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--- `Player`
-- Right now this is more or less wrapper for Hero and various methods related to players' input.
-- TODO: Few more things should be exchanged between Player and Hero.
-- TODO: In the end this class could be implemented in form of more verbose and functional Controller class. Think about it.
Player = require "not.Hero":extends()
Player.controllerSet =--[[Controller.sets.*]]nil
function Player:new (name, x, y, world)
Player.__super.new(self, name, x, y, world)
end
-- Controller set manipulation.
function Player:assignControllerSet (set)
self.controllerSet = set
end
function Player:getControllerSet ()
return self.controllerSet
end
-- Check if control of assigned controller is pressed.
function Player:isControlDown (control)
return Controller.isDown(self:getControllerSet(), control)
end
function Player:isJumping ()
return self:isControlDown("jump")
end
function Player:isWalkingLeft ()
return self:isControlDown("left")
end
function Player:isWalkingRight ()
return self:isControlDown("right")
end
-- Controller callbacks.
function Player:controlpressed (set, action, key)
if set ~= self:getControllerSet() then return end
self.smoke = false -- TODO: temporary
-- Punching
if action == "attack" and self.punchCooldown <= 0 then
local f = self.facing
if self:isControlDown("up") then
self:punch("up")
elseif self:isControlDown("down") then
self:punch("down")
else
if f == 1 then
self:punch("right")
else
self:punch("left")
end
end
end
end
function Player:controlreleased (set, action, key)
if set ~= self:getControllerSet() then return end
end
return Player
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