<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160; <span class="keywordflow">return</span> <span class="keyword">true</span>; <span class="comment">// already loaded and hasn&#39;t been modified</span></div>
+<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;</div>
+<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; HRESULT hr = D3D_OK;</div>
+<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;</div>
+<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; <span class="comment">// create the texture, if necessary</span></div>
+<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; <span class="keywordflow">if</span> (!texture) {</div>
+<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; hr = d3ddevice-&gt;CreateCubeTexture(bmp-&gt;<a class="code" href="class_bitmap.html#af98be2706939528725684068c28d2969">Width</a>(),</div>
+<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; 1, <span class="comment">// one mip level</span></div>
+<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; 0, <span class="comment">// no specific usage</span></div>
+<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; D3DFMT_A8R8G8B8, <span class="comment">// format matching Color::rgba</span></div>
+<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; D3DPOOL_MANAGED,</div>
+<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; &amp;texture,</div>
+<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; 0);</div>
+<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;</div>
+<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; <span class="keywordflow">if</span> (FAILED(hr) || !texture) {</div>
+<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; <a class="code" href="_magic2_2_tex_cube_d_x9_8cpp.html#a0561499f7cea01e207a01badc3c5a51e">VideoDX9Error</a>(<span class="stringliteral">&quot;LoadTexture - could not create cube texture&quot;</span>, hr);</div>
+<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
+<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; }</div>
+<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; }</div>
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+<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; <span class="comment">// lock the surface for writing</span></div>
+<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; D3DLOCKED_RECT locked_rect;</div>
+<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; D3DCUBEMAP_FACES face = (D3DCUBEMAP_FACES) face_index;</div>
+<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; hr = texture-&gt;LockRect(face, 0, &amp;locked_rect, 0, 0);</div>
+<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;</div>
+<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; <span class="keywordflow">if</span> (FAILED(hr)) {</div>
+<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; <a class="code" href="_magic2_2_tex_cube_d_x9_8cpp.html#a0561499f7cea01e207a01badc3c5a51e">VideoDX9Error</a>(<span class="stringliteral">&quot;LoadTexture - could not lock texture surface&quot;</span>, hr);</div>
+<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; <a class="code" href="n_gen_ex_2_tex_cube_d_x9_8cpp.html#a3fd6948289253a5d8e497c1016fb035d">RELEASE</a>(texture);</div>
+<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
+<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; }</div>
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+<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; <span class="comment">// load the bitmap into the texture surface</span></div>
+<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; bmp-&gt;<a class="code" href="class_bitmap.html#a2b8f07ee82c95736121aeef55a40cf6a">Height</a>(); i++) {</div>
+<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; BYTE* src = (BYTE*) (bmp-&gt;<a class="code" href="class_bitmap.html#a5c9a06025a22eeca5be357b643855eaa">HiPixels</a>() + i * bmp-&gt;<a class="code" href="class_bitmap.html#af98be2706939528725684068c28d2969">Width</a>());</div>
+<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; BYTE* dst = (BYTE*) locked_rect.pBits + i * locked_rect.Pitch;</div>
+<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;</div>
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+<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; }</div>
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+<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; faces[face_index] = bmp;</div>
+<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; last_modified[face_index] = bmp-&gt;<a class="code" href="class_bitmap.html#a07e33bd49514b8bcecf7a004c3fe908a">LastModified</a>();</div>
+<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;</div>
+<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
+<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;}</div>
+<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;</div>
+<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
+<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;</div>
+<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;IDirect3DCubeTexture9*</div>
+<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;<a class="code" href="class_tex_cube_d_x9.html#a382ad38010d575cd477bcd230f9cefe9">TexCubeDX9::GetTexture</a>()</div>
+<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;{</div>
+<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; <span class="keywordflow">if</span> (texture) {</div>
+<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160; <span class="comment">// need to refresh anything?</span></div>
+<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160; <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 6; i++) {</div>
+<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; <span class="keywordflow">if</span> (faces[i] &amp;&amp; last_modified[i] &lt; faces[i]-&gt;LastModified()) {</div>
+<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160; <a class="code" href="class_tex_cube_d_x9.html#a65886345babeb69c71fc414fd34aa9a7">LoadTexture</a>(faces[i], i);</div>
+<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; }</div>
+<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160; }</div>
+<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; }</div>
+<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;</div>
+<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; <span class="keywordflow">return</span> texture;</div>
+<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;}</div>
+</div><!-- fragment --></div><!-- contents -->
+</div><!-- doc-content -->
+<!-- start footer part -->
+<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
+ <ul>
+ <li class="navelem"><a class="el" href="dir_d6625d0f3efd9eb70ff961583505095b.html">nGenEx</a></li><li class="navelem"><a class="el" href="n_gen_ex_2_tex_cube_d_x9_8cpp.html">TexCubeDX9.cpp</a></li>
+ <li class="footer">Generated on Thu May 31 2012 16:30:49 for Starshatter_Open by
+ <a href="http://www.doxygen.org/index.html">
+ <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.1 </li>
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