diff options
author | Aki <please@ignore.pl> | 2024-03-10 15:00:41 +0100 |
---|---|---|
committer | Aki <please@ignore.pl> | 2024-03-10 15:00:41 +0100 |
commit | d55d9b1ef859ba940c75895fe198bcc4b19fa82b (patch) | |
tree | 50f57f840c63437d7f9460d4eb5d9d023b5533a7 /Doc/doxygen/html/class_net_obj_loc-members.html | |
parent | 1f77780d8a2caa821fa2b1cbf35c7a9bfe06bebb (diff) | |
download | starshatter-d55d9b1ef859ba940c75895fe198bcc4b19fa82b.zip starshatter-d55d9b1ef859ba940c75895fe198bcc4b19fa82b.tar.gz starshatter-d55d9b1ef859ba940c75895fe198bcc4b19fa82b.tar.bz2 |
Collisions will now always use the highest LOD model
This fixes the good old carrier Goliath and Dragon docking bug for NPC
fighters in campaigns.
Diffstat (limited to 'Doc/doxygen/html/class_net_obj_loc-members.html')
0 files changed, 0 insertions, 0 deletions