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author | Aki <please@ignore.pl> | 2024-03-10 15:00:41 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-10 15:00:41 +0100 |
commit | d55d9b1ef859ba940c75895fe198bcc4b19fa82b (patch) | |
tree | 50f57f840c63437d7f9460d4eb5d9d023b5533a7 /Doc/doxygen/html/_geometry_8h.js | |
parent | 1f77780d8a2caa821fa2b1cbf35c7a9bfe06bebb (diff) | |
download | starshatter-d55d9b1ef859ba940c75895fe198bcc4b19fa82b.zip starshatter-d55d9b1ef859ba940c75895fe198bcc4b19fa82b.tar.gz starshatter-d55d9b1ef859ba940c75895fe198bcc4b19fa82b.tar.bz2 |
Collisions will now always use the highest LOD model
This fixes the good old carrier Goliath and Dragon docking bug for NPC
fighters in campaigns.
Diffstat (limited to 'Doc/doxygen/html/_geometry_8h.js')
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