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authorAki <please@ignore.pl>2021-10-01 18:54:04 +0200
committerAki <please@ignore.pl>2021-10-01 18:54:04 +0200
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-<div class="title">Water.cpp</div> </div>
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-<a href="_water_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/* Project nGenEx</span></div>
-<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> Destroyer Studios LLC</span></div>
-<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> Copyright © 1997-2006. All Rights Reserved.</span></div>
-<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"></span></div>
-<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> SUBSYSTEM: nGen.lib</span></div>
-<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> FILE: Water.cpp</span></div>
-<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> AUTHOR: John DiCamillo</span></div>
-<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"></span></div>
-<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"></span></div>
-<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> OVERVIEW</span></div>
-<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> ========</span></div>
-<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> Water surface effect w/ reflection and caustics</span></div>
-<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment">*/</span></div>
-<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;</div>
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-<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
-<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;</div>
-<div class="line"><a name="l00021"></a><span class="lineno"><a class="code" href="struct_w_a_t_e_r___r_e_f_r_a_c_t.html"> 21</a></span>&#160;<span class="keyword">struct </span><a class="code" href="struct_w_a_t_e_r___r_e_f_r_a_c_t.html">WATER_REFRACT</a></div>
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-<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; <span class="comment">// Vrefract = (V + refract * N) * norm</span></div>
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-<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
-<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;</div>
-<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;<span class="keyword">static</span> <a class="code" href="struct_w_a_t_e_r___r_e_f_r_a_c_t.html">WATER_REFRACT</a> RefractionTable[512];</div>
-<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;<span class="keyword">static</span> <span class="keywordtype">bool</span> refractInit = <span class="keyword">false</span>;</div>
-<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;</div>
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-<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;</div>
-<div class="line"><a name="l00068"></a><span class="lineno"><a class="code" href="class_water.html#a32d8f391b149a405008a606ceafa35ee"> 68</a></span>&#160;<a class="code" href="class_water.html#a32d8f391b149a405008a606ceafa35ee">Water::Water</a>()</div>
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-<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; <span class="keywordtype">float</span> fCos0 = (float) u / (<span class="keywordtype">float</span>) 256.0f;</div>
-<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; <span class="keywordtype">float</span> f0 = acosf(fCos0);</div>
-<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; <span class="keywordtype">float</span> fSin0 = sinf(f0);</div>
-<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;</div>
-<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; <span class="keywordtype">float</span> fSin1 = fSin0 / 1.333f; <span class="comment">// water</span></div>
-<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; <span class="keywordtype">float</span> f1 = asinf(fSin1);</div>
-<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; <span class="keywordtype">float</span> fCos1 = cosf(f1);</div>
-<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;</div>
-<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; refract[u].<a class="code" href="struct_w_a_t_e_r___r_e_f_r_a_c_t.html#af992ebf4b173311933d0883d404b74b8">refract</a> = fSin0 / fSin1 * fCos1 - fCos0;</div>
-<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; refract[u].<a class="code" href="struct_w_a_t_e_r___r_e_f_r_a_c_t.html#a5b8147388b6595b3a597adecac413315">refractNorm</a> = - fSin1 / fSin0;</div>
-<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; refract[u].<a class="code" href="struct_w_a_t_e_r___r_e_f_r_a_c_t.html#a2a3beee767c7cdf946d6864455f47940">diffuse</a> = ((((0xff - u)*(0xff - u)*(0xff - u)) &lt;&lt; 8) &amp; 0xff000000);</div>
-<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;</div>
-<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160; RefractionTable[u] = RefractionTable[256];</div>
-<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; }</div>
-<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;</div>
-<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160; refractInit = <span class="keyword">true</span>;</div>
-<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; }</div>
-<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;</div>
-<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; <span class="comment">// Create maps</span></div>
-<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_water.html#a52fb75c11e2e4f1699413fd2d59fc139">surface</a>)</div>
-<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; <span class="keyword">delete</span> [] <a class="code" href="class_water.html#a52fb75c11e2e4f1699413fd2d59fc139">surface</a>;</div>
-<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;</div>
-<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; <a class="code" href="class_water.html#a52fb75c11e2e4f1699413fd2d59fc139">surface</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <a class="code" href="struct_w_a_t_e_r___s_u_r_f_a_c_e.html">WATER_SURFACE</a>[n*n];</div>
-<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160; ZeroMemory(<a class="code" href="class_water.html#a52fb75c11e2e4f1699413fd2d59fc139">surface</a>, n*n * <span class="keyword">sizeof</span>(<a class="code" href="struct_w_a_t_e_r___s_u_r_f_a_c_e.html">WATER_SURFACE</a>));</div>
-<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;</div>
-<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_water.html#aa28439cf1f0e9bc26e2a2bf95eeea9f7">waves</a>)</div>
-<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160; <span class="keyword">delete</span> [] <a class="code" href="class_water.html#aa28439cf1f0e9bc26e2a2bf95eeea9f7">waves</a>;</div>
-<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;</div>
-<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160; <a class="code" href="class_water.html#aa28439cf1f0e9bc26e2a2bf95eeea9f7">waves</a> = <span class="keyword">new</span>(__FILE__,__LINE__) <span class="keywordtype">float</span>[WAVE_SIZE*4];</div>
-<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;</div>
-<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; <span class="keywordtype">double</span> f = 1.0 / (double) WAVE_SIZE;</div>
-<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; WAVE_SIZE; i++) {</div>
-<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160; <span class="keywordtype">double</span> s0 = sin(2*<a class="code" href="_geometry_8h.html#a952eac791b596a61bba0a133a3bb439f">PI</a>*i*f);</div>
-<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160; <span class="keywordtype">double</span> s1 = sin(4*<a class="code" href="_geometry_8h.html#a952eac791b596a61bba0a133a3bb439f">PI</a>*i*f);</div>
-<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160; <span class="keywordtype">double</span> s2 = sin(6*<a class="code" href="_geometry_8h.html#a952eac791b596a61bba0a133a3bb439f">PI</a>*i*f);</div>
-<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160; <span class="keywordtype">double</span> s3 = sin(8*<a class="code" href="_geometry_8h.html#a952eac791b596a61bba0a133a3bb439f">PI</a>*i*f);</div>
-<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;</div>
-<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160; <a class="code" href="class_water.html#aa28439cf1f0e9bc26e2a2bf95eeea9f7">waves</a>[0*WAVE_SIZE + i] = (float) (1.8 * s0*s0 - 0.9);</div>
-<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160; <a class="code" href="class_water.html#aa28439cf1f0e9bc26e2a2bf95eeea9f7">waves</a>[1*WAVE_SIZE + i] = (float) (1.6 * s1*s1 - 0.8);</div>
-<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160; <a class="code" href="class_water.html#aa28439cf1f0e9bc26e2a2bf95eeea9f7">waves</a>[2*WAVE_SIZE + i] = (float) (0.4 * s2);</div>
-<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160; <a class="code" href="class_water.html#aa28439cf1f0e9bc26e2a2bf95eeea9f7">waves</a>[3*WAVE_SIZE + i] = (float) (0.8 * s3*s3 - 0.4);</div>
-<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; }</div>
-<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160;</div>
-<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160; <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; 4; i++) {</div>
-<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160; <a class="code" href="class_water.html#a4be45cd6612d64b4a365505ac80ac3d8">offsets</a>[i] = (float) <a class="code" href="_random_8cpp.html#a93eaa94ec1af8703c6427ed5431ec61c">Random</a>(0, WAVE_SIZE);</div>
-<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160; }</div>
-<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;</div>
-<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160; <a class="code" href="class_water.html#a4be45cd6612d64b4a365505ac80ac3d8">offsets</a>[4] = 12.45f;</div>
-<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; <a class="code" href="class_water.html#a4be45cd6612d64b4a365505ac80ac3d8">offsets</a>[5] = 14.23f;</div>
-<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; <a class="code" href="class_water.html#a4be45cd6612d64b4a365505ac80ac3d8">offsets</a>[6] = 16.72f;</div>
-<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; <a class="code" href="class_water.html#a4be45cd6612d64b4a365505ac80ac3d8">offsets</a>[7] = 20.31f;</div>
-<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;}</div>
-<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160;</div>
-<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
-<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160;</div>
-<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160;<span class="keywordtype">void</span></div>
-<div class="line"><a name="l00153"></a><span class="lineno"><a class="code" href="class_water.html#a2afc107caf58cec0f159ee6391dcbb2c"> 153</a></span>&#160;<a class="code" href="class_water.html#a2afc107caf58cec0f159ee6391dcbb2c">Water::CalcWaves</a>(<span class="keywordtype">double</span> seconds)</div>
-<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;{</div>
-<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160; <span class="keywordtype">int</span> i, n[4];</div>
-<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; UINT SIZE = <a class="code" href="class_water.html#af9d66580b11adb2a54bb59a5c7183c19">nVertices</a>;</div>
-<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160; UINT STEP = WAVE_SIZE / (SIZE-1);</div>
-<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160; UINT STEP2 = STEP/2;</div>
-<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160; UINT AREA = SIZE * SIZE;</div>
-<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160; UINT x, y;</div>
-<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160;</div>
-<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; 4; i++) {</div>
-<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160; n[i] = (int) <a class="code" href="class_water.html#a4be45cd6612d64b4a365505ac80ac3d8">offsets</a>[i];</div>
-<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160; }</div>
-<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160;</div>
-<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160; <a class="code" href="struct_w_a_t_e_r___s_u_r_f_a_c_e.html">WATER_SURFACE</a>* pSurf = <a class="code" href="class_water.html#a52fb75c11e2e4f1699413fd2d59fc139">surface</a>;</div>
-<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;</div>
-<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160; <span class="comment">// compute heights</span></div>
-<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160; <span class="keywordflow">for</span> (y = 0; y &lt; SIZE; y++) {</div>
-<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160; <span class="keywordflow">for</span> (x = 0; x &lt; SIZE; x++) {</div>
-<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160; <span class="keywordtype">float</span> h = 0;</div>
-<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160; h += <a class="code" href="class_water.html#aa28439cf1f0e9bc26e2a2bf95eeea9f7">waves</a>[ ((n[0] + x*STEP</div>
-<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160; - y*STEP2) &amp; WAVE_MASK) + 0*WAVE_SIZE ];</div>
-<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160; h += <a class="code" href="class_water.html#aa28439cf1f0e9bc26e2a2bf95eeea9f7">waves</a>[ ((n[1] + x*STEP2</div>
-<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160; + y*STEP) &amp; WAVE_MASK) + 1*WAVE_SIZE ];</div>
-<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160; h += <a class="code" href="class_water.html#aa28439cf1f0e9bc26e2a2bf95eeea9f7">waves</a>[ ((n[2] + x*STEP) &amp; WAVE_MASK) + 2*WAVE_SIZE ];</div>
-<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160; h += <a class="code" href="class_water.html#aa28439cf1f0e9bc26e2a2bf95eeea9f7">waves</a>[ ((n[3] + y*STEP) &amp; WAVE_MASK) + 3*WAVE_SIZE ];</div>
-<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;</div>
-<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160; pSurf-&gt;<a class="code" href="struct_w_a_t_e_r___s_u_r_f_a_c_e.html#af64b9824f58671ca4dc1b2f5d3f9d99a">height</a> = h * <a class="code" href="class_water.html#a0a82cd0c3c66db6a4505393d8a7ebee2">depth</a>;</div>
-<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160; pSurf++;</div>
-<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160; }</div>
-<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160; }</div>
-<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;</div>
-<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160; <span class="comment">// compute normals</span></div>
-<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160; UINT uXN, uX0, uXP;</div>
-<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160; UINT uYN, uY0, uYP;</div>
-<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160;</div>
-<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160; uYP = AREA - SIZE;</div>
-<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160; uY0 = 0;</div>
-<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160; uYN = SIZE;</div>
-<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160;</div>
-<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160; <span class="keywordflow">for</span> (y = 0; y &lt; SIZE; y++) {</div>
-<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160; uXP = SIZE - 1;</div>
-<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160; uX0 = 0;</div>
-<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160; uXN = 1;</div>
-<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;</div>
-<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160; <span class="keywordflow">for</span> (x = 0; x &lt; SIZE; x++) {</div>
-<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160; <a class="code" href="struct_vec3.html">Vec3</a> vecN;</div>
-<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160; <span class="keywordtype">float</span> f;</div>
-<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160;</div>
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-<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160; f = <a class="code" href="class_water.html#a52fb75c11e2e4f1699413fd2d59fc139">surface</a>[uXN + uY0].<a class="code" href="struct_w_a_t_e_r___s_u_r_f_a_c_e.html#af64b9824f58671ca4dc1b2f5d3f9d99a">height</a> - <a class="code" href="class_water.html#a52fb75c11e2e4f1699413fd2d59fc139">surface</a>[uXP + uY0].<a class="code" href="struct_w_a_t_e_r___s_u_r_f_a_c_e.html#af64b9824f58671ca4dc1b2f5d3f9d99a">height</a>; vecN.<a class="code" href="struct_vec3.html#a2814580e9b9372738c0a61197ea46b51">x</a> += f;</div>
-<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;</div>
-<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160; vecN.<a class="code" href="struct_vec3.html#abc1d241232cb04aa98217a942402ae68">y</a> = -15.0f * <a class="code" href="class_water.html#a0a82cd0c3c66db6a4505393d8a7ebee2">depth</a>;</div>
-<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160; vecN.<a class="code" href="struct_vec3.html#a269d13893a87a616b6709e5fc3d34d4f">Normalize</a>();</div>
-<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160;</div>
-<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160; <a class="code" href="class_water.html#a52fb75c11e2e4f1699413fd2d59fc139">surface</a>[uX0 + uY0].<a class="code" href="struct_w_a_t_e_r___s_u_r_f_a_c_e.html#a8fa75c1e9a76024ea3a0e95db081d46e">normal</a> = vecN * -1.0f;</div>
-<div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160;</div>
-<div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160; uXP = uX0;</div>
-<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160; uX0 = uXN;</div>
-<div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160; uXN = (uXN + 1) % SIZE;</div>
-<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160; }</div>
-<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160;</div>
-<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160; uYP = uY0;</div>
-<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160; uY0 = uYN;</div>
-<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160; uYN = (uYN + SIZE) % AREA;</div>
-<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160; }</div>
-<div class="line"><a name="l00220"></a><span class="lineno"> 220</span>&#160;</div>
-<div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160; <span class="comment">// update offsets</span></div>
-<div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160; <span class="keywordflow">for</span> (i = 0; i &lt; 4; i++) {</div>
-<div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160; <a class="code" href="class_water.html#a4be45cd6612d64b4a365505ac80ac3d8">offsets</a>[i] += (float) (<a class="code" href="class_water.html#a4be45cd6612d64b4a365505ac80ac3d8">offsets</a>[i+4] * seconds);</div>
-<div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160;</div>
-<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160; <span class="keywordflow">if</span> (<a class="code" href="class_water.html#a4be45cd6612d64b4a365505ac80ac3d8">offsets</a>[i] &gt; WAVE_SIZE)</div>
-<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160; <a class="code" href="class_water.html#a4be45cd6612d64b4a365505ac80ac3d8">offsets</a>[i] -= WAVE_SIZE;</div>
-<div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160; }</div>
-<div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160;</div>
-<div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160;}</div>
-<div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160;</div>
-<div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160;<span class="comment">// +--------------------------------------------------------------------+</span></div>
-<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160;</div>
-<div class="line"><a name="l00233"></a><span class="lineno"> 233</span>&#160;<span class="keywordtype">void</span></div>
-<div class="line"><a name="l00234"></a><span class="lineno"><a class="code" href="class_water.html#a672dd845027506dca4be724cc910945b"> 234</a></span>&#160;<a class="code" href="class_water.html#a672dd845027506dca4be724cc910945b">Water::UpdateSurface</a>(<a class="code" href="struct_vec3.html">Vec3</a>&amp; eyePos, <a class="code" href="struct_vertex_set.html">VertexSet</a>* vset)</div>
-<div class="line"><a name="l00235"></a><span class="lineno"> 235</span>&#160;{</div>
-<div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160; UINT SIZE = <a class="code" href="class_water.html#af9d66580b11adb2a54bb59a5c7183c19">nVertices</a>;</div>
-<div class="line"><a name="l00237"></a><span class="lineno"> 237</span>&#160; UINT AREA = SIZE * SIZE;</div>
-<div class="line"><a name="l00238"></a><span class="lineno"> 238</span>&#160; UINT x, y;</div>
-<div class="line"><a name="l00239"></a><span class="lineno"> 239</span>&#160;</div>
-<div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160; <a class="code" href="struct_w_a_t_e_r___s_u_r_f_a_c_e.html">WATER_SURFACE</a>* pSurf = <a class="code" href="class_water.html#a52fb75c11e2e4f1699413fd2d59fc139">surface</a>;</div>
-<div class="line"><a name="l00241"></a><span class="lineno"> 241</span>&#160; <a class="code" href="struct_vec3.html">Vec3</a>* pLoc = vset-&gt;<a class="code" href="struct_vertex_set.html#ace261b0101f85d89b26e2fbfec6a8c28">loc</a>;</div>
-<div class="line"><a name="l00242"></a><span class="lineno"> 242</span>&#160; <a class="code" href="struct_vec3.html">Vec3</a>* pNorm = vset-&gt;<a class="code" href="struct_vertex_set.html#a8ec6916c3e1db17ea271ccaa7a839b07">nrm</a>;</div>
-<div class="line"><a name="l00243"></a><span class="lineno"> 243</span>&#160; DWORD* pDiff = vset-&gt;<a class="code" href="struct_vertex_set.html#aba2d775c75be70d0d821281d2f02d788">diffuse</a>;</div>
-<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160; <span class="keywordtype">float</span>* pTu = vset-&gt;<a class="code" href="struct_vertex_set.html#af62b2db3dc8405d7061691a67339604d">tu</a>;</div>
-<div class="line"><a name="l00245"></a><span class="lineno"> 245</span>&#160; <span class="keywordtype">float</span>* pTv = vset-&gt;<a class="code" href="struct_vertex_set.html#a49d11e5c7d4b3026a5ee92052ff65a9f">tv</a>;</div>
-<div class="line"><a name="l00246"></a><span class="lineno"> 246</span>&#160;</div>
-<div class="line"><a name="l00247"></a><span class="lineno"> 247</span>&#160; <span class="keywordtype">float</span> fInc = 1.0f / (float) (SIZE-1);</div>
-<div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160; <span class="keywordtype">float</span> fx = 0.0f;</div>
-<div class="line"><a name="l00249"></a><span class="lineno"> 249</span>&#160; <span class="keywordtype">float</span> fz = 0.0f;</div>
-<div class="line"><a name="l00250"></a><span class="lineno"> 250</span>&#160;</div>
-<div class="line"><a name="l00251"></a><span class="lineno"> 251</span>&#160; <span class="keywordflow">for</span> (y = 0; y &lt; SIZE; y++) {</div>
-<div class="line"><a name="l00252"></a><span class="lineno"> 252</span>&#160; <span class="keywordflow">for</span> (x = 0; x &lt; SIZE; x++) {</div>
-<div class="line"><a name="l00253"></a><span class="lineno"> 253</span>&#160; <span class="comment">// update vertex height and normal</span></div>
-<div class="line"><a name="l00254"></a><span class="lineno"> 254</span>&#160; pLoc-&gt;<a class="code" href="struct_vec3.html#abc1d241232cb04aa98217a942402ae68">y</a> += pSurf-&gt;<a class="code" href="struct_w_a_t_e_r___s_u_r_f_a_c_e.html#af64b9824f58671ca4dc1b2f5d3f9d99a">height</a>;</div>
-<div class="line"><a name="l00255"></a><span class="lineno"> 255</span>&#160; *pNorm = pSurf-&gt;<a class="code" href="struct_w_a_t_e_r___s_u_r_f_a_c_e.html#a8fa75c1e9a76024ea3a0e95db081d46e">normal</a>;</div>
-<div class="line"><a name="l00256"></a><span class="lineno"> 256</span>&#160;</div>
-<div class="line"><a name="l00257"></a><span class="lineno"> 257</span>&#160; <span class="comment">/*</span></div>
-<div class="line"><a name="l00258"></a><span class="lineno"> 258</span>&#160;<span class="comment"> // Update texture coords and diffuse based upon refraction</span></div>
-<div class="line"><a name="l00259"></a><span class="lineno"> 259</span>&#160;<span class="comment"> Vec3 vec = eyePos - *pLoc;</span></div>
-<div class="line"><a name="l00260"></a><span class="lineno"> 260</span>&#160;<span class="comment"> vec.Normalize();</span></div>
-<div class="line"><a name="l00261"></a><span class="lineno"> 261</span>&#160;<span class="comment"></span></div>
-<div class="line"><a name="l00262"></a><span class="lineno"> 262</span>&#160;<span class="comment"> WATER_REFRACT *pRefract;</span></div>
-<div class="line"><a name="l00263"></a><span class="lineno"> 263</span>&#160;<span class="comment"> pRefract = RefractionTable + 256 + f2i(vec.dot(*pNorm) * 255.0f);</span></div>
-<div class="line"><a name="l00264"></a><span class="lineno"> 264</span>&#160;<span class="comment"></span></div>
-<div class="line"><a name="l00265"></a><span class="lineno"> 265</span>&#160;<span class="comment"> *pDiff = pRefract-&gt;diffuse;</span></div>
-<div class="line"><a name="l00266"></a><span class="lineno"> 266</span>&#160;<span class="comment"></span></div>
-<div class="line"><a name="l00267"></a><span class="lineno"> 267</span>&#160;<span class="comment"> // compute apparent displacement</span></div>
-<div class="line"><a name="l00268"></a><span class="lineno"> 268</span>&#160;<span class="comment"> Vec3 vecD = (pSurf-&gt;normal * pRefract-&gt;refract + vec) * pRefract-&gt;refractNorm;</span></div>
-<div class="line"><a name="l00269"></a><span class="lineno"> 269</span>&#160;<span class="comment"> Vec3 vecP = *pLoc;</span></div>
-<div class="line"><a name="l00270"></a><span class="lineno"> 270</span>&#160;<span class="comment"> vecP.y -= depth;</span></div>
-<div class="line"><a name="l00271"></a><span class="lineno"> 271</span>&#160;<span class="comment"></span></div>
-<div class="line"><a name="l00272"></a><span class="lineno"> 272</span>&#160;<span class="comment"> // perturb texture coords</span></div>
-<div class="line"><a name="l00273"></a><span class="lineno"> 273</span>&#160;<span class="comment"> float fB = vecD * vecP * 2.0f;</span></div>
-<div class="line"><a name="l00274"></a><span class="lineno"> 274</span>&#160;<span class="comment"> float fD = fB * fB - depth;</span></div>
-<div class="line"><a name="l00275"></a><span class="lineno"> 275</span>&#160;<span class="comment"> float fScale = (-fB + sqrtf(fD)) * 0.5f;</span></div>
-<div class="line"><a name="l00276"></a><span class="lineno"> 276</span>&#160;<span class="comment"></span></div>
-<div class="line"><a name="l00277"></a><span class="lineno"> 277</span>&#160;<span class="comment"> *pTu = vecD.x * fScale + fx;</span></div>
-<div class="line"><a name="l00278"></a><span class="lineno"> 278</span>&#160;<span class="comment"> *pTv = vecD.z * fScale + fz;</span></div>
-<div class="line"><a name="l00279"></a><span class="lineno"> 279</span>&#160;<span class="comment"> */</span></div>
-<div class="line"><a name="l00280"></a><span class="lineno"> 280</span>&#160;</div>
-<div class="line"><a name="l00281"></a><span class="lineno"> 281</span>&#160; fx += fInc;</div>
-<div class="line"><a name="l00282"></a><span class="lineno"> 282</span>&#160; pSurf++;</div>
-<div class="line"><a name="l00283"></a><span class="lineno"> 283</span>&#160; pLoc++;</div>
-<div class="line"><a name="l00284"></a><span class="lineno"> 284</span>&#160; pNorm++;</div>
-<div class="line"><a name="l00285"></a><span class="lineno"> 285</span>&#160; pDiff++;</div>
-<div class="line"><a name="l00286"></a><span class="lineno"> 286</span>&#160; pTu++;</div>
-<div class="line"><a name="l00287"></a><span class="lineno"> 287</span>&#160; pTv++;</div>
-<div class="line"><a name="l00288"></a><span class="lineno"> 288</span>&#160; }</div>
-<div class="line"><a name="l00289"></a><span class="lineno"> 289</span>&#160;</div>
-<div class="line"><a name="l00290"></a><span class="lineno"> 290</span>&#160; fx = 0.0f;</div>
-<div class="line"><a name="l00291"></a><span class="lineno"> 291</span>&#160; fz += fInc;</div>
-<div class="line"><a name="l00292"></a><span class="lineno"> 292</span>&#160; }</div>
-<div class="line"><a name="l00293"></a><span class="lineno"> 293</span>&#160;}</div>
-<div class="line"><a name="l00294"></a><span class="lineno"> 294</span>&#160;</div>
-<div class="line"><a name="l00295"></a><span class="lineno"> 295</span>&#160;</div>
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